咨询与建议

限定检索结果

文献类型

  • 1,739 篇 会议
  • 570 篇 期刊文献
  • 42 册 图书
  • 5 篇 学位论文

馆藏范围

  • 2,356 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 1,456 篇 工学
    • 1,093 篇 计算机科学与技术...
    • 942 篇 软件工程
    • 268 篇 光学工程
    • 201 篇 信息与通信工程
    • 166 篇 生物医学工程(可授...
    • 165 篇 控制科学与工程
    • 159 篇 生物工程
    • 142 篇 机械工程
    • 108 篇 电气工程
    • 98 篇 建筑学
    • 88 篇 电子科学与技术(可...
    • 88 篇 土木工程
    • 83 篇 仪器科学与技术
    • 51 篇 材料科学与工程(可...
    • 45 篇 化学工程与技术
    • 39 篇 交通运输工程
  • 792 篇 理学
    • 442 篇 数学
    • 290 篇 物理学
    • 178 篇 生物学
    • 100 篇 统计学(可授理学、...
    • 57 篇 化学
    • 51 篇 系统科学
  • 284 篇 管理学
    • 172 篇 管理科学与工程(可...
    • 123 篇 图书情报与档案管...
    • 93 篇 工商管理
  • 102 篇 医学
    • 97 篇 临床医学
    • 84 篇 基础医学(可授医学...
    • 62 篇 药学(可授医学、理...
  • 96 篇 教育学
    • 92 篇 教育学
  • 47 篇 法学
    • 44 篇 社会学
  • 31 篇 经济学
  • 25 篇 艺术学
  • 20 篇 农学
  • 4 篇 文学
  • 2 篇 历史学
  • 2 篇 军事学

主题

  • 220 篇 computer graphic...
  • 124 篇 visualization
  • 98 篇 cameras
  • 94 篇 computer vision
  • 83 篇 image segmentati...
  • 78 篇 virtual reality
  • 72 篇 robustness
  • 70 篇 shape
  • 64 篇 augmented realit...
  • 64 篇 image reconstruc...
  • 60 篇 computational mo...
  • 56 篇 solid modeling
  • 55 篇 humans
  • 54 篇 training
  • 53 篇 three-dimensiona...
  • 50 篇 data visualizati...
  • 49 篇 animation
  • 46 篇 layout
  • 45 篇 object detection
  • 45 篇 application soft...

机构

  • 188 篇 institute for co...
  • 99 篇 institute of com...
  • 87 篇 institute for co...
  • 74 篇 institute of com...
  • 64 篇 institute of com...
  • 36 篇 institute for co...
  • 30 篇 computer graphic...
  • 26 篇 institute of com...
  • 26 篇 fraunhofer insti...
  • 23 篇 institute of com...
  • 19 篇 department of co...
  • 17 篇 fraunhofer insti...
  • 17 篇 graz university ...
  • 16 篇 biotechmed-graz ...
  • 16 篇 department of co...
  • 16 篇 computer algorit...
  • 16 篇 computer graphic...
  • 15 篇 institute of gra...
  • 13 篇 institute of com...
  • 12 篇 vrvis research c...

作者

  • 136 篇 bischof horst
  • 123 篇 horst bischof
  • 54 篇 schmalstieg diet...
  • 54 篇 pock thomas
  • 48 篇 egger jan
  • 38 篇 roth peter m.
  • 38 篇 raidl günther r.
  • 35 篇 fraundorfer frie...
  • 34 篇 lepetit vincent
  • 28 篇 h. bischof
  • 28 篇 peter m. roth
  • 27 篇 urschler martin
  • 25 篇 dieter schmalsti...
  • 24 篇 friedrich fraund...
  • 24 篇 d. thalmann
  • 23 篇 thalmann daniel
  • 23 篇 possegger horst
  • 21 篇 michael donoser
  • 20 篇 gsaxner christin...
  • 19 篇 pepe antonio

语言

  • 2,290 篇 英文
  • 57 篇 其他
  • 8 篇 中文
  • 1 篇 法文
检索条件"机构=Computer Graphics and Technology"
2356 条 记 录,以下是2101-2110 订阅
排序:
Rhinosurgical therapy planning via endonasal airflow simulation†
收藏 引用
computer Aided Surgery 2000年 第3期5卷
作者: Uli Bockholt Dipl.-Math. Gunter Mlynski M.D. Wolfgang Müller Dipl.-Inf. Gerrit Voss Dipl.-Inf. Darmstadt University of Technology Interactive Graphics Systems Group (GRIS) Darmstadt ENT-Clinic Ernst-Moritz-Arndt University Greifswald Greifswald and Fraunhofer Institute for Computer Graphics (Fraunhofer-IGD) Department of Visualization & Virtual Reality Darmstadt Germany
Nowadays, Computational Fluid Dynamics (CFD) methods play an important part in the production process of the automotive industry. Progress in recent years has made possible highly sophisticated airflow-simulation mode... 详细信息
来源: 评论
A case study on human upper limb modelling for dynamic simulation
收藏 引用
computer Methods in Biomechanics and Biomedical Engineering 1999年 第1期2卷 65-82页
作者: Maurel, Walter Thalmann, Daniel Computer Graphics Lab - Swiss Federal Institute of Technology LIG/DI/EPFL CH 1015 Lausanne Switzerland
Modelling consists of developing a representation of the properties of an object or a phenomenon with respect to the goals of its analysis. In this paper, the procedure presented is that followed in the CHARM project ... 详细信息
来源: 评论
Nonverbal communication interface for collaborative virtual environments
收藏 引用
Virtual Reality 1999年 第1期4卷 49-59页
作者: Guye-Vuillème, A. Capin, T.K. Pandzic, I.S. Magnenat Thalmann, N. Thalmann, D. Computer Graphics