These detailed guidelines attempt to explain the mechanics of writing a third year project dissertation in computerscience. They serve as a useful starting point for students (and new advisers) in their third or four...
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These detailed guidelines attempt to explain the mechanics of writing a third year project dissertation in computerscience. They serve as a useful starting point for students (and new advisers) in their third or fourth year of study in the computersciencedepartment of a UK-based university. Afterall, no one is born knowing how to write a dissertation. Yet, there are certain elements, a commonality, that can be found in virtually all good dissertations. We give our recommendations as to each section a good dissertation consists of as well as what each section contains. These guidelines are generic and can be customized to fit most projects. The guidelines are open and free to use at any university or institution without *** believe that the writing can start with the abstract, however, in practice writing usually starts with the background section. The abstract can be approximately 6–12 sentences. It is a difficult starting point, but it forces the author to write down a concise description of what it is they’re researching and what the benefits are. Chances are, if the author can’t write an abstract, then it is not clear in the author’s mind what the project is about. Of course the abstract will be refined and updated over the lifetime of the project. The abstract can concisely (1) identify the project topic, (2) identify the benefits and advantages that result (3) and if there is novelty, describe the novelty of the presented work. If there’s a description of the project in a previously existing project selection brochure then that can be used as a basis for an abstract. These guidelines are a starting point only and are not a substitute for an advisor.
We describe two quantum channels that individually cannot send any classical information without some chance of decoding error. But together a single use of each channel can send quantum information perfectly reliably...
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We describe two quantum channels that individually cannot send any classical information without some chance of decoding error. But together a single use of each channel can send quantum information perfectly reliably. This proves that the zero-error classical capacity exhibits superactivation, the extreme form of the superadditivity phenomenon in which entangled inputs allow communication over zero-capacity channels. But our result is stronger still, as it even allows zero-error quantum communication when the two channels are combined. Thus our result shows a new remarkable way in which entanglement across two systems can be used to resist noise, in this case perfectly. We also show a new form of superactivation by entanglement shared between sender and receiver.
The topic of this paper is wide area structure from motion. We first describe recent progress in obtaining large-scale 3D visual models from images. Our approach consists of a multi-stage processing pipeline, which ca...
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Usually ambiguous words contained in article appear several times. Almost all existing methods for unsupervised word sense disambiguation make use of information contained only in ambiguous sentence. This paper presen...
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We present a quantum secret sharing scheme between multiparty (m members in Group 1) and multiparty (n members in Group 2), and analyze its security. This scheme takes EPR pairs in Bell states as quantum resources. In...
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We present a quantum secret sharing scheme between multiparty (m members in Group 1) and multiparty (n members in Group 2), and analyze its security. This scheme takes EPR pairs in Bell states as quantum resources. In order to obtain the shared key, all members only need to perform Bell measurements, rather than perform any local unitary operation. The total efficiency in this scheme approaches 100% as the classical information exchanged is not necessary except for the eavesdropping checks.
Evolutionary games model a common type of interactions in a variety of complex, networked, natural systems and social systems. Given such a system, uncovering the interacting structure of the underlying network is key...
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Evolutionary games model a common type of interactions in a variety of complex, networked, natural systems and social systems. Given such a system, uncovering the interacting structure of the underlying network is key to understanding its collective dynamics. Based on compressive sensing, we develop an efficient approach to reconstructing complex networks under game-based interactions from small amounts of data. The method is validated by using a variety of model networks and by conducting an actual experiment to reconstruct a social network. While most existing methods in this area assume oscillator networks that generate continuous-time data, our work successfully demonstrates that the extremely challenging problem of reverse engineering of complex networks can also be addressed even when the underlying dynamical processes are governed by realistic, evolutionary-game type of interactions in discrete time.
Security and privacy are two prime barriers to adoption of the cloud computing. To address this problem on Infrastructure-as-a-Service model, a trusted cloud computing platform model has been proposed to provide a clo...
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Steganography is the science of communicating secret information which no one apart from the intended recipient can be aware of. Most researchers focus on the medium of image, video and audio, while text is paid less ...
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In the era of information, it is an important way for people to pass and deal with information on internet. At the same time, the safety of digital information resources is becoming more and more important to us. In t...
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Formulation of efficient algorithms to check implication and satisfibality for relational queries is an important research issue. Implication and satisfibality checking can be used to find query containment in semanti...
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