In computergraphics one is often concerned with representing 3D objects on 2D displays, which provide often only a limited display field of view (DFOV) to the observer. Usually, planar geometric projections, in parti...
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Recent advances in algorithms and graphics hardware have opened the possibility to render caustics at interactive rates on commodity PCs. This paper extends on this work in that it presents a new method to directly re...
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In order to support the work of researchers in the production, processing and interpretation of complex digital objects and the dissemination of valuable and diverse information to a broad spectrum of audience there i...
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In this paper we present a technique which allows us to perform high quality and progressive response surface prediction from multidimensional input samples in an efficient manner. We utilize kriging interpolation to ...
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Visualizing correlations, i.e., the tendency of uncertain data values at different spatial positions to change contrarily or according to each other, allows inferring on the possible variations of structures in the da...
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In this paper we present GPU-based techniques for the interactive visualization of large unsteady 3D flow fields on uniform grids. We propose a novel dual-core approach to asynchronously stream such fields from the CP...
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This (video-) paper describes a user interface concept, which facilitates multidimensional visual queries, filtering and browsing of the file system at the same time by means of the "Liquid Scatter Space" (L...
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ISBN:
(纸本)0769523978
This (video-) paper describes a user interface concept, which facilitates multidimensional visual queries, filtering and browsing of the file system at the same time by means of the "Liquid Scatter Space" (LSS) concept ([1] Waldeck 2004). The UI concept is based on an advanced star field display ([2] Ahlberg & Shneiderman 1994) using liquid browsing [1] and selection based (sketch-) queries. It allows realtime search and browsing at the same time (integrated into one single user interface) and can visualize the most important file system meta data dimensions simultaneously: 1. filename, 2. creation/modification date, 3. filesize, 4. filetype and 5. label. LSS provides very fast and easy visual data mining possibilities for the desktop and makes it possible to perceive complex dependencies between the most important file system meta data properties at a glance. It also overcomes the "hidden-deep-down-in-hierarchy-structures "-problem by making it possible to use folders for structuring but not being bound to them. This paper focuses on visual design and interaction aspects and emphasizes the importance of paying regard to visual interactive details for information visualization and interaction interfaces and the need of making it easy to use.
Current game worlds often fall short in providing consistency between the visual representation of the world and the way it feels, behaves, and reacts. This problem partly originates from the goal-oriented and cost-ef...
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Current game worlds often fall short in providing consistency between the visual representation of the world and the way it feels, behaves, and reacts. This problem partly originates from the goal-oriented and cost-effective nature of the game development process, which mostly favors ad hoc solutions for one particular game, rather than investing in concepts like reusability and emergent gameplay. In broader terms, we observe that game worlds miss semantics, and we argue that its deployment has the potential to bring about the consistency missing in their content. Therefore, we present a novel approach aimed at enriching virtual entities in game worlds with information about their roles, how they relate to others, and how they can affect and interact with players, NPCs, and with each other. We discuss several requirements to achieve these goals, and introduce a semantic model to represent game worlds. In order to support and validate this model, we have developed Entika, a framework to facilitate the deployment of semantics during game development, as well as its maintenance during run-time. Furthermore, we briefly discuss several applications that demonstrate the power of this semantic model for game worlds. After careful evaluation of our semantic game world model and framework, we conclude that a semantically rich world representation can substantially assist designers in creating much more consistent game worlds.
This work presents an efficient extension of pre-integrated volume rendering for multi-dimensional transfer functions. Since even two-dimensional transfer functions can result in strong rendering artifacts that cannot...
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