Game theory deals with decision-making processes involving two or more parties with partly or completely conflicting interests. The players involved in the game usually make their decisions under conditions of risk or...
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Game theory deals with decision-making processes involving two or more parties with partly or completely conflicting interests. The players involved in the game usually make their decisions under conditions of risk or uncertainty. In this paper, an idea of nondeterministic payoffs is proposed and optimization is done in a more realistic fuzzy environment, helping each player describe his goal functions by using the linguistic variables. Since fuzzy numbers represent uncertain numeric values, their substitution for traditional crisp payoff values is described and their application is surveyed for a specific sample of contributive games - the game of civic duty. A closed formulation is developed for a vast general class of vague payoffs
This paper addresses the design of state feedback H/sub /spl infin//, robust controller that satisfies additional constraints on closed-loop poles location. Desired closed-loop poles location is considered to be a cli...
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This paper addresses the design of state feedback H/sub /spl infin//, robust controller that satisfies additional constraints on closed-loop poles location. Desired closed-loop poles location is considered to be a clipped sector, corresponding to some performance specifications such as suitable settling time and overshoot. In order to solve the H/sub /spl infin// optimization problem with two Lyapunov constraints, the Lagrange multiplier is used. It is shown that the appropriate controller is characterized by three coupled algebraic Riccati equations. The validity and applicability of this approach are illustrated by two benchmark examples and the results are compared with those of the conventional H/sub /spl infin// control problem and related works.
A game is a decision making situation in which each player attempts to act in such a way that the game's circumstances get close to what desirable for him. To reach this goal, a player needs to have a suitable est...
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A game is a decision making situation in which each player attempts to act in such a way that the game's circumstances get close to what desirable for him. To reach this goal, a player needs to have a suitable estimation of the other players' decisions. In this paper, we propose a fuzzy approach by which a player can attain an estimation of the other players' actions and pursue a strategy which maximizes its performance. Finally, the results of applying the proposed approach to the well-known "prisoner's dilemma" problem are brought to show the effectiveness of the method
In this paper we propose a reinforcement learning (RL) algorithm for packet routing in computer networks with emphasis on different traffic conditions. It is shown that routing with an RL approach, considering the tra...
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In this paper we propose a reinforcement learning (RL) algorithm for packet routing in computer networks with emphasis on different traffic conditions. It is shown that routing with an RL approach, considering the traffic, can result in shorter delivery time and less congestion. A simple, but rational simulation of a computer network has also been tested and the suggested algorithm has been compared with other conventional ones. At the end, it is concluded that the suggested algorithm can perform packet routing efficiently with advantage of considering the dynamics in a real network
The shortcoming of the standard genetic algorithm is analysed. an improved genetic algorithm with modified mutation operator and adaptive probabilities of crossover and mutation is proposed. Simulation experiments hav...
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Active Queue Management (AQM) applies a suitable control policy upon detecting congestion in networks. In this paper, an adaptive Proportional-Integral (PI) controller based on Artificial Neural Networks (ANN) is appl...
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Active Queue Management (AQM) applies a suitable control policy upon detecting congestion in networks. In this paper, an adaptive Proportional-Integral (PI) controller based on Artificial Neural Networks (ANN) is applied to AQM for the objective of congestion avoidance and control in middle nodes. The proposed controller is simple and can be easily implemented in high-speed routers. Neural Network PI (NNPI) dynamically adapts its parameters with respect to changes in the system. It is anticipated that this results in better response compared to linear controllers due to the nonlinear nature of NNPI. We simulated our method in ns2 and compared its performance with the conventional PI controller. The simulation results show NNPI yields better performance.
The classification of protein structures is essential for their function determination in bioinformatics. The success of the protein structure classification depends on two factors: the computational methods used and ...
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Robust nonlinear controller design with constraint on the poles’ location of the linear part of closed-loop system is proposed. The design method is based on the integrator backstepping procedure and linear constrain...
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Robust nonlinear controller design with constraint on the poles’ location of the linear part of closed-loop system is proposed. The design method is based on the integrator backstepping procedure and linear constrained H ∞ for nonlinear strict-feedback systems with disturbance also in strict-feedback form. The resulted closed-loop system will be globally stable, while both local robustness and desired α- stability are achieved. An analytic example is used to compare the performance of the proposed methodology with that of the locally optimal backstepping design with no closed-loop poles constraint.
Although structural constraints such as model order and time delay have been incorporated in the continuous time system identification since its origin, the constraints on the estimated model parameters were rarely en...
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For multi-input, multi-output stochastic systems, by means of auxiliary models - finite impulse response (FIR) models, we develop an identification algorithm to estimate the FIR model parameters of each entry (sub-sub...
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For multi-input, multi-output stochastic systems, by means of auxiliary models - finite impulse response (FIR) models, we develop an identification algorithm to estimate the FIR model parameters of each entry (sub-submodel) of transfer matrices with an increasing order for the FIR model. The basic idea is to use auxiliary models to predict/estimate the outputs of the sub-submodels, and further to use the recursive least squares algorithm or the Pade approximation method to produce the parameter estimates of sub-submodels. Some simulation results are included.
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