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检索条件"机构=Computer Graphics Lab"
590 条 记 录,以下是121-130 订阅
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Quality-based visualization matrices
Quality-based visualization matrices
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14th International Conference on Vision, Modeling, and Visualization, VMV 2009
作者: Albuquerque, Georgia Eisemann, Martin Lehmann, Dirk J. Theisel, Holger Magnor, Marcus Computer Graphics Lab TU Braunschweig Germany Visual Computing University of Magdeburg Germany
Parallel coordinates and scatterplot matrices are widely used to visualize multidimensional data sets. But these visualization techniques are insufficient when the number of dimensions grows. To solve this problem, di... 详细信息
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Partial generalized correlation for hyperspectral data
Partial generalized correlation for hyperspectral data
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IEEE Symposium on Computational Intelligence and Data Mining
作者: Strickert, Marc labitzke, Björn Blanz, Volker Institute of Vision and Graphics University of Siegen Germany Computer Graphics Group University of Siegen Germany Media Systems Lab University of Siegen Germany
A variational approach is proposed for the unsupervised assessment of attribute variability of high-dimensional data given a differentiable similarity measure. The key question addressed is how much each data attribut... 详细信息
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Reducing blendshape interference by selected motion attenuation  05
Reducing blendshape interference by selected motion attenuat...
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I3D 2005: ACM SIGGRAPH Symposium on Interactive 3D graphics and Games
作者: Lewis, J.P. Mooser, Jonathan Deng, Zhigang Neumann, Ulrich Computer Graphics and Immersive Technology Lab. University of Southern California United States
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is that of blendshape interference: the a... 详细信息
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FUNCTIONAL ARCHITECTURES FOR COGNITION - ARE SIMPLE INFERENCES POSSIBLE
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BEHAVIORAL AND BRAIN SCIENCES 1980年 第1期3卷 153-154页
作者: ZUCKER, SW Computer Vision Graphics Lab Department of Electrical Engineering McGill University Montreel Quebec Canada H3A 2A7
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1-based construction of polycube maps from complex shapes
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ACM Transactions on graphics 2014年 第3期33卷 1–11页
作者: Huang, Jin Jiang, Tengfei Shi, Zeyun Tong, Yiying Bao, Hujun Desbrun, Mathieu Key Lab of Computer-Aided Design and Computer Graphics Zhejiang University Hangzhou Zhejiang China Michigan State University East Lansing MI United States Caltech Pasadena CA United States
Polycube maps of triangle meshes have proved useful in a wide range of applications, including texture mapping and hexahedral mesh generation. However, constructing either fully automatically or with limited user cont... 详细信息
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A versatile hierarchical mesh for subdivision surfaces
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IEEE Potentials 2008年 第5期27卷 20-25页
作者: Fünfzig, Christoph Müller, Kerstin Janetzek, Rafael Techmann, Torsten PRISM Lab. Arizona State University United States PRISM Lab. Arizona State University Computer Graphics and Visualization University of Kaiserslautern Germany Darmstadt University of Technology Germany
The construction and processing of surface geometry can be done by connecting surface primitives to vertices, edges, and neighbors. The representation schemes of surface geometry are vertex-based, edge-based, and quad... 详细信息
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Texture Shaders
Texture Shaders
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1999 ACM SIGGRAPH/EUROgraphics Workshop on graphics Hardware, EGGH 1999
作者: McCool, Michael D. Heidrich, Wolfgang Computer Graphics Lab Department of Computer Science University of Waterloo WaterlooONN2L3G1 Canada Computer Graphics Group Max Planck Institute for Computer Science Im Stadtwald Saarbriicken 66123 Germany
Extensions to the texture-mapping support of the abstract graphics hardware pipeline and the OpenGL API are proposed to better support programmable shading, with a unified interface, on a variety of future graphics ac... 详细信息
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Papertronic Puppets: Teaching STEM and Storytelling Through Creative Construction  54
Papertronic Puppets: Teaching STEM and Storytelling Through ...
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54th IEEE Frontiers in Education Conference, FIE 2024
作者: Kushner, Sarah Kanji, John Dietz, Paul H. Wigdor, Daniel University of Toronto Dynamic Graphics Project Lab Dept. of Computer Science TorontoON Canada
This innovative practice full paper finds that story-telling through animatronics can offer a combination of creativity and engineering in order to engage students in an inquiry-based approach to STEM learning. Animat... 详细信息
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ProxemicUI: Object-oriented middleware and event model for proxemics-aware applications on large displays  16
ProxemicUI: Object-oriented middleware and event model for p...
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8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2016
作者: Alnusayri, Mohammed Hu, Gang Alghamdi, Elham Reilly, Derek Graphics and Experiential Media Lab. Faculty of Computer Science Dalhousie University Halifax Canada
Interpersonal spatial relationships ("proxemics") play an important role when people collaborate or work near one another. While state-of-art tracking systems and toolkits have been demonstrated that are abl... 详细信息
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A hand-held laser scanner based on multi-camera stereo-matching
A hand-held laser scanner based on multi-camera stereo-match...
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International Research and Training Group 1131 Workshop on Visualization of Large and Unstructured Data Sets: Applications in Geospatial Planning, Modeling and Engineering, VLUDS 2011
作者: Bender, Christoph Denker, Klaus Friedrich, Markus Hirt, Kai Umlauf, Georg Computer Graphics Lab HTWG Konstanz Brauneggerstr. 55 D-78462 Konstanz Germany
Most laser scanners in engineering are extended versions of tactile measuring machines. These high precision devices are typically very expensive and hardware modifications are not possible without impairing the preci... 详细信息
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