Accelerometers integrated in modern smartphones pave the way to intuitively use gestures for collaboratively controlling interactive applications. Using and holding smartphones has become natural and ensures user acce...
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Cognitive radio is used for enhancement of spectrum *** many works have been accomplished on the power allocation of cognitive radio,limited efforts have considered evolutionary *** this paper,we study this problem in...
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Cognitive radio is used for enhancement of spectrum *** many works have been accomplished on the power allocation of cognitive radio,limited efforts have considered evolutionary *** this paper,we study this problem in the cognitive radio networks where interference constraints are defined for protection of quality of service(QoS)for both primary and secondary *** defined as functions of the signal-to-interference-plus-noise ratio(SINR) are matched for each secondary user which meets Nash’s *** general,the region of utilities that meets the constraints is *** is possible to make simplifications,generate a convex region,and then use common convex optimization approaches to obtain a ***,Particle Swarm Optimization(PSO)does not need such simplifications and thus its results are superior to those of the convex optimization *** is an evolutionary algorithm based on social intelligence,utilized in many optimization *** is a global optimizations algorithm that does not require the objective function be differentiable as required in classic optimization methods.
Automatic image annotation is an active topic and difficult task in computer vision domain, which has attracted more and more researchers' attention. Many approaches have been proposed to automatically annotate im...
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We propose a novel Markovian segmentation model which takes into account edge information. By construction, the model uses only pairwise interactions and its energy is submodular. Thus the exact energy minima is obtai...
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Skeleton extraction is essential for general shape representation. A typical skeletonization algorithm should obtain the ability to preserve original object's topological and hierarchical properties. However, most...
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Automatic image segmentation remains a challenging problem in the fields of computer vision, image analysis and understanding. A lot of algorithms and technologies have been proposed and developed for image segmentati...
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Summary form only given. In this research, we present a fast and efficient lossless compression scheme for discrete-color digital map images, charts, and graphs stored in the raster image format. The proposed scheme d...
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ISBN:
(纸本)9781424464258
Summary form only given. In this research, we present a fast and efficient lossless compression scheme for discrete-color digital map images, charts, and graphs stored in the raster image format. The proposed scheme determines the number of different colors in the given image and creates a separate bi-level data layer for each color. Then, the bi-level layers are individually compressed using the proposed algorithm. This scheme comprises two components: (i) a codebook; and (ii) our row-column reduction coding algorithm, RCRC. The codebook is a fixed-to-variable Huffman dictionary that is based on symbol entropy. The second component of our scheme is a new algorithm, the RCRC, designed to deal with those blocks that are not found in the codebook. Our experimental results show that our lossless compression scheme achieved an average compression equal to 0.035 bpp for map images and 0.03 bpp for charts and graphs. These results are better than most reported results in the literature. Moreover, our scheme is simple and fast.
Traditional display fashions of housing design mainly depend on static pictures, which are short of the intuition of house space and do not support interaction during design periods. This paper proposes a virtual hous...
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We present a method to couple particle-based fluid simulation methods such as Smoothed Particle Hydrodynamics (SPH) and volume rendering in order to visualize the fluid. A volume is generated from the fluid's impl...
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We present a method to couple particle-based fluid simulation methods such as Smoothed Particle Hydrodynamics (SPH) and volume rendering in order to visualize the fluid. A volume is generated from the fluid's implicit density field so volume raycasting can be performed to render the surface on the GPU. The volume generation algorithm is also implemented in the GPU and is suitable to be used with both SPH simulations implemented on CPU and GPU. We compare different implementations of fluid simulation, demonstrating the modularity of the volume generation method and concluding that it can be used together with other particle-based simulation models and other volume rendering techniques.
This paper makes a study on content-based image retrieval algorithm for document image database. Given a query image the system returns overall similar images in database. For document images, we propose the algorithm...
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