Most systems that support visual interaction with 3D models use shape representations based on triangle meshes. Thesize of these representations imposes limits on applications for which complex 3D models must be acces...
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Most systems that support visual interaction with 3D models use shape representations based on triangle meshes. The
size of these representations imposes limits on applications for which complex 3D models must be accessed remotely. Techniques for
simplifying and compressing 3D models reduce the transmission time. Multiresolution formats provide quick access to a crude model
and then refine it progressively. Unfortunately, compared to the best nonprogressive compression methods, previously proposed
progressive refinement techniques impose a significant overhead when the full resolution model must be downloaded. The CPM
(Compressed Progressive Meshes) approach proposed here eliminates this overhead. It uses a new technique, which refines the
topology of the mesh in batches, which each increase the number of vertices by up to 50 percent. Less than an amortized total of 4 bits
per triangle encode where and how the topological refinements should be applied. We estimate the position of new vertices from the
positions of their topological neighbors in the less refined mesh using a new estimator that leads to representations of vertex
coordinates that are 50 percent more compact than previously reported progressive geometry compression techniques.
We describe an extension of B-splines to surfaces of arbitrary topology, including arbitrary boundaries. The technique inherits many of the properties of B-splines: local control, a compact representation, and guarant...
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ISBN:
(纸本)9780897917018
We describe an extension of B-splines to surfaces of arbitrary topology, including arbitrary boundaries. The technique inherits many of the properties of B-splines: local control, a compact representation, and guaranteed continuity of arbitrary degree. The surface is specified using a polyhedral control mesh instead of a rectangular one;the resulting surface approximates the polyhedral mesh much as a B-spline approximates its rectangular control mesh. Like a B-spline, the surface is a single, continuous object. This is achieved by modeling the domain of the surface with a manifold whose topology matches that of the polyhedral mesh, then embedding this domain into 3-space using a basis-function/control-point formulation. We provide a constructive approach to building a manifold.
This (video-) paper describes a user interface concept, which facilitates multidimensional visual queries, filtering and browsing of the file system at the same time by means of the "Liquid Scatter Space" (L...
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ISBN:
(纸本)0769523978
This (video-) paper describes a user interface concept, which facilitates multidimensional visual queries, filtering and browsing of the file system at the same time by means of the "Liquid Scatter Space" (LSS) concept ([1] Waldeck 2004). The UI concept is based on an advanced star field display ([2] Ahlberg & Shneiderman 1994) using liquid browsing [1] and selection based (sketch-) queries. It allows realtime search and browsing at the same time (integrated into one single user interface) and can visualize the most important file system meta data dimensions simultaneously: 1. filename, 2. creation/modification date, 3. filesize, 4. filetype and 5. label. LSS provides very fast and easy visual data mining possibilities for the desktop and makes it possible to perceive complex dependencies between the most important file system meta data properties at a glance. It also overcomes the "hidden-deep-down-in-hierarchy-structures "-problem by making it possible to use folders for structuring but not being bound to them. This paper focuses on visual design and interaction aspects and emphasizes the importance of paying regard to visual interactive details for information visualization and interaction interfaces and the need of making it easy to use.
In this paper we discuss generalizations of instantaneous, local vortex criteria. We incorporate information on spatial context and temporal development into the detection process. The presented method is generic in s...
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ISBN:
(纸本)9781586039219
In this paper we discuss generalizations of instantaneous, local vortex criteria. We incorporate information on spatial context and temporal development into the detection process. The presented method is generic in so far that it can extend any given Eulerian criterion to take the Lagrangian approach into account. Furthermore, we present a visual aid to understand and steer the feature extraction process. We show that the delocalized detectors are able to distinguish between connected vortices and help understanding regions of multiple interacting vortex structures. The delocalized detectors extract smoother structures and reduce noise in the vortex detection result.
The importance of contextual knowledge in knowledge management and organizational memory is shown in topical literature. Even in an initial visionary scenario for the Semantic Web, one can immediately encounter the co...
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The importance of contextual knowledge in knowledge management and organizational memory is shown in topical literature. Even in an initial visionary scenario for the Semantic Web, one can immediately encounter the contextual knowledge needed to realize the necessary services. Hence, it is not inappropriate to claim that context management is an integral service of the Semantic Web. After discussing the distributed nature of contextual knowledge, we define some requirements for a context-oriented database service and then introduce CORD as a service satisfying those requirements based on the Semantic Web technologies. Selected features of CORD that provide some contribution to the discussions within the Semantic Web research community, like embedded resources, query language, and definition of rules, are discussed in some detail.
In this paper, we present a new approach for automatic car detection from aerial images. The system exploits a robust machine learning method known as boosting for efficient car detection from high resolution aerial i...
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In this paper we report on a system to extract 3D information from oriented digital facade images using various feature extraction/matching methods. We emphasize on 2D feature extraction from digital images including ...
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Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level correction and revision. In contrast, ...
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ISBN:
(纸本)1595933646
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level correction and revision. In contrast, most 3D computer modeling systems are good at generating arbitrary views of precise 3D models and support high-level editing and revision. The SKETCH application described in this paper attempts to combine the advantages of each in order to create an environment for rapidly conceptualizing and editing approximate 3D scenes. To achieve this, SKETCH uses simple non-photorealistic rendering and a purely gestural interface based on simplified line drawings of primitives that allows all operations to be specified within the 3D world.
In this paper we report on a new system to enhance a 3D block model of a real city with terrestrial measured data of the facades. The terrestrial data consists of photographs taken by a hand-held digital consumer came...
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We present a new particle-based surface representation with which a user can interactively sculpt free-form surfaces. The particles maintain mesh connectivity and operate under rules that lead them to form triangulati...
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ISBN:
(纸本)0201485605
We present a new particle-based surface representation with which a user can interactively sculpt free-form surfaces. The particles maintain mesh connectivity and operate under rules that lead them to form triangulations with properties that make them suitable for use in subdivision. A user interactively guides the particles, which we call skin, to grow over a given collection of polyhedral elements (or skeletons), yielding a smooth surface (through subdivision) that approximates the underlying skeletal shapes. Skin resembles blobby modeling in the constructive approach to modeling it supports, but allows a richer vocabulary of skeleton shapes, supports sharp creases where desired, and provides a convenient mechanism for adding multiresolution surface detail. Copyright ACM 1999.
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