In a wireless ad hoc networks where all mobile nodes (MNs) have the same transmission range and the MN density is sufficiently high, the actual hop count between any two MNs is proportional to the distance between the...
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In a wireless ad hoc networks where all mobile nodes (MNs) have the same transmission range and the MN density is sufficiently high, the actual hop count between any two MNs is proportional to the distance between them. This paper shows the relation between distance and hop count first. Then, based on the relation, the required hop count between two given MNs is estimated. With the distribution of distance between pairs of MNs, this paper also suggests the optimal transmission power of MNs, which can guarantee delay constraints of a requested ratio of connections in an entire network. All problems are investigated in both a two-dimensional and a three-dimensional area. Simulation results substantiate the accuracy of the proposed approximation methods. The errors of the hop count estimation method are just 0.88% and 2.33% in a 2D and 3D area.
Simulation is a low cost alternative to experimentation on real-world physical systems. Grid technology enables coordinated use of and secure access to distributedcomputing resources and data sources. The service-ori...
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Creating human-like behaviors in a virtual warfare environment is still a challenging task to date. This paper presents our ongoing work on designing an AI framework for the bots in Military Operations on Urban Terrai...
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ISBN:
(纸本)9781604238952
Creating human-like behaviors in a virtual warfare environment is still a challenging task to date. This paper presents our ongoing work on designing an AI framework for the bots in Military Operations on Urban Terrain (MOUT) simulations. Our framework is designed to be flexible, extensible, integrable and independent of simulation platforms. For fast prototyping, the AI framework is implemented on the Unreal Tournament (UT) game engine. A case study has been conducted which shows that the framework is effective and efficient in creating realistic bot behaviors in various combat scenarios.
Multi-cluster Grids have emerged as the most popular type of Grid environments. On multi-cluster Grid, resources are distributed across different networks. Hence, scheduling and dispatching jobs are difficult and inef...
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In this paper, we present our Grid-based decision tree architecture, with the intention of applying it to both parallel and sequential algorithms. Also, we show that, based on the scope and model of data mining applie...
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In this paper, a parallel loop self-scheduling scheme for heterogeneous PC cluster systems is proposed. Though the proposed scheme does allow users to choose parameters before the execution initialization phase, there...
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Internet computing and grid technologies promise to change the way we tackle complex problems. They will enable large-scale aggregation and sharing of computational, data and other resources across institutional bound...
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The computing power provided by high performance and low cost PC-based clusters and Grid computing platforms are attractive and they are equal or superior to supercomputers and mainframes. In parallel, discussions on ...
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Cluster and grid computing is a relatively new interdisciplinary field, where computerscience, engineering and computational biology as its core supporting disciplines. The rise of cluster and grid computing discipli...
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In this paper, we present BioGrid, a novel computing resource that combines advantages of grid computing technology with bioinformatics parallel applications. The grid environment permits the sharing of a large amount...
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