computergraphics technology has progressed to the point where it is possible to create digital humans that are virtually indistinguishable from the real items. The potential benefits are immense, but there are implic...
ISBN:
(纸本)1581135254
computergraphics technology has progressed to the point where it is possible to create digital humans that are virtually indistinguishable from the real items. The potential benefits are immense, but there are implications to consider as well, in a range of applications that includes film, video, the Web, and gaming. This panel of experts from diverse disciplines of computergraphics will discuss how far we have come in the use of digital humans, where they are heading, and what they will mean to us.
We describe a system for semiautomatically extracting 3-D object models from raw, uncalibrated video. The system utilizes a recursive estimator to accurately recover camera motion, point-wise structure, and camera foc...
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We describe a system for semiautomatically extracting 3-D object models from raw, uncalibrated video. The system utilizes a recursive estimator to accurately recover camera motion, point-wise structure, and camera focal length. Recovered 3-D points are used to compute a piecewise-smooth surface model for the object. Recovered motion and camera geometry are then used along with the original video to texture map the surfaces. We describe extensions to our previously-reported geometry estimation formulation that incorporate focal length estimation and other improvements, so that accurate estimates of structure and camera motion can be recovered from uncalibrated video cameras. We also discuss the buildup of texture maps from sequences of images, which is important in producing realistic looking models. Examples demonstrate generation of a realistic 3-D texture mapped model from a video sequence, the post-production manipulation of video, and the combination of computergraphics models with video.< >
Many applications would benefit from graphical simulation and emerging virtual environment (VE) technologies, and for many of these cases, the VE system must be able to display accurate models of human figures. The au...
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ISBN:
(纸本)0780307534
Many applications would benefit from graphical simulation and emerging virtual environment (VE) technologies, and for many of these cases, the VE system must be able to display accurate models of human figures. The author surveys major modeling techniques for representing and simulating synthetic humans, or virtual actors, and discusses the relative importance of these simulation and modeling techniques for various VE applications.
This paper presents a general system for camera movement upon which a wide variety of higher-level methods and applications can be built. In addition to the basic commands for camera placement, a key attribute of the ...
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作者:
McKenna, MichaelMedia Laboratory
Computer Graphics and Animation Group Massachusetts Institute of Technology Cambridge 02139 MA United States
Techniques are discussed for creating a rendered view into a 3D scene, interactively based on the locations and orientations of the observer's head and the display surface. Stereoscopic head mounted displays (HMDs...
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Many applications would benefit from graphical simulation and emerging virtual environment (VE) technologies, and for many of these cases, the VE system must be able to display accurate models of human figures. The au...
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Many applications would benefit from graphical simulation and emerging virtual environment (VE) technologies, and for many of these cases, the VE system must be able to display accurate models of human figures. The author surveys major modeling techniques for representing and simulating synthetic humans, or virtual actors, and discusses the relative importance of these simulation and modeling techniques for various VE applications.< >
We have implemented a system for computer-Aided Plastic Surgery. Planning plastic surgery procedures is complex because the surgeon needs to stretch and reshape the patient's skin to replace missing tissue while m...
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As virtual worlds become increasingly complex, task level interaction with virtual actors becomes correspondingly important. The control problem simply becomes unmanageable if we try to interact with synthetic agents ...
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