This paper concerns the computer-aided process of designing architectural objects in the form of 3D primitive configurations following the general-to-detail principle. design objects are represented by labeled specifi...
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The paper presents an overview of some modern technologies for three-dimensional (3D) bioprinting of human tissues and organs. 3D bioprinting of human organs is increasingly used for the production and transplantation...
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Generating 3D object variations through style transfer models applied to their textures is an easy way for creating content for games and XR applications. Most workflows focus on either generating albedo textures only...
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With competitive gaming on the rise, players have developed an increased interest in data-driven feedback of their in-game performance. In many cases, this feedback is presented visually post-play but live companions ...
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Correct lighting and shading are vital for pixel art design. Automating texture generation, such as normal, depth, and occlusion maps, has been a long-standing focus. We extend this by proposing a deep learning model ...
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A structural diagram of a vibratory drum separator has been developed, and based on it, a mathematical model of the separator’s oscillatory motion has been constructed. The mathematical model was built using nonlinea...
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The paper investigates the accuracy of scale perception in Virtual Reality (VR) for visualization of urban scale environments. Specifically, we evaluate users' scale estimation accuracy by subjecting them to an ur...
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Vibratory equipment is widely used in various fields of mechanical, industrial, and manufacturing engineering. Particularly, such machines can be effectively implemented while carrying out finishing technological oper...
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This study proposes a novel alternating optimization algorithm for bundle adjustment, a critical process in structure from motion methods. We introduce the inverse depth of each three-dimensional(3D) point as an augme...
This study proposes a novel alternating optimization algorithm for bundle adjustment, a critical process in structure from motion methods. We introduce the inverse depth of each three-dimensional(3D) point as an augmented independent variable and develop a low-order polynomial error metric. Theoretically, the error can be adjusted to align closely with the re-projection error since it essentially acts as a re-weighted re-projection error. We decouple the bundle adjustment problem by breaking it down into three separate tasks: estimating the camera's pose, determining the 3D structure, and optionally estimating the camera's intrinsic parameter. Each task can be handled independently, either by camera or by point, allowing for easy distribution of computation. Camera pose estimation is a case of the absolute orientation problem, which can be globally solved in closed form. A linearization scheme is proposed for 3D point estimation, which allows the computation of the update direction and line search in closed form. Our algorithm proves to be efficient, reliable,and accurate, as demonstrated by experimental results that confirm its superiority over recent alternatives.
This paper theoretically studies the axisymmetric frictionless indentation of a transversely isotropic piezoelectric semiconductor(PSC)half-space subject to a rigid flatended cylindrical *** contact area and other sur...
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This paper theoretically studies the axisymmetric frictionless indentation of a transversely isotropic piezoelectric semiconductor(PSC)half-space subject to a rigid flatended cylindrical *** contact area and other surface of the PSC half-space are assumed to be electrically *** the Hankel integral transformation,the problem is reduced to the Fredholm integral equation of the second *** equation is solved numerically to obtain the indentation behaviors of the PSC half-space,mainly including the indentation force-depth relation and the electric potential-depth *** results show that the effect of the semiconductor property on the indentation responses is limited within a certain range of variation of the steady carrier *** dependence of indentation behavior on material properties is also analyzed by two different kinds of *** element simulations are conducted to verify the results calculated by the integral equation technique,and good agreement is demonstrated.
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