Fingerprint matching is a common technique for biometric authentication. Solid state sensors allow the use of fingerprint recognition in small sized embedded systems. The size of these sensors makes it necessary to st...
详细信息
Fingerprint matching is a common technique for biometric authentication. Solid state sensors allow the use of fingerprint recognition in small sized embedded systems. The size of these sensors makes it necessary to store several impressions of the same finger to provide good coverage of the entire fingertip. In order to reduce memory requirements and matching time all these impressions can be fused into a single larger image. Memory constraints imposed by embedded computers prohibit the use of images. A fingerprint is therefore represented as a set of minutiae coordinates and minutiae angles. We present a two stage approach to combine two fingerprints. First, a RANSAC based method is used to determine a rigid transformation which roughly aligns the two fingerprints. Second, the transformation is optimised using a robust least median of squares solution. The reliability of the method is demonstrated on a large synthetic dataset and real fingerprint images. The computational complexity and memory requirements allow implementation of the algorithm on embedded hardware.
This paper presents an approach for grasping virtual objects in virtual environments with a data glove. Our focus lies on developing new methods that allow sensible realistic grasping gestures which correspond to huma...
详细信息
This paper presents an approach for grasping virtual objects in virtual environments with a data glove. Our focus lies on developing new methods that allow sensible realistic grasping gestures which correspond to human grasping behavior. To meet the demands of industrial applications, users must be able to grasp an object in an intuitive way with one or two hands and, beyond that, manipulate grasped objects between their fingers. To avoid the use of expensive force or touch feedback hardware, but also to ensure a safe grip on virtual objects, several forms of visual feedback are provided. First, we describe the basic algorithm for grasping with one or two hands and finally, we present a method to precisely manipulate the grasped objects between the virtual fingers.
A prototype concurrent engineering tool has been developed for the preliminary design of composite topside structures for modern navy warships. This tool, named GELS for the Concurrent Engineering of Layered Structure...
详细信息
A prototype concurrent engineering tool has been developed for the preliminary design of composite topside structures for modern navy warships. This tool, named GELS for the Concurrent Engineering of Layered Structures, provides designers with an immediate assessment of the impacts of their decisions on several disciplines which are important to the performance of a modern naval topside structure, including electromagnetic interference effects (EMI), radar cross section (RCS), structural integrity, cost, and weight. Preliminary analysis modules in each of these disciplines are integrated to operate from a common set of design variables and a common materials database. Performance in each discipline and an overall fitness function for the concept are then evaluated. A graphical user interface (GUI) is used to define requirements and to display the results from the technical analysis modules. Optimization techniques, including feasible sequential quadratic programming (FSQP) and exhaustive search are used to modify the design variables to satisfy all requirements simultaneously. The development of this tool, the technical modules, and their integration are discussed noting the decisions and compromises required to develop and integrate the modules into a prototype conceptual design tool.
暂无评论