咨询与建议

限定检索结果

文献类型

  • 1,745 篇 会议
  • 569 篇 期刊文献
  • 42 册 图书

馆藏范围

  • 2,356 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 1,457 篇 工学
    • 1,093 篇 计算机科学与技术...
    • 942 篇 软件工程
    • 268 篇 光学工程
    • 200 篇 信息与通信工程
    • 166 篇 生物医学工程(可授...
    • 164 篇 控制科学与工程
    • 159 篇 生物工程
    • 144 篇 机械工程
    • 110 篇 电气工程
    • 98 篇 建筑学
    • 89 篇 电子科学与技术(可...
    • 88 篇 土木工程
    • 83 篇 仪器科学与技术
    • 52 篇 材料科学与工程(可...
    • 45 篇 化学工程与技术
    • 39 篇 交通运输工程
  • 792 篇 理学
    • 442 篇 数学
    • 292 篇 物理学
    • 177 篇 生物学
    • 101 篇 统计学(可授理学、...
    • 57 篇 化学
    • 51 篇 系统科学
  • 283 篇 管理学
    • 171 篇 管理科学与工程(可...
    • 123 篇 图书情报与档案管...
    • 93 篇 工商管理
  • 102 篇 医学
    • 96 篇 临床医学
    • 83 篇 基础医学(可授医学...
    • 62 篇 药学(可授医学、理...
  • 95 篇 教育学
    • 92 篇 教育学
  • 47 篇 法学
    • 44 篇 社会学
  • 31 篇 经济学
  • 26 篇 艺术学
  • 19 篇 农学
  • 4 篇 文学
  • 3 篇 历史学
  • 2 篇 军事学

主题

  • 220 篇 computer graphic...
  • 124 篇 visualization
  • 98 篇 cameras
  • 94 篇 computer vision
  • 83 篇 image segmentati...
  • 78 篇 virtual reality
  • 72 篇 robustness
  • 70 篇 shape
  • 64 篇 augmented realit...
  • 64 篇 image reconstruc...
  • 60 篇 computational mo...
  • 56 篇 solid modeling
  • 55 篇 humans
  • 54 篇 training
  • 53 篇 three-dimensiona...
  • 51 篇 data visualizati...
  • 49 篇 animation
  • 46 篇 layout
  • 45 篇 object detection
  • 45 篇 application soft...

机构

  • 188 篇 institute for co...
  • 99 篇 institute of com...
  • 87 篇 institute for co...
  • 73 篇 institute of com...
  • 64 篇 institute of com...
  • 36 篇 institute for co...
  • 30 篇 computer graphic...
  • 26 篇 institute of com...
  • 26 篇 fraunhofer insti...
  • 23 篇 institute of com...
  • 19 篇 department of co...
  • 18 篇 fraunhofer insti...
  • 17 篇 graz university ...
  • 16 篇 biotechmed-graz ...
  • 16 篇 department of co...
  • 16 篇 computer algorit...
  • 16 篇 computer graphic...
  • 15 篇 institute of gra...
  • 13 篇 institute of com...
  • 12 篇 vrvis research c...

作者

  • 136 篇 bischof horst
  • 123 篇 horst bischof
  • 54 篇 schmalstieg diet...
  • 54 篇 pock thomas
  • 48 篇 egger jan
  • 38 篇 roth peter m.
  • 38 篇 raidl günther r.
  • 35 篇 fraundorfer frie...
  • 35 篇 lepetit vincent
  • 28 篇 h. bischof
  • 28 篇 peter m. roth
  • 27 篇 urschler martin
  • 25 篇 dieter schmalsti...
  • 24 篇 friedrich fraund...
  • 24 篇 d. thalmann
  • 23 篇 thalmann daniel
  • 23 篇 possegger horst
  • 21 篇 michael donoser
  • 20 篇 gsaxner christin...
  • 19 篇 pepe antonio

