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检索条件"机构=Computer Graphics and Technology"
2358 条 记 录,以下是1011-1020 订阅
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Approximate Poisson disk sampling on mesh
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Science China(Information Sciences) 2013年 第9期56卷 194-205页
作者: GENG Bo ZHANG HuiJuan WANG Heng WANG GuoPing Graphics and Interactive Technology Lab of Dept. of Computer Science Peking University The Key Lab of Machine perception and intelligent MOE
Poisson disk sampling has been widely used in many applications such as remeshing, procedural texturing, object distribution, illumination, etc. While 2D Poisson disk sampling is intensively studied in recent years, d... 详细信息
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Non-sampled anti-aliasing  18
Non-sampled anti-aliasing
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18th International Workshop on Vision, Modeling and Visualization, VMV 2013
作者: Auzinger, Thomas Musialski, Przemyslaw Preiner, Reinhold Wimmer, Michael Institute of Computer Graphics and Algorithms Vienna University of Technology Austria
In this paper we present a parallel method for high-quality edge anti-aliasing in rasterization. In contrast to traditional graphics hardware methods, which rely on massive oversampling to combat aliasing issues, we e... 详细信息
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Sampled and analytic rasterization  18
Sampled and analytic rasterization
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18th International Workshop on Vision, Modeling and Visualization, VMV 2013
作者: Auzinger, Thomas Wimmer, Michael Institute of Computer Graphics and Algorithms Vienna University of Technology Austria
In this poster we present an overview of exact anti-aliasing (AA) methods in rasterization. In contrast to the common supersampling approaches for visibility AA (e.g. MSAA) or both visibility and shading AA (e.g. SSAA... 详细信息
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A generic method for classification of player behavior
A generic method for classification of player behavior
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9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013 Workshop
作者: Etheredge, Marlon Lopes, Ricardo Bidarra, Rafael Computer Graphics and Visualization Group Delft University of Technology Netherlands
Player classification allows for considerable improvements on both game analytics and game adaptivity. With this paper we aim at reversing the ad-hoc tendency in player classification methods, by proposing an approach... 详细信息
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Variational shape from light field
Variational shape from light field
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9th International Conference on Energy Minimization Methods in computer Vision and Pattern Recognition, EMMCVPR 2013
作者: Heber, Stefan Ranftl, Rene Pock, Thomas Institute for Computer Graphics and Vision Graz University of Technology Austria
In this paper we propose an efficient method to calculate a high-quality depth map from a single raw image captured by a light field or plenoptic camera. The proposed model combines the main idea of Active Wavefront S... 详细信息
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Interactive syntactic modeling with a single-point laser range finder and camera
Interactive syntactic modeling with a single-point laser ran...
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12th IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2013
作者: Nguyen, Thanh Grasset, Raphael Schmalstieg, Dieter Reitmayr, Gerhard Institute for Computer Graphics and Vision Graz University of Technology Austria
In-situ 3D Modeling becomes increasingly prominent in current Augmented Reality research, particularly for mobile scenarios. However, real-time performance and qualitative modeling remain highly challenging. In this w... 详细信息
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Minimizing TGV-based variational models with non-convex data terms  1
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4th International Conference on Scale Space and Variational Methods in computer Vision, SSVM 2013
作者: Ranftl, Rene Pock, Thomas Bischof, Horst Institute for Computer Graphics and Vision Graz University of Technology Austria
We introduce a method to approximately minimize variational models with Total Generalized Variation regularization (TGV) and non-convex data terms. Our approach is based on a decomposition of the functional into two s... 详细信息
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Designing procedurally generated levels
Designing procedurally generated levels
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9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013 Workshop
作者: Van Linden, Roland Der Lopes, Ricardo Bidarra, Rafael Computer Graphics and Visualization Group Delft University of Technology Netherlands
There is an increasing demand to improve the procedural generation of game levels. Our approach empowers game designers to author and control level generators, by expressing gameplay-related design constraints. Graph ... 详细信息
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Detecting partially occluded objects with an implicit shape model random field
Detecting partially occluded objects with an implicit shape ...
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11th Asian Conference on computer Vision, ACCV 2012
作者: Wohlhart, Paul Donoser, Michael Roth, Peter M. Bischof, Horst Graz University of Technology Institute for Computer Graphics and Vision Austria
In this paper, we introduce a formulation for the task of detecting objects based on the information gathered from a standard Implicit Shape Model (ISM). We describe a probabilistic approach in a general random field ... 详细信息
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Playing it real again: A repeated evaluation of magic lens and static peephole interfaces in public space  13
Playing it real again: A repeated evaluation of magic lens a...
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15th International Conference on Human-computer Interaction with Mobile Devices and Services, MobileHCI 2013
作者: Grubert, Jens Schmalstieg, Dieter Institute for Computer Graphics and Vision Graz University of Technology Graz Austria
We repeated a study on the usage of a magic lens and a static peephole interface for playing a find-and-select game in a public space. While we reproduced the study setup and procedure the task was conducted in a publ... 详细信息
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