In large-scale or evolving networks, such as the Internet, there is no authority possible to enforce a centralized traffic management. In such situations, Game Theory and the concepts of Nash equilibria and Congestion...
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We present an improved upper bound on the competitiveness of the online coloring algorithm First-Fit in disk graphs which are graphs representing overlaps of disks on the plane. We also show that this bound is best po...
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Wireless network communities face a number of difficulties due to lack of integration between network and community resources management. In this work, we present a novel solution and we outline the architecture, desi...
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ISBN:
(纸本)0769523161
Wireless network communities face a number of difficulties due to lack of integration between network and community resources management. In this work, we present a novel solution and we outline the architecture, design and implementation of an intelligent web based management system for metropolitan area wireless network communities. The system supports multi-user and personalization features combined with wireless node configuration and monitoring, in a portal-like environment. Additionally to the software discussed, a test-bed implementation is presented to confirm platform and software robustness and cost-effectiveness of the proposed solutions. The overall environment is already operational for two years, while user and administrators' feedback has been incorporated into the system in a regular manner, Evaluation of the work has been performed in the online wireless network environment by computer and communication engineers and it strongly indicates that the proposed mechanism is both effective and efficient. Finally, future steps and enhancements are discussed.
In this paper, we present the design principles for virtual spaces and two different tools as solutions for supporting e-collaboration and multi-user communication in Web-based learning communities. The first solution...
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In this paper, we present the design principles for virtual spaces and two different tools as solutions for supporting e-collaboration and multi-user communication in Web-based learning communities. The first solution, called Virtual Conference, is designed and implemented in the framework of the VirRAD European project. It is a two-dimensional space where participants represented by their photos can use various e-collaboration tools. The second solution, called EVE Training Area, is a three-dimensional space where participants, represented by 3D humanoid avatars, can use a variety of e-collaboration tools. This paper describes the functionality provided by both tools, compares them, and proposes cases for exploiting each solution.
UMTS is evolving toward a future wireless all-IP network. In this paper we present how it supports realtime IP multimedia services, as these services are expected to drive the adoption of wireless all-IP networks. The...
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UMTS is evolving toward a future wireless all-IP network. In this paper we present how it supports realtime IP multimedia services, as these services are expected to drive the adoption of wireless all-IP networks. The scheme of real time streaming video is one of the newcomers in wireless data communication and in particular in UMTS, raising a number of novel requirements in both telecommunication and data communication systems. This scheme applies when the mobile user is experiencing real time video content. In this work we focus on the design and implementation of a rate and loss control mechanism for monitoring the UMTS network state and estimating the appropriate rate of the streaming video data.
DiffServ is the basis of contemporary QoS-enabled networks. Setting up DiffServ QoS requires extensive engineering effort in dimensioning and provisioning, especially for adjacent networks under different administrati...
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ISBN:
(纸本)0780395654
DiffServ is the basis of contemporary QoS-enabled networks. Setting up DiffServ QoS requires extensive engineering effort in dimensioning and provisioning, especially for adjacent networks under different administrations linked in a "federated" hierarchy. In this paper we present a case study for QoS techniques employed in the GRNET MAN networks of Athens and Crete. After introducing the supported QoS mechanisms and service types, we discuss our dimensioning methodology and present two algorithms for worst-case dimensioning. We explain the provisioning mechanisms of GRNET and we present in brief our new automated provisioning ANS tool. Finally, we deal with the extension of our mechanisms and tools in hierarchically federated networks and give some future directions of our work.
This paper presents the current state of the art in Web3d multi-user technologies and more specifically networked virtual environment platforms that support the X3D standard, which are currently limited in number, and...
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This paper presents the current state of the art in Web3d multi-user technologies and more specifically networked virtual environment platforms that support the X3D standard, which are currently limited in number, and also the existing X3D browsers that enable these applications. Furthermore, this paper presents the architecture of a platform, called EVE, which was developed to support multi-user virtual environments and was initially based on VRML, as well as the implementation regarding the process of upgrading this platform in order to fully support the X3D standard, using the open-source Xj3D library. Finally, the benefits of shifting to the X3D standard are presented, and some of the problems that currently exist are discussed.
UMTS, the successor of GSM, is evolving toward a future wireless all-IP network. In this paper we present how it supports real-time IP multimedia services, as these services are expected to drive the adoption of wirel...
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UMTS, the successor of GSM, is evolving toward a future wireless all-IP network. In this paper we present how it supports real-time IP multimedia services, as these services are expected to drive the adoption of wireless all-IP networks. The scheme of real time streaming video is one of the newcomers in wireless data communication and in particular in UMTS, raising a number of novel requirements in both telecommunication and data communication systems. This scheme applies when the mobile user is experiencing real time multimedia content. In this paper, we describe the design and the implementation of a decision feedback scheme, which is based on real time protocols and it is used for streaming video over UMTS transport channels. The decision feedback scheme uses a friendly, to the mobile users, congestion control mechanism to control the transmission rate of the real time video sequence. Furthermore, we evaluate this mechanism through a number of experiments. During these experiments we demonstrate the friendly behavior of the decision feedback scheme to TCP and UDP data streams that coexist in the same channel with the video sequence.
In this paper we investigate the idea of applying the emerging world-scale computing paradigm of Web services onto small-area clusters of embedded systems with limited resources. Our goal is to develop a truly standar...
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In this paper we investigate the idea of applying the emerging world-scale computing paradigm of Web services onto small-area clusters of embedded systems with limited resources. Our goal is to develop a truly standard and architecturally independent interface for aggregating the unused processing power of embedded devices. This power can be used to support ambient intelligence processing in residential areas, as well as exported to external users as commodity. We have used an embedded distributed computing system described in previous work, in order to show how an embedded generic computing Web service can be constructed. We have identified the limited processing power of embedded devices, as well as the dynamic nature of networks of appliances, as impeding factors for the introduction of Web services into small systems and we propose a hierarchical layered grouping of devices as a solution to this problem.
Structural computing consists of both theory and practices to support all hypertext domains in a native way. Component-Based Open Hypermedia Systems (CB-OHS) constitute the incarnation of this discipline. Nevertheless...
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