语言

  • 2,222 篇 英文
  • 125 篇 其他
  • 8 篇 中文
  • 1 篇 法文
检索条件"机构=Computer Graphics and Technology"
2356 条 记 录,以下是1111-1120 订阅
排序:
Volumetric real-time particle-based representation of large unstructured tetrahedral polygon meshes
Volumetric real-time particle-based representation of large ...
收藏 引用
MICCAI 2012 International Workshop on Mesh Processing in Medical Image Analysis, MeshMed 2012
作者: Voglreiter, Philip Steinberger, Markus Schmalstieg, Dieter Kainz, Bernhard Institute for Computer Graphics and Vision Graz University of Technology Inffeldgasse 16 A-8010 Graz Austria
In this paper we propose a particle-based volume rendering approach for unstructured, three-dimensional, tetrahedral polygon meshes. We stochastically generate millions of particles per second and project them on the ... 详细信息
来源: 评论
Anatomically correct adaption of kinematic skeletons to virtual humans
Anatomically correct adaption of kinematic skeletons to virt...
收藏 引用
International Conference on computer graphics Theory and Applications, GRAPP 2012 and International Conference on Information Visualization Theory and Applications, IVAPP 2012
作者: Rau, Christian Brunnett, Guido Computer Graphics Group Chemnitz University of Technology Strasse der Nationen 62 Chemnitz Germany
The adaption of a given kinematic skeleton to a triangular mesh representing the shape of a human is a task still done manually in most animation pipelines. In this work we propose methods for automating this process.... 详细信息
来源: 评论
Memory efficient light baking
Memory efficient light baking
收藏 引用
作者: Schäfer, Henry Süßmuth, Jochen Denk, Cornelia Stamminger, Marc Computer Graphics Group University of Erlangen-Nuremberg Germany Realtime Technology AG Munich Germany
In real-time rendering, global lighting information that is too expensive to be computed on the fly is typically pre-computed and baked as vertex attributes or into textures. Prominent examples are view independent ef... 详细信息
来源: 评论
BUILDING FAÇADE SEPARATION in VERTICAL AERIAL IMAGES  22
BUILDING FAÇADE SEPARATION in VERTICAL AERIAL IMAGES
收藏 引用
22nd Congress of the International Society for Photogrammetry and Remote Sensing: Imaging a Sustainable Future, ISPRS 2012
作者: Meixner, P. Wendel, A. Bischof, H. Leberl, F. Graz University of Technology Institute for Computer Graphics and Vision Inffeldgasse 16/II Graz Austria
Three-dimensional models of urban environments have great appeal and offer promises of interesting applications. While initially it was of interest to just have such 3D data, it increasingly becomes evident that one r... 详细信息
来源: 评论
Depth coded shape from focus
Depth coded shape from focus
收藏 引用
2012 IEEE International Conference on Computational Photography, ICCP 2012
作者: Lenz, Martin Ferstl, David Rüther, Matthias Bischof, Horst Graz University of Technology Institute for Computer Graphics and Vision Inffeldgasse 16 8010 Graz Austria
We present a novel shape from focus method for high-speed shape reconstruction in optical microscopy. While the traditional shape from focus approach heavily depends on the presence of surface texture, and requires a ... 详细信息
来源: 评论
Selective inspection and interactive visualization of light transport in virtual scenes
Selective inspection and interactive visualization of light ...
收藏 引用
33rd Annual Conference on European Association for computer graphics, EUROgraphics 2012
作者: Reiner, Tim Kaplanyan, Anton Reinhard, Marcel Dachsbacher, Carsten Computer Graphics Group Karlsruhe Institute of Technology Germany Filmakademie Baden-Württemberg Germany
This paper presents novel interactive visualization techniques for inspecting the global light transport in virtual scenes. First, we propose a simple extension to photon mapping to gather required lighting informatio... 详细信息
来源: 评论
Omni kinect: Real-time dense volumetric data acquisition and applications
Omni kinect: Real-time dense volumetric data acquisition and...
收藏 引用
18th ACM Symposium on Virtual Reality Software and technology, VRST 2012
作者: Kainz, Bernhard Hauswiesner, Stefan Reitmayr, Gerhard Steinberger, Markus Grasset, Raphael Gruber, Lukas Veas, Eduardo Kalkofen, Denis Seichter, Hartmut Schmalstieg, Dieter Institute for Computer Graphics and Vision Graz University of Technology Inffeldgasse 16 A-8010 Graz Austria
Real-time three-dimensional acquisition of real-world scenes has many important applications in computer graphics, computer vision and human-computer interaction. Inexpensive depth sensors such as the Microsoft Kinect... 详细信息
来源: 评论
GeigerCam: Measuring radioactivity with webcams  12
GeigerCam: Measuring radioactivity with webcams
收藏 引用
ACM Special Interest Group on computer graphics and Interactive Techniques Conference, SIGGRAPH'12
作者: Auzinger, Thomas Habel, Ralf Musilek, Andreas Hainz, Dieter Wimmer, Michael Institute of Computer Graphics Vienna University of Technology Austria Institute of Atomic and Subatomic Physics Vienna University of Technology Austria
Measuring radioactivity is almost exclusively a professional task in the realms of science, industry and defense, but recent events spur the interest in low-cost consumer detection devices. We show that by using image... 详细信息
来源: 评论
Using gameplay semantics to procedurally generate player-matching game worlds
Using gameplay semantics to procedurally generate player-mat...
收藏 引用
3rd Workshop on Procedural Content Generation in Games, PCG 2012, Organized in Conjunction with the Foundations of Digital Games Conference, FDG 2012
作者: Lopes, Ricardo Tutenel, Tim Bidarra, Rafael Computer Graphics and Visualization Group Delft University of Technology Mekelweg 4 2628 CD Delft Netherlands
The use of procedural content generation to support adaptive games is starting to gain momentum in current research. However, there are still many open issues to tackle, namely the reusability of methodologies. Our re... 详细信息
来源: 评论
Designing semantic game worlds
Designing semantic game worlds
收藏 引用
3rd Workshop on Procedural Content Generation in Games, PCG 2012, Organized in Conjunction with the Foundations of Digital Games Conference, FDG 2012
作者: Kessing, Jassin Tutenel, Tim Bidarra, Rafael Computer Graphics and Visualization Group Delft University of Technology Mekelweg 4 2628 CD Delft Netherlands
Current game worlds often fall short in providing consistency between the visual representation of the world and the way it feels, behaves, and reacts. This problem partly originates from the goal-oriented and cost-ef... 详细信息
来源: 评论