Many factors come into play in the creation of collaborative groups. These include the assessment of skills and abilities of potential members as well as social cues. In online courses, when groups are to be formed ov...
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Learner autonomy underpins many of the educational outcomes at university such as flexibility, adaptability, self-initiative and self-direction. Indeed, learner autonomy is a key to life-long learning. This paper repo...
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This article presents emerging results from an ongoing phenomenographic study that examines teachers’ conceptions of ICT-enhanced teaching and learning in vocational education. Twenty three teachers from three Techni...
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This paper investigates three groups of three postgraduate students who completed the same collaborative design task. Each group was given a different scaffold focused on the design process, assigned roles, or tool us...
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This paper presents the findings of a study on the understanding and attitudes of pre-service teachers in the use of scenario-based multi-user virtual environments in science education. The pre-service teachers involv...
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ISBN:
(纸本)9789834251253
This paper presents the findings of a study on the understanding and attitudes of pre-service teachers in the use of scenario-based multi-user virtual environments in science education. The pre-service teachers involved in this study used a scenario-based multi-user virtual environment as part of a lecture on problem-based learning in science education and were then required to complete an open-ended questionnaire. Data from the questionnaire indicated that gender and current computer game use were both likely to have an effect the future use of virtual worlds in a classroom setting. Behavior management was also seen as a concern to pre-service teachers. The results of the study indicate that teachers are both aware of virtual worlds and have an understanding of both their potential advantages and challenges within a classroom setting.
This research focuses on analysing the impact of structure in inquiry learning activities in a Multi-User Virtual Environment. Productive failure is a learning strategy that has shown that using a low structure initia...
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This paper presents the findings of a study on the understanding and attitudes of pre-service teachers in the use of scenario-based multi-user virtual environments in science education. The participants in the study u...
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In this paper, we present a technique that we have developed to transform sequences of technical events into more abstract actions and semantic activities. The sequences of more abstract units are then used for discov...
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This paper presents the findings of a study that investigated how participants collaboratively solved a scientific inquiry problem in a virtual environment. 12 participants worked in pairs to complete either a structu...
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This paper aims to inform readers of suggested directions for researching how mobile technology can enhance active student learning. These directions are informed by an online survey of our students in early 2007 and ...
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