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检索条件"机构=Center for Human Modeling and Simulation"
59 条 记 录,以下是1-10 订阅
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Realistic animation of liquids
GRAPHICAL MODELS AND IMAGE PROCESSING
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GRAPHICAL MODELS AND IMAGE PROCESSING 1996年 第5期58卷 471-483页
作者: Foster, N Metaxas, D Center for Human Modeling and Simulation University of Pennsylvania Philadelphia Pennsylvania 19104
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends them by incorporating more complex beha... 详细信息
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INTERACTIVE BODY AWARENESS
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COMPUTER-AIDED DESIGN 1994年 第12期26卷 861-867页
作者: ZHAO, XM BADLER, NI [a]Center for Human Modeling Simulation University of Pennsylvania Philadelphia Pennysylvania 19104-6389 USA
An important problem in the animation of human-like agents is self collision. While the problem of adjacent segment intersection can often be eliminated by explicitly limiting joint angles, avoiding collisions of nona... 详细信息
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Applying empirical data on upper torso movement to real-time collision-free reach tasks
Applying empirical data on upper torso movement to real-time...
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Digital human modeling for Design and Engineering Symposium
作者: Zhao, Liming Liu, Ying Badler, Norman I. Center for Human Modeling and Simulation University of Pennsylvania United States
Simulating human reach is still challenging when considering complex interactions with the environment. Standard approaches involve inverse kinematics (IK) methods and usually require a complete but exponential cost s... 详细信息
来源: 评论
Posture interpolation with collision avoidance
Posture interpolation with collision avoidance
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1994 IEEE Conference on Computer Animation, CA 1994
作者: Badler, Norman I. Bindiganavale, Ramamani Granieri, John P. Wei, Susanna Zhao, Xinmin Center for Human Modeling and Simulation University of Pennsylvania PhiladelphiaPA19104-6389 United States
While interpolating between successive postures of an articulated figure is not mathematically difficult, it is much more useful to provide postural transitions that are bchaviorally reasonable and that avoid collisio... 详细信息
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Perceptually realistic behavior through alibi generation
Perceptually realistic behavior through alibi generation
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6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010
作者: Sunshine-Hill, Ben Badler, Norman I. Computer and Information Science Department Center for Human Modeling and Simulation University of Pennsylvania United States
Real-Time pedestrian simulation for open-world games involves aggressive behavior simplification and culling to keep computational cost under control, but it is diffficult to predict whether these techniques will beco... 详细信息
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Terrain reasoning for human locomotion
Terrain reasoning for human locomotion
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1994 IEEE Conference on Computer Animation, CA 1994
作者: Reich, Barry D. Ko, Hyeongseok Becket, Welton Badler, Norman I. Center for Human Modeling and Simulation University of Pennsylvania PhiladelphiaPA19104-6389 United States
We describe a real-time model of terrain traversal by simulated human agents. Agent navigation includes a variety of simulated sensors, terrain reasoning with behavioral constraints, and detailed simulation of a varie... 详细信息
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Generating plausible individual agent movements from spatio-temporal occupancy data
Generating plausible individual agent movements from spatio-...
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2007 Workshop on Massive Datasets, MD '07
作者: Sunshine-Hill, Ben Allbeck, Jan Pelechano, Nuria Badler, Norm Center for Human Modeling and Simulation University of Pennsylvania Philadelphia PA 19104-6389 United States
We introduce the Spatio-Temporal Agent Motion Model, a data-driven representation of the behavior and motion of individuals within a space over the course of a day. We explore different representations for this model,... 详细信息
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Anatomical and physiological simulation for respiratory mechanics
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Computer Aided Surgery 1995年 第3期1卷 164-171页
作者: Kaye J. Primiano F.P. Metaxas D. Center for Human Modeling and Simulation University of Pennsylvania Philadelphia PA United States ECRI Plymouth Meeting PA United States
Injuries in trauma affect anatomical structures, indirectly affecting physiological systems through mechanical behavior and physical proximity. This paper describes the theory for and preliminary results from our appr... 详细信息
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A 3D virtual environment for modeling mechanical cardiopulmonary interactions  1st
A 3D virtual environment for modeling mechanical cardiopulmo...
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1st International Joint Conference on Computer Vision, Virtual Reality, and Robotics in Medicine and Medical Robotics and Computer Assisted Surgery, CVRMed-MRCAS 1997
作者: Kaye, Jonathan Metaxas, Dimitris N. Primiano, Jr, Frank P. Center for Human Modeling and Simulation University of Pennsylvania PhiladelphiaPA United States ECRI Plymouth MeetingPA United States
We have developed a computer system for modeling mechanical physiological behavior in an interactive, 3D virtual environment. Such an environment can be used to facihtate exploration of cardiopulmonary physiology, par... 详细信息
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Embodied agents and meaningful motion
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2nd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2004
作者: Badler, Norman I. Computer and Information Science Center for Human Modeling and Simulation University of Pennsylvania PhiladelphiaPA19104-6389 United States
We examine motion realism in terms of salient communicative features. We argue that motion is amenable to a parameterization based on Laban Movement Analysis that yields real-time control over motion qualities, and th... 详细信息
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