When humans talk with humans, they are able to use implicit situational information, or context, to increase the conversational bandwidth. Unfortunately, this ability to convey ideas does not transfer well to humans i...
ISBN:
(纸本)3540665501
When humans talk with humans, they are able to use implicit situational information, or context, to increase the conversational bandwidth. Unfortunately, this ability to convey ideas does not transfer well to humans interacting with computers. In traditional interactive computing, users have an impoverished mechanism for providing input to computers. By improving the computer’s access to context, we increase the richness of communication in human-computer interaction and make it possible to produce more useful computational services. The use of context is increasingly important in the fields of handheld and ubiquitous computing, where the user?s context is changing rapidly. In this panel, we want to discuss some of the research challenges in understanding context and in developing context-aware applications.
作者:
R. PajarolaJ. RossignacA. SzymczakGVU Center
Georgia Institute of Technology College of Computing Georgia Institute of Technology Atlanta GA USA Graphics
Visualization & Usability Center Georgia Institute of Technology USA
Irregular tetrahedral meshes, which are popular in many engineering and scientific applications, often contain a large number of vertices. A mesh of V vertices and T tetrahedra requires 48 V bits or less to store the ...
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Irregular tetrahedral meshes, which are popular in many engineering and scientific applications, often contain a large number of vertices. A mesh of V vertices and T tetrahedra requires 48 V bits or less to store the vertex coordinates, 4/spl middot/T/spl middot/log/sub 2/(V) bits to store the tetrahedra-vertex incidence relations, also called connectivity information, and kV bits to store the k-bit value samples associated with the vertices. Given that T is 5 to 7 times larger than V and that V often exceeds 32/sup 3/, the storage space required for the connectivity is larger than 300 V bits and thus dominates the overall storage cost. Our "implants spray" compression approach introduced in the paper reduces this cost to about 30 V bits or less-a 10:1 compression ratio. Furthermore, implant spray supports the progressive refinement of a crude model through a series of vertex-splits operations.
Irregular tetrahedral meshes, which are popular in many engineering and scientific applications, often contain a large number of vertices. A mesh of V vertices and T tetrahedra requires 48·V bits or less to store...
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ISBN:
(纸本)9780780358973
Irregular tetrahedral meshes, which are popular in many engineering and scientific applications, often contain a large number of vertices. A mesh of V vertices and T tetrahedra requires 48·V bits or less to store the vertex coordinates, 4·Vlog2 bits to store the tetrahedra-vertex incidence relations, also called connectivity information, and k·V bits to store the k-bit value samples associated with the vertices. Given that T is 5 to 7 times larger than V and that V often exceeds 323, the storage space required for the connectivity is larger than 300·V bits and thus dominates the overall storage cost. Our “implants spray” compression approach introduced in this paper reduces this cost to about 30·V bits or less — a 10:1 compression ratio. Furthermore, implant spray supports the progressive refinement of a crude model through a series of vertex-splits operations.
This paper presents an overview of the tele-immersion applications that have been built by collaborators around the world using the CAVERNsoft toolkit, and the lessons learned from building these applications. In part...
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This paper presents an overview of the tele-immersion applications that have been built by collaborators around the world using the CAVERNsoft toolkit, and the lessons learned from building these applications. In particular the lessons learned are presented as a set of rules-of-thumb for developing tele-immersive applications in general.
We present a framework for the analysis and evaluation of travel, or viewpoint motion control, techniques for use in immersive virtual environments (VEs). In previous work, we presented a taxonomy of travel techniques...
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The development of applications and tools for high-performance "computational grids" is complicated by the heterogeneity and frequently dynamic behavior of the underlying resources; by the complexity of the ...
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ISBN:
(纸本)9780818685798
The development of applications and tools for high-performance "computational grids" is complicated by the heterogeneity and frequently dynamic behavior of the underlying resources; by the complexity of the applications themselves, which often combine aspects of supercomputing and distributed computing; and by the need to achieve high levels of performance. The Globus toolkit has been developed with the goal of simplifying this application development task, by providing implementations of various core services deemed essential for high-performance distributed computing. In this paper, we describe two large applications developed with this toolkit: a distributed interactive simulation and a teleimmersion system. We describe the process used to develop the applications, review the lessons learned and draw conclusions regarding the effectiveness of the toolkit approach.
作者:
Smith, IanGraphics
Visualization and Usability Center College of Computing Georgia Institute of Technology AtlantaGA30332-0280 United States
This tutorial provide attendees with an understanding of the possibilities provided by the World Wide Web for application development and a more detailed understanding of the issues involved in developing user interfa...
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ISBN:
(纸本)0897919262
This tutorial provide attendees with an understanding of the possibilities provided by the World Wide Web for application development and a more detailed understanding of the issues involved in developing user interfaces for the Web in Java.
作者:
Stasko, John T.Graphics
Visualization and Usability Center College of Computing Georgia Institute of Technology AtlantaGA30332-0280 United States
This demonstration describes a new approach to algorithm animation, one in which the students construct the animations. We introduce the Samba system that facilitates this process and describe how it has been used an ...
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ISBN:
(纸本)0897919262
This demonstration describes a new approach to algorithm animation, one in which the students construct the animations. We introduce the Samba system that facilitates this process and describe how it has been used an undergraduate algorithms courses as a teaching aid. Having students build the animations, that is, construct the mapping from concepts to images, appears to enable true understanding of the algorithm under study.
作者:
Doug A. BowmanLarry F. HodgesGraphics
Visualization and Usability Center College of Computing Georgia Institute of Technology 801 Atlantic Drive
Atlanta GA and Graphics Visualization and Usability Center College of Computing Georgia Institute of Technology
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