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检索条件"机构=Computer Graphics Lab Computer Science"
189 条 记 录,以下是121-130 订阅
Shape Priors by Kernel Density Modeling of PCA Residual Structure
Shape Priors by Kernel Density Modeling of PCA Residual Stru...
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IEEE International Conference on Image Processing
作者: J.P. Lewis Iman Mostafavi Gina Sosinsky Maryanne E. Martone Ruth West Stanford University Computer Graphics Lab UC San Diego Computer Science and Engineering National Center for Microscopy and Imaging Research
Modern image processing techniques increasingly use prior models of the expected distribution of objects. Principal component eigen-models are often selected for shape prior modeling, but are limited in capturing only... 详细信息
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Texture-based visualization of unsteady 3d flow by real-time advection and volumetric illumination
Texture-based visualization of unsteady 3d flow by real-time...
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作者: Weiskopf, Daniel Schafhitzel, Tobias Ertl, Thomas IEEE Computer Society Graphics Visualization and Usability Lab. School of Computing Science Simon Fraser University Burnaby BC V5A 1S6 Canada Institute of Visualization and Interactive Systems University of Stuttgart Universitätsstr. 38 70569 Stuttgart Germany
This paper presents an interactive technique for the dense texture-based visualization of unsteady 3D flow, taking into account issues of computational efficiency and visual perception. High efficiency is achieved by ... 详细信息
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Variance shadow maps  06
Variance shadow maps
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Proceedings of the 2006 Symposium
作者: Donnelly, William Lauritzen, Andrew Computer Graphics Lab. School of Computer Science University of Waterloo
Shadow maps are a widely used shadowing technique in real time graphics. One major drawback of their use is that they cannot be filtered in the same way as color textures, typically leading to severe aliasing. This pa... 详细信息
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Real-time texture-mapped vector glyphs  06
Real-time texture-mapped vector glyphs
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I3d 2006 - ACM SIGGRAPH Symposium on Interactive 3D graphics and Games
作者: Qin, Zheng McCool, Michael D. Kaplan, Craig S. Computer Graphics Lab School of Computer Science University of Waterloo Canada
We present a vector graphics representation suitable for real-time rendering on CPUs. Our representation can be used in place of a texture map, and renders precise antialiased edges at any magnification. A combination... 详细信息
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A Multiresolution Approach for Mproveing Quality of Image Denoising Algorithms
A Multiresolution Approach for Mproveing Quality of Image De...
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International Conference on Acoustics, Speech, and Signal Processing (ICASSP)
作者: A. Lukin Computer Science Faculty Graphics & Media Lab Moscow State University Russia
In this paper, we propose a multiresolution framework for improving the quality of several image and audio processing algorithms. The results of algorithms operating at different time-frequency (or space-frequency) re... 详细信息
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A New Efficient Algorithm for Lossless Binary Image Compression
A New Efficient Algorithm for Lossless Binary Image Compress...
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Canadian Conference on Electrical and computer Engineering (CCECE)
作者: Lele Zhou Saif Zahir Image Processing Graphics and Multimedia Lab Computer Science Department University of Northern British Columbia Canada
Binary image compression is desirable for a wide range of applications, such as digital libraries, map archives, fingerprint databases, facsimile, etc. In this paper, we present a new highly efficient algorithm for lo... 详细信息
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Adaptive demosaicking using multiple neural networks
Adaptive demosaicking using multiple neural networks
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2006 16th IEEE Signal Processing Society Workshop on Machine Learning for Signal Processing, MLSP 2006
作者: Yangjing, Long Yizhen, Huang Department of Mathematics Shanghai Jiaotong University 800 Dongchuan Road Minhang District Shanghai 200240 China Department of Computer Science and Engineering Shanghai Jiaotong University 800 Dongchuan Road Minhang District Shanghai 200240 China Digital Media and Data Reconstruction Lab. Shanghai Jiaotong University Graphics Team of the Wireless Platform Engineering Cellular and Handheld Group Intel Asia-Pacific Research and Development Ltd.
Demosaicking is one of the important tasks in the image-processing pipeline in digital cameras using a single electronic sensor overlaid with a Color Filter Array. We quantitatively shows that, demosaicking algorithms... 详细信息
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Super-resolution using neural networks based on the optimal recovery theory
Super-resolution using neural networks based on the optimal ...
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2006 16th IEEE Signal Processing Society Workshop on Machine Learning for Signal Processing, MLSP 2006
作者: Huang, Yizhen Long, Yangjing Department of Computer Science and Engineering Shanghai Jiaotong University 800 Dongchuan Road Minhang District Shanghai 200240 China Department of Mathematics Shanghai Jiaotong University 800 Dongchuan Road Minhang District Shanghai 200240 China Graphics Team of the Wireless Platform Engineering Cellular and Handheld Group Intel Asia-Pacific Research and Development Ltd. Digital Media and Data Reconstruction Lab. Shanghai Jiaotong University
An optimal recovery based neural-network Super Resolution algorithm is developed. The proposed method is computationally less expensive and outputs images with high subjective quality, compared with previous neural-ne... 详细信息
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Punctuated simplification of man-made objects
Punctuated simplification of man-made objects
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作者: Jang, Justin Wonka, Peter Ribarsky, William Shaw, Christopher D. Georgia Institute of Technology GVU Center College of Computing Atlanta GA 30332 United States Arizona State University PRISM Dept. of Computer Science and Engineering Tempe AZ 85287 United States UNC Charlotte CS Dept. Charlotte Visualization Center Charlotte NC 28223 United States Simon Fraser University Surrey School of Interactive Arts and Technology 14-660 Central City Tower 13450 102 Ave Surrey BC V3T 5X3 Canada Graphics Visualization and Usability Center Georgia Institute of Technology PRISM Lab. ASU Department of Information Technology UNC Charlotte Charlotte Visualization Center IEEE Visualization and Graphics Technical Committee School of Interactive Arts and Technology Simon Fraser University Surrey
We present a simplification algorithm for manifold polygonal meshes of plane-dominant models. Models of this type are likely to appear in man-made environments. While traditional simplification algorithms focus on gen... 详细信息
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Towards automatic setup of distributed multimedia applications
Towards automatic setup of distributed multimedia applicatio...
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9th IASTED International Conference on Internet and Multimedia Systems and Applications, IMSA 2005
作者: Lohse, Marco Slusallek, Philipp Computer Graphics Lab Department of Computer Science Saarland University Germany
Recent developments in the area of multimedia middleware have proven to provide suitable abstractions for supporting various ubiquitous computing scenarios. As a typical example, home entertainment applications aim at... 详细信息
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