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检索条件"机构=Center for Human Modeling and Simulation"
59 条 记 录,以下是21-30 订阅
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Real-time reach planning for animated characters using hardware acceleration
Real-time reach planning for animated characters using hardw...
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Computer Animation
作者: Ying Liu N.I. Badler Center for Human Modeling and Simulation Department of Computer and Information Science University of Pennsylvania USA
We present a heuristic-based real-time reach planning algorithm for virtual human figures. Given the start and goal positions in a 3D workspace, our problem is to compute a collision-free path that specifies all the c... 详细信息
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A taxonomy and comparison of haptic actions for disassembly tasks
A taxonomy and comparison of haptic actions for disassembly ...
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IEEE Annual International Symposium Virtual Reality
作者: A. Bloomfield Yu Deng J. Wampler P. Rondot D. Harth M. McManus N. Badler Center for Human Modeling and Simulation University of Pennsylvania USA Deployment and Sustainment Division (AFRL/HES) Air Force Research Laboratory USA GE Global Research Center USA
The usefulness of modern day haptics equipment for virtual simulations of actual maintenance actions is examined. In an effort to categorize which areas haptic simulations may be useful, we have developed a taxonomy f... 详细信息
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human systems integration and advanced technology in engineering department workload and manpower reduction
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NAVAL ENGINEERS JOURNAL 2003年 第1期115卷 57-65页
作者: Lively, KA Seman, AJ Kirkpatrick, M KENNETH A. LIVELY graduated from the University of Colorado with a BS in applied mathematics and an MS in mathematics in 1976 and from the Massachusetts Institute of Technology with an MS in electrical engineering and the degree ocean engineer in naval architecture and marine engineering in 1984. He retired from the U.S. Navy in 1989 after 23 years of service. Assignments included electrical officer on the USS Constellation (CV 64) project engineer for the DDG 51 machinery control system (NAVSEA) and DDG 51 Technical Director (NAVSEA). He was vice president of the PDI Division of Bird-Johnson Company from July 1989 to November 1998 where he managed various gas turbine and machinery controls related development projects. He joined Anteon Corporation's Systems Engineering Group as senior controls engineer in December 1998 where he provided technical support to the integrated power systems program (NAVSEA PMS 510) and managed the Office of Naval Research Afloat Laboratory. DR. MARK KIRKPATRICK is currently an independent consultant in human factors and work-load/manning analysis and modeling. He holds a Ph.D. degree in experimental psychology from The Ohio State University and has 34 years of experience in applied human factors. From 1982 through 2000 Dr. Kirkpatrick served as the senior vice president of Carlow International. Prior to joining Carlow in 1982 Dr. Kirkpatrick served as a member of the technical staff at North American Rockwell's Missiles Division and as a project director and vice president for Essex Corporation. His areas of expertise include workload simulation task analysis operator-in-the-loop simulation human performance experimentation statistical analysis and human factors T&E. He has directed and/or participated in human factors projects for the U.S. Navy U.S. Army NASA Department of Transportation the U.S. Nuclear Regulatory Commission and private industry. ANTHONY J. SEMAN III is the technical manager for the reduced ship's crew by virtual presence (RSVP) advanced technology d
Aboard current ships, such as the DDG 51, engineering control and damage control activities are manpower intensive. It is anticipated that, for future combatants, the workload demand arising from operation of systems ... 详细信息
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Representing and parameterizing agent behaviors
Representing and parameterizing agent behaviors
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Computer Animation
作者: N. Badler J. Allbeck Liwei Zhao M. Byun Center for Human Modeling and Simulation Computer and Information Science University of Pennsylvania Philadelphia PA USA
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, animator-intensive methods used in the s... 详细信息
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Formational parameters and adaptive prototype instantiation for MPEG-4 compliant gesture synthesis
Formational parameters and adaptive prototype instantiation ...
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Computer Animation
作者: B. Hartmann M. Mancini C. Pelachaud Center for Human Modeling and Simulation University of Pennsylvania Australia Department of Computer and System Science University of Rome E2809CLa SapienzaE2809D Italy
This paper introduces Gesture Engine, an animation system that synthesizes human gesturing behaviors from augmented conversation transcripts using a database of highlevel gesture definitions. An abstract scripting lan... 详细信息
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Pedestrians: creating agent behaviors through statistical analysis of observation data
Pedestrians: creating agent behaviors through statistical an...
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Computer Animation
作者: K. Ashida Seung-Joo Lee J.M. Allbeck H. Sun N.I. Badler D. Metaxas Center for Human Modeling & Simulation University of Pennsylvania USA
Creating a complex virtual environment with human inhabitants that behave as we would expect real humans to behave is a difficult and time consuming task. Time must be spent to construct the environment, to create hum... 详细信息
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Collision resolutions in cloth simulation
Collision resolutions in cloth simulation
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Computer Animation
作者: S. Huh D.N. Metaxas N.I. Badler Center of Human Modeling and Simulation Laboratory University of Pennsylvania Philadelphia PA USA
We present a new collision resolution scheme for cloth collisions. Our main concern is to find dynamically convincing resolutions, i.e. positions and velocities of cloth elements, for any kinds of collisions occuring ... 详细信息
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To gesture or not to gesture: what is the question?
To gesture or not to gesture: what is the question?
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Computer Graphics International
作者: N. Badler M. Costa L. Zhao D. Chi Center for Human Modeling and Simulation University of Pennsylvania Philadelphia PA USA
Computer synthesized characters are expected to make appropriate face, limb, and body gestures during communicative acts. We focus on non-facial movements and try to elucidate what is intended with the notions of &quo... 详细信息
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Virtual human animation based on movement observation and cognitive behavior models
Virtual human animation based on movement observation and co...
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Computer Animation
作者: N.I. Badler D.M. Chi S. Chopra Center for Human Modeling and Simulation University of Pennsylvania Philadelphia PA USA
Automatically animating virtual humans with actions that reflect real human motions is still a challenge. We present a framework for animation that is based on utilizing empirical and validated data from movement obse... 详细信息
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Smart avatars in JackMOO
Smart avatars in JackMOO
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IEEE Annual International Symposium Virtual Reality
作者: Jianping Shi T.J. Smith J.P. Granieri N.I. Badler Center for Human Modeling and Simulation University of Pennsylvania Philadelphia PA USA
Creation of compelling 3-dimensional, multi-user virtual worlds for education and training applications requires a high degree of realism in the appearance, interaction, and behavior of avatars within the scene. Our g... 详细信息
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