We demonstrate the use of a combination of perceptually effective techniques for visualizing magnetic field data from the DIII-D Tokamak. These techniques can be implemented to run very efficiently on machines with ha...
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We demonstrate the use of a combination of perceptually effective techniques for visualizing magnetic field data from the DIII-D Tokamak. These techniques can be implemented to run very efficiently on machines with hardware support for OpenGL. Interactive speeds facilitate clear communication of magnetic field structure, enhancing fusion scientists' understanding of their data, and thereby accelerating their research.
We develop and evaluate receiver algorithms for the detection of signals transmitted via the downlink of a cellular system modeled after the IS-95 standard for code-division multiple-access (CDMA) communications. Mult...
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We present an algorithm to greatly reduce the directionality bias inherent in existing finite difference implementations of the non-linear anisotropic diffusion equation when applied to images. We demonstrate the meri...
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We present an algorithm to greatly reduce the directionality bias inherent in existing finite difference implementations of the non-linear anisotropic diffusion equation when applied to images. We demonstrate the merits of the algorithm by examining its scale space and noise removal properties.
In this paper we present a new technique for surface reconstruction of digitized models in three dimensions. Concerning this problem, we are given a data set in threedimensional space, represented as a set of points w...
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作者:
E.Q. WongV.R. AlgaziCIPIC
Center of Image Processing and Integrated Computing University of California Davis CA USA
In this paper, we propose an approach to improve the noise removal/structure preservation properties of non-linear, inhomogenous diffusion filtering algorithms. These algorithms are locally driven by the gradient vect...
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In this paper, we propose an approach to improve the noise removal/structure preservation properties of non-linear, inhomogenous diffusion filtering algorithms. These algorithms are locally driven by the gradient vector. We introduce an algorithm to obtain an estimate of the gradient vector field using local and global information contained in the original noisy gradient field. The estimated gradient field is then applied to a linear inhomogeneous diffusion process. Good structure preservation/image denoising properties are obtained using this new approach.
The trivariate tensor-product B-spline solid is a direct extension of the B-spline patch and has been shown to be useful in the creation and visualization of free-form geometric solids. Visualizing these solid objects...
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The trivariate tensor-product B-spline solid is a direct extension of the B-spline patch and has been shown to be useful in the creation and visualization of free-form geometric solids. Visualizing these solid objects requires the determination of the boundary surface of the solid, which is a combination of parametric and implicit surfaces. This paper presents a method that determines the implicit boundary surface by examination of the Jacobian determinant of the defining B-spline function. Using an approximation to this determinant, the domain space is adaptively subdivided until a mesh can be determined such that the boundary surface is close to linear in the cells of the mesh. A variation of the marching cubes algorithm is then used to draw the surface. Interval approximation techniques are used to approximate the Jacobian determinant and to approximate the Jacobian determinant gradient for use in the adaptive subdivision methods. This technique can be used to create free-form solid objects, useful in geometric modeling applications.
A first step towards a semi-immersive virtual reality (VR) interface for finite element analysis (FEA) is presented in this paper. During recent years, user interfaces of FEA solvers have matured from character-based ...
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A first step towards a semi-immersive virtual reality (VR) interface for finite element analysis (FEA) is presented in this paper. During recent years, user interfaces of FEA solvers have matured from character-based command-line driven implementations into easy-to-use graphical user interfaces (GUIs). This new generation of GUIs provides access to intuitive and productive tools for the management and analysis of structural problems. Many pre- and post-processors have been implemented targeting the simplification of the man-machine interface in order to increase the ease of use and provide better visual analysis of FEA solver results. Nevertheless, none of these packages provides a real 3D-enabled interface. The main objective of this project is to join state-of-the-art visualization technology, VR devices, and FEA solvers into the integrated development environment VRFEA.
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