Visualization of particle traces provides intuitive and efficient means for the exploration and analysis of complex vector fields. The paper presents a method suitable for the real-time visualization of arbitrarily la...
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ISBN:
(纸本)0780372239
Visualization of particle traces provides intuitive and efficient means for the exploration and analysis of complex vector fields. The paper presents a method suitable for the real-time visualization of arbitrarily large time-varying vector fields in virtual environments. We describe an out-of-core scheme in which two distinct pre-processing and rendering components enable real-time data streaming and visualization. The presented approach yields low-latency application start-up times and small memory footprints. The described system was used to implement a "volumetric fog lance," which can emit up to 60000 particles into a flow field while maintaining an interactive frame rate of 60 frames per second. All algorithms were specifically designed to support commodity hardware. The proof-of-concept system is running on a low-cost Linux workstation equipped with a 120 GB E-IDE RAID (redundant array of inexpensive disk) system.
We present a new wavelet compression and multiresolution modeling approach for sets of contours (level sets). In contrast to previous wavelet schemes, our algorithm creates a parametrization of a scalar field induced ...
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ISBN:
(纸本)0780372018
We present a new wavelet compression and multiresolution modeling approach for sets of contours (level sets). In contrast to previous wavelet schemes, our algorithm creates a parametrization of a scalar field induced by its contours and compactly stores this parametrization rather than function values sampled on a regular grid. Our representation is based on hierarchical polygon meshes with subdivision connectivity whose vertices are transformed into wavelet coefficients. From this sparse set of coefficients, every set of contours can be efficiently reconstructed at multiple levels of resolution. When applying lossy compression, introducing high quantization errors, our method preserves contour topology, in contrast to compression methods applied to the corresponding field function. We provide numerical results for scalar fields defined on planar domains. Our approach generalizes to volumetric domains, time-varying contours, and level sets of vector fields.
We present a method for calculating the envelope surface of a parametric solid object swept along a path in three-dimensional space. The boundary surface of the solid is the combination of parametric surfaces and an i...
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We present a method for calculating the envelope surface of a parametric solid object swept along a path in three-dimensional space. The boundary surface of the solid is the combination of parametric surfaces and an implicit surface where the Jacobian of the defining function has a rank deficiency condition. Using this condition, we determine a set of square sub-Jacobian determinants that must all vanish simultaneously on the implicit surface. When the generator of the swept surface is a trivariate tensor-product B-spline solid and the path is a B-spline curve, we can give a robust algorithm to determine the implicit surface. This algorithm is based upon the "marching tetrahedra" method, which is adapted to work on 4-simplices. The envelope of the swept solid is given by the union of the parametric and implicit surfaces.
We present a new approach for reconstructing a smooth surface from a set of scattered points in 3D space. Our algorithm first decomposes a given point set into a quadtree-like data structure known as a strip tree. The...
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We present a new approach for reconstructing a smooth surface from a set of scattered points in 3D space. Our algorithm first decomposes a given point set into a quadtree-like data structure known as a strip tree. The strip tree is used to fit a set of least squares quadratic surfaces to the data points. These quadratic surfaces are then degree-elevated to bi-cubic surfaces and blended together to form a set of B-spline surfaces that approximates the given point set.
We present a multiresolution technique for interactive texture based rendering of arbitrarily oriented cutting planes for very large data sets. This method uses an adaptive scheme that renders the data along a cutting...
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We demonstrate the use of a combination of perceptually effective techniques for visualizing magnetic field data from the DIII-D Tokamak. These techniques can be implemented to run very efficiently on machines with ha...
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We demonstrate the use of a combination of perceptually effective techniques for visualizing magnetic field data from the DIII-D Tokamak. These techniques can be implemented to run very efficiently on machines with hardware support for OpenGL. Interactive speeds facilitate clear communication of magnetic field structure, enhancing fusion scientists' understanding of their data, and thereby accelerating their research.
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