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检索条件"机构=Center for Human Modeling and Simulation Computer and Information Science"
62 条 记 录,以下是41-50 订阅
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Synthesis of 3D faces using region-based morphing under intuitive control
Synthesis of 3D faces using region-based morphing under intu...
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作者: Zhang, Yu Badler, Norman I. Center for Human Modeling and Simulation Computer and Information Science Department University of Pennsylvania Philadelphia PA 19104-6389 United States Computer and Information Science Department University of Pennsylvania IEEE Computer Society ACM SIGGRAPH Department of Computer and Information Science University of Pennsylvania
This paper presents a new region-based method for automatically synthesizing varied, natural looking 3D human face models by morphing local facial features according to intuitive control parameters. We automatically c... 详细信息
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Embodied agents and meaningful motion
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2nd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2004
作者: Badler, Norman I. Computer and Information Science Center for Human Modeling and Simulation University of Pennsylvania PhiladelphiaPA19104-6389 United States
We examine motion realism in terms of salient communicative features. We argue that motion is amenable to a parameterization based on Laban Movement Analysis that yields real-time control over motion qualities, and th... 详细信息
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Exploring agent-supported simulation brokering on the semantic Web: foundations for a dynamic composability approach
Exploring agent-supported simulation brokering on the semant...
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simulation Winter Conference
作者: L. Yilmaz T.I. Oren Auburn Modeling & Simulation Laboratory Department of Computer Science and Engineering Aubum University Auburn AL USA Ottawa Center of the MISS School of Information Technology and Engineering SITE University of Ottawa Ottawa ONT Canada
Federated simulations address the need for interoperability, as well as the improvement of reuse and composability. The focal goal in a federated simulation is to facilitate composable simulations by standardizing int... 详细信息
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Behavioral anticipation in agent simulation
Behavioral anticipation in agent simulation
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simulation Winter Conference
作者: T.I. Oren L. Yilmaz Ottawa Center of the MISS School of Information Technology and Engineering (SITE) University of Ottawa Ottawa ONT Canada Auburn Modeling & Simulation Laboratory Department of Computer Science and Engineering Aubum University Auburn AL USA
In this article, the following is done: (1) a systematic and comprehensive classification of input is given and the relevance of perception as an important type of input in intelligent systems is pointed out, (2) a ca... 详细信息
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Real-time reach planning for animated characters using hardware acceleration
Real-time reach planning for animated characters using hardw...
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computer Animation
作者: Ying Liu N.I. Badler Center for Human Modeling and Simulation Department of Computer and Information Science University of Pennsylvania USA
We present a heuristic-based real-time reach planning algorithm for virtual human figures. Given the start and goal positions in a 3D workspace, our problem is to compute a collision-free path that specifies all the c... 详细信息
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human systems integration and advanced technology in engineering department workload and manpower reduction
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NAVAL ENGINEERS JOURNAL 2003年 第1期115卷 57-65页
作者: Lively, KA Seman, AJ Kirkpatrick, M KENNETH A. LIVELY graduated from the University of Colorado with a BS in applied mathematics and an MS in mathematics in 1976 and from the Massachusetts Institute of Technology with an MS in electrical engineering and the degree ocean engineer in naval architecture and marine engineering in 1984. He retired from the U.S. Navy in 1989 after 23 years of service. Assignments included electrical officer on the USS Constellation (CV 64) project engineer for the DDG 51 machinery control system (NAVSEA) and DDG 51 Technical Director (NAVSEA). He was vice president of the PDI Division of Bird-Johnson Company from July 1989 to November 1998 where he managed various gas turbine and machinery controls related development projects. He joined Anteon Corporation's Systems Engineering Group as senior controls engineer in December 1998 where he provided technical support to the integrated power systems program (NAVSEA PMS 510) and managed the Office of Naval Research Afloat Laboratory. DR. MARK KIRKPATRICK is currently an independent consultant in human factors and work-load/manning analysis and modeling. He holds a Ph.D. degree in experimental psychology from The Ohio State University and has 34 years of experience in applied human factors. From 1982 through 2000 Dr. Kirkpatrick served as the senior vice president of Carlow International. Prior to joining Carlow in 1982 Dr. Kirkpatrick served as a member of the technical staff at North American Rockwell's Missiles Division and as a project director and vice president for Essex Corporation. His areas of expertise include workload simulation task analysis operator-in-the-loop simulation human performance experimentation statistical analysis and human factors T&E. He has directed and/or participated in human factors projects for the U.S. Navy U.S. Army NASA Department of Transportation the U.S. Nuclear Regulatory Commission and private industry. ANTHONY J. SEMAN III is the technical manager for the reduced ship's crew by virtual presence (RSVP) advanced technology d
Aboard current ships, such as the DDG 51, engineering control and damage control activities are manpower intensive. It is anticipated that, for future combatants, the workload demand arising from operation of systems ... 详细信息
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Representing and parameterizing agent behaviors
Representing and parameterizing agent behaviors
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computer Animation
作者: N. Badler J. Allbeck Liwei Zhao M. Byun Center for Human Modeling and Simulation Computer and Information Science University of Pennsylvania Philadelphia PA USA
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, animator-intensive methods used in the s... 详细信息
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Formational parameters and adaptive prototype instantiation for MPEG-4 compliant gesture synthesis
Formational parameters and adaptive prototype instantiation ...
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computer Animation
作者: B. Hartmann M. Mancini C. Pelachaud Center for Human Modeling and Simulation University of Pennsylvania Australia Department of Computer and System Science University of Rome E2809CLa SapienzaE2809D Italy
This paper introduces Gesture Engine, an animation system that synthesizes human gesturing behaviors from augmented conversation transcripts using a database of highlevel gesture definitions. An abstract scripting lan... 详细信息
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Conceptions of curriculum for simulation education
Conceptions of curriculum for simulation education
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simulation Winter Conference
作者: H. Szczerbicka J. Banks R.V. Rogers T.I. Oren H.S. Sarjoughian B.P. Zeigler Institute for Computer Science Fachbereich Mathematik und Informatik University of Hannover Hanover Germany AutoSimulations A Brooks Automation company Marietta GA USA Department of Engineering Management Virginia Modeling Analysis and Simulation Center Old Dominion University Norfolk VA USA Turkish Science and Technical Research Council Marmara Research Center Information Technologies Research and Development Center Gebze Kocaeli Turkey Arizona Center for Integrative Modeling and Simulation Department of Electrical and Computer Engineering University of Arizona Tucson Tucson AZ USA
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Dynamic autonomous agents: game applications
Dynamic autonomous agents: game applications
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computer Animation
作者: S. Goldenstein E. Large D. Metaxas Center for Human Modeling and Simulation Computer and Information Science Department University of Pennsylvania Philadelphia PA USA
Presents a method for the generation of real-time dynamic autonomous agents in game environments. The method is based on the use of dynamical systems theory which allows us to express intelligent behaviors using syste... 详细信息
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