The problem of designing a linear controller for nonlinear polynomial systems that results the largest domain of attraction is considered. Moreover, using the proposed algorithm, the shape of the approximation of doma...
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The problem of designing a linear controller for nonlinear polynomial systems that results the largest domain of attraction is considered. Moreover, using the proposed algorithm, the shape of the approximation of domain of attraction can be defined, due to importance and change of different states of system. To compute the estimate of the region of attraction, a Lyapunov function has been used. The designing problem involves solving a double nonconvex optimization problem, which can be changed to a semiconvex optimization problem, via linear matrix inequalities (LMI).
Game theory deals with decision-making processes involving two or more parties with partly or completely conflicting interests. The players involved in the game usually make their decisions under conditions of risk or...
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Game theory deals with decision-making processes involving two or more parties with partly or completely conflicting interests. The players involved in the game usually make their decisions under conditions of risk or uncertainty. In this paper, an idea of nondeterministic payoffs is proposed and optimization is done in a more realistic fuzzy environment, helping each player describe his goal functions by using the linguistic variables. Since fuzzy numbers represent uncertain numeric values, their substitution for traditional crisp payoff values is described and their application is surveyed for a specific sample of contributive games - the game of civic duty. A closed formulation is developed for a vast general class of vague payoffs
A game is a decision making situation in which each player attempts to act in such a way that the game's circumstances get close to what desirable for him. To reach this goal, a player needs to have a suitable est...
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A game is a decision making situation in which each player attempts to act in such a way that the game's circumstances get close to what desirable for him. To reach this goal, a player needs to have a suitable estimation of the other players' decisions. In this paper, we propose a fuzzy approach by which a player can attain an estimation of the other players' actions and pursue a strategy which maximizes its performance. Finally, the results of applying the proposed approach to the well-known "prisoner's dilemma" problem are brought to show the effectiveness of the method
In this paper we propose a reinforcement learning (RL) algorithm for packet routing in computer networks with emphasis on different traffic conditions. It is shown that routing with an RL approach, considering the tra...
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In this paper we propose a reinforcement learning (RL) algorithm for packet routing in computer networks with emphasis on different traffic conditions. It is shown that routing with an RL approach, considering the traffic, can result in shorter delivery time and less congestion. A simple, but rational simulation of a computer network has also been tested and the suggested algorithm has been compared with other conventional ones. At the end, it is concluded that the suggested algorithm can perform packet routing efficiently with advantage of considering the dynamics in a real network
This paper addresses the design of state feedback H/sub /spl infin//, robust controller that satisfies additional constraints on closed-loop poles location. Desired closed-loop poles location is considered to be a cli...
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This paper addresses the design of state feedback H/sub /spl infin//, robust controller that satisfies additional constraints on closed-loop poles location. Desired closed-loop poles location is considered to be a clipped sector, corresponding to some performance specifications such as suitable settling time and overshoot. In order to solve the H/sub /spl infin// optimization problem with two Lyapunov constraints, the Lagrange multiplier is used. It is shown that the appropriate controller is characterized by three coupled algebraic Riccati equations. The validity and applicability of this approach are illustrated by two benchmark examples and the results are compared with those of the conventional H/sub /spl infin// control problem and related works.
Active Queue Management (AQM) applies a suitable control policy upon detecting congestion in networks. In this paper, an adaptive Proportional-Integral (PI) controller based on Artificial Neural Networks (ANN) is appl...
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Active Queue Management (AQM) applies a suitable control policy upon detecting congestion in networks. In this paper, an adaptive Proportional-Integral (PI) controller based on Artificial Neural Networks (ANN) is applied to AQM for the objective of congestion avoidance and control in middle nodes. The proposed controller is simple and can be easily implemented in high-speed routers. Neural Network PI (NNPI) dynamically adapts its parameters with respect to changes in the system. It is anticipated that this results in better response compared to linear controllers due to the nonlinear nature of NNPI. We simulated our method in ns2 and compared its performance with the conventional PI controller. The simulation results show NNPI yields better performance.
We develop a path-following algorithm for redesign of tracking feedback laws to reduce the control effort. Our algorithm provides a tradeoff between the control effort and the dynamic performance along the path, while...
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We develop a path-following algorithm for redesign of tracking feedback laws to reduce the control effort. Our algorithm provides a tradeoff between the control effort and the dynamic performance along the path, while maintaining the desired convergence to the path. It is applicable to feedback linearizable systems with stable zero dynamics. We illustrate it on a realistic hovercraft model, and compare the resulting control effort with control efforts of other path-following and tracking algorithms.
Over three decades of parallel computing, new computational requirements and systems have steadily evolved, yet parallel software remains notably more difficult relative to its sequential counterpart, especially for f...
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The focus of this paper is on control design and simulation for an air-breathing hypersonic vehicle. The challenges for control design in this class of vehicles lie in the inherent coupling between the propulsion syst...
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This paper explores feedback controller design for cavity flows based on reduced-order models derived using Proper Orthogonal Decomposition (POD) along with Galerkin projection method. Our preliminary analysis shows t...
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This paper explores feedback controller design for cavity flows based on reduced-order models derived using Proper Orthogonal Decomposition (POD) along with Galerkin projection method. Our preliminary analysis shows that the equilibrium of the POD model is unstable and a static output feedback controller cannot stabilize it. We develop Linear Quadratic (LQ) optimal state feedback controllers and LQ optimal observers for the linearized models. The linear controllers and observers are applied to the nonlinear system using simulations. The controller robustness is numerically tested with respect to different POD models generated at different forcing frequencies. An estimation for the region of attraction of the linear controllers is also provided.
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