Recent advances in modeling languages have made it feasible to formally specify and analyze the behavior of large system components. Synchronous data flow languages, such as Lustre, SCR, and RSML-e are well suited to ...
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A goal of image-based rendering is to synthesize as realistically as possible man made and natural objects. This paper presents a method for image-based modeling and rendering of objects with arbitrary (possibly aniso...
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A goal of image-based rendering is to synthesize as realistically as possible man made and natural objects. This paper presents a method for image-based modeling and rendering of objects with arbitrary (possibly anisotropic and spatially varying) BRDFs. An object is modeled by sampling the surface's incident light field to reconstruct a non-parametric apparent BRDF at each visible point on the surface. This can be used to render the object from the same viewpoint but under arbitrarily specified illumination. We demonstrate how these object models can be embedded in synthetic scenes and rendered under global illumination which captures the interreflections between real and synthetic objects. We also show how these image-based models can be automatically composited onto video footage with dynamic illumination so that the effects (shadows and shading) of the lighting on the composited object match those of the scene.
A goal of image-based rendering is to synthesize as realistically as possible man made and natural objects. The paper presents a method for image-based modeling and rendering of objects with arbitrary (possibly anisot...
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ISBN:
(纸本)0769512720
A goal of image-based rendering is to synthesize as realistically as possible man made and natural objects. The paper presents a method for image-based modeling and rendering of objects with arbitrary (possibly anisotropic and spatially varying) BRDFs. An object is modeled by sampling the surface's incident light field to reconstruct a non-parametric apparent BRDF at each visible point on the surface, This can be used to render the object from the same viewpoint but under arbitrarily specified illumination. We demonstrate how these object models can be embedded in synthetic scenes and rendered under global illumination which captures the interreflections between real and synthetic objects. We also show how these image-based models can be automatically composited onto video footage with dynamic illumination so that the effects (shadows and shading) of the lighting on the composited object match those of the scene.
We address an open and hitherto neglected problem in computervision, how to reconstruct the geometry of objects with arbitrary and possibly anisotropic bidirectional reflectance distribution functions (BRDFs). Presen...
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ISBN:
(纸本)0769511430
We address an open and hitherto neglected problem in computervision, how to reconstruct the geometry of objects with arbitrary and possibly anisotropic bidirectional reflectance distribution functions (BRDFs). Present reconstruction techniques, whether stereo vision, structure from motion, laser range finding, etc. make explicit or implicit assumptions about the BRDF. Here, we introduce two methods that were developed by re-examining the underlying image formation process; the methods make no assumptions about the object's shape, the presence or absence of shadowing, or the nature of the BRDF which may vary over the surface. The first method takes advantage of Helmholtz reciprocity, while the second method exploits the fact that the radiance along a ray of light is constant. In particular, the first method uses stereo pairs of images in which point light sources are co-located at the centers of projection of the stereo cameras. The second method is based on double covering a scene's incident light field; the depths of surface points are estimated using a large collection of images in which the viewpoint remains fixed and a point light source illuminates the object. Results from our implementations lend empirical support to both techniques.
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