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检索条件"机构=Center for Computing and Visualization"
267 条 记 录,以下是81-90 订阅
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WWW interactive learning environments for computer science education  96
WWW interactive learning environments for computer science e...
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Proceedings of the twenty-seventh SIGCSE technical symposium on Computer science education
作者: David Carlson Mark Guzdial Colleen Kehoe Viren Shah John Stasko Graphics Visualization and Usability Center College of Computing Georgia Institute of Technology Atlanta GA
The wide accessibility of the World Wide Web makes it a perfect base for developing computer science courseware modules. Since learning involves more than just receiving transmitted information, courseware must be int...
来源: 评论
Using student-built algorithm animations as learning aids  97
Using student-built algorithm animations as learning aids
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Proceedings of the twenty-eighth SIGCSE technical symposium on Computer science education
作者: John T. Stasko Graphics Visualization and Usability Center College of Computing Georgia Institute of Technology Atlanta GA
The typical application of algorithm animation to assist instruction involves students viewing already prepared animations. An alternative strategy is to have the students themselves construct animations of algorithms...
来源: 评论
A comparison of unscented and extended Kalman filtering for estimating quaternion motion
A comparison of unscented and extended Kalman filtering for ...
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American Control Conference (ACC)
作者: J.J. LaViola For Advanced Scientific Computing and Visualization Brown University Technology Center Providence RI USA
The unscented Kalman filter is a superior alternative to the extended Kalman filter for a variety of estimation and control problems. However, its effectiveness for improving human motion tracking for virtual reality ... 详细信息
来源: 评论
Real-time, continuous level of detail rendering of height fields  96
Real-time, continuous level of detail rendering of height fi...
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23rd Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1996
作者: Lindstrom, Peter Koller, David Ribarsky, William Hodges, Larry F. Faust, Nick Turner, Gregory A. Graphics Visualization and Usability Center Georgia Institute of Technology College of Computing AtlantaGA30332-0280 United States Georgia Tech Research Institute Center for GIS and Spatial Analysis Technologies United States Simulation Technology Division United States
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid representation, and employs a variable scr... 详细信息
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Using texture maps to correct for optical distortion in head-mounted displays
Using texture maps to correct for optical distortion in head...
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IEEE Annual International Symposium Virtual Reality
作者: B.A. Watson L.F. Hodges Graphics Visualization & Usability Center College of Computing Georgia Institute of Technology Atlanta GA USA
This paper describes a fast method of correcting for optical distortion in head-mounted displays (HMDs). Since the distorted display surface in an HMD is not rectilinear, the shape and location of the graphics window ... 详细信息
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A robust high-order discontinuous Galerkin solver for fluid flow with cavitation  9
A robust high-order discontinuous Galerkin solver for fluid ...
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9th International Conference on Computational Fluid Dynamics, ICCFD 2016
作者: Hoffmann, Malte Boblest, Sebastian Offenhäuser, Philipp Munz, Claus-Dieter Institute of Aerodynamics and Gas Dynamics University of Stuttgart Pfaffenwaldring 21 Stuttgart70569 Germany Visualization Research Center University of Stuttgart Allmandring 19 Stuttgart70569 Germany High Performance Computing Center University of Stuttgart Nobelstrasse 19 Stuttgart70569 Germany
We present a computational fluid dynamics framework for the efficient and accurate simulation of multiphase flows. The compressible Navier-Stokes equations are solved with a Discontinuous Galerkin Spectral Element Met... 详细信息
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Applying algorithm animation techniques for program tracing, debugging, and understanding  93
Applying algorithm animation techniques for program tracing,...
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Proceedings of the 15th international conference on Software Engineering
作者: Sougata Mukherjea John T. Stasko Graphics Visualization and Usability Center College of Computing Georgia Institute of Technology Atlanta GA
来源: 评论
Topology exploration with hierarchical landscapes
Topology exploration with hierarchical landscapes
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Workshop at SIGGRAPH Asia 2012, WASA 2012
作者: Demir, Dogan Beketayev, Kenes Weber, Gunther H. Bremer, Peer-Timo Pascucci, Valerio Hamann, Bernd Scientific Computing and Imaging Institute School of Computing University of Utah United States Computational Research Divisition Lawrence Berkeley National Laboratory United States Center for Applied Scientific Computing Lawrence Livermore National Laboratory United States Institute for Data Analysis and Visualization Computer Science Department University of California Davis CA United States
Topological landscapes have been proposed as a visual metaphor for contour trees that does not require an understanding of the theory involved in defining contour trees. The idea is to create a representative terrain ... 详细信息
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Applying algorithm animation techniques for program tracing, debugging, and understanding
Applying algorithm animation techniques for program tracing,...
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International Conference on Software Engineering (ICSE)
作者: S. Mukherjea J.T. Stasko Graphics Visualization and Usability Center College of Computing Georgia Institute of Technology Atlanta GA USA
Algorithm animation presents a dynamic visualization of an algorithm or program. This work seeks to bridge the two domains of data structure display and algorithm animation. The application-specific nature of algorith... 详细信息
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A Parallel Multi-View Rendering Architecture
A Parallel Multi-View Rendering Architecture
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Brazilian Symposium on Computer Graphics and Image Processing
作者: Wallace Lages Carlucio Cordeiro Dorgival Guedes Deep Computing Visualization Center Universidade Federal de Minas Gerais Belo Horizonte Brasil
We present an architecture for rendering multiple views efficiently on a cluster of GPUs. The original scene is sampled by virtual cameras which are used later to reconstruct the desired views. We show that this image... 详细信息
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