In augmented reality applications, tracking and registration of both cameras and objects is required because, to combine real and rendered scenes, we must project synthetic models at the right location in real images....
详细信息
In augmented reality applications, tracking and registration of both cameras and objects is required because, to combine real and rendered scenes, we must project synthetic models at the right location in real images. Although much work has been done to track objects of interest, initialization of theses trackers often remains manual. Our work aims at automating this step by integrating object recognition and tracking into an AR system. Our emphasis is on the initialization phase of the tracking. We address all the three major aspects of the problem of model-to-image registration: feature detection, correspondence and pose estimation. We have developed a novel approach based on facet detection that greatly reduces the number of possible feature correspondences making it possible to directly compute the transformation which best maps 3-D object to the image plane. We will argue that this approach offers a one-fold speed-up over existing methods. Results of our AR system which integrates initialization and tracking are shown. Our method takes about 5 seconds on our example images.
The usability of three-dimensional (3D) interaction techniques depends upon both the interface software and the physical devices used. However, little research has addressed the issue of mapping 3D input devices to in...
详细信息
This paper describes a model for simulating crowds of humans in real time. We deal with a hierarchy composed of virtual crowds, groups and individuals. The groups are the most complex structure that can be controlled ...
详细信息
This paper describes a model for simulating crowds of humans in real time. We deal with a hierarchy composed of virtual crowds, groups and individuals. The groups are the most complex structure that can be controlled in different degrees of autonomy. This autonomy refers to the extent to which the virtual agents are independent of the user intervention and also the amount of information needed to simulate crowds. Thus, depending on the complexity of the simulation, simple behaviors can be sufficient to simulate crowds. Otherwise, more complicated behavioral rules can be necessary, and in this case, it can be included in the simulation data in order to improve the realism of the animation. We present three different ways for controlling crowd behaviors: i) by using innate and scripted behaviors; ii) by defining behavioral rules, using events and reactions, and, iii) by providing an external control to guide crowd behaviors in real time. The two main contributions of our approach are: the possibility of increasing the complexity of group/agent behaviors according to the problem to be simulated, and the hierarchical structure based on groups to compose a crowd.
We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code is based on a special ordering of the ...
详细信息
ISBN:
(纸本)9780780374980
We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code is based on a special ordering of the mesh vertices which has good locality and continuity properties, inducing a natural multiresolution structure. This ordering also incorporates information allowing efficient rendering of the mesh at all resolutions using the contemporary vertex buffer mechanism. The performance of our code is shown to be competitive with existing progressive mesh compression methods, while achieving superior rendering speed.
The effect of field-of-view, display type and user role on the experience of simulator sickness and presence in users of a virtual environment was investigated. A PC based assessment instrument was created to administ...
详细信息
ISBN:
(纸本)1581134541
The effect of field-of-view, display type and user role on the experience of simulator sickness and presence in users of a virtual environment was investigated. A PC based assessment instrument was created to administer the Presence, Immersive Tendencies and Simulator Sickness questionnaires. The field-of-view was found to be the major determinant of both simulator sickness and presence.
In this paper we deal with performance improvement of robust PCA algorithms by replacing regular subsampling of images by an irregular image pyramid adapted to the expected image content. The irregular pyramid is a st...
详细信息
We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code is based on a special ordering of the ...
详细信息
We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code is based on a special ordering of the mesh vertices which has good locality and continuity properties, inducing a natural multiresolution structure. This ordering also incorporates information allowing efficient rendering of the mesh at all resolutions using the contemporary vertex buffer mechanism. The performance of our code is shown to be competitive with existing progressive mesh compression methods, while achieving superior rendering speed.
The explosion of storage media size and bandwidth has led to huge image databases. Methods are needed to find a particular image based on a crude description by the user. Keywording is not only tedious, but also subje...
详细信息
ISBN:
(纸本)1581135556
The explosion of storage media size and bandwidth has led to huge image databases. Methods are needed to find a particular image based on a crude description by the user. Keywording is not only tedious, but also subjective and therefore often incorrect. Available visual query systems have different properties, and are mostly based on some image transformation. An alternative visual query system is introduced, which finds an image similar to a user drawn sketch, or to any other reference image. A descriptor is created for each image in the database, and for the query image. Descriptors are compared in order to find the best matches. Descriptors are computed by inserting a limited number of quasi-random rectangles in the image, and computing the average colors of the rectangles. Furthermore, a reduced color histogram is computed and stored in the descriptor. The difference between descriptors is calculated as the weighted average of CIE LUV differences between corresponding rectangles. Using the Contrast Sensitivity Function this average is adapted to the users perception. The metric used for comparing images operates in the original image space, which makes the whole algorithm intuitive and easy to understand, and enables the comparison of images sections, as well. Copyright 2002 ACM.
The use of virtual reality (VR) techniques for computer-aided diagnosis is revolutionizing the medical routing in various medical disciplines. Especially in the field of dentistry VR in combination with CAD/CAM techno...
详细信息
The use of virtual reality (VR) techniques for computer-aided diagnosis is revolutionizing the medical routing in various medical disciplines. Especially in the field of dentistry VR in combination with CAD/CAM technologies offers a high potential for implant planning/design resulting in a higher accuracy and a shorter therapy time period. The geometry of the teeth is recognisable and digitisable using an intraoral camera, the implant models can be designed with specialized CAD systems and the final implants are generated using a CNC machine. In this context the "Virtual Articulator" (VA) completes the digital manufacturing pipeline and offers the possibility to consider patient-specific jaw biomechanics in the implant generation process. The objective of this project is the development of a system for dental occlusion diagnosis. For this important diagnosis in today's dental routine the mechanical articulator is used. The VA simulates and augments the functionalities of the mechanical articulator. Therefore it takes a digital 3-D representation of the jaws as input data, generates a simulation of the jaw movements, and delivers a dynamical visualization of the occlusion points. The high technical demands to the system are given through the high accuracy necessary for dental applications and the large models that have to be handled in the system.
Methods for mobile robot localization that use eigenspaces of panoramic snapshots of the environment are in general sensitive to changes in the illumination of the environment. Therefore, we propose an approach which ...
详细信息
暂无评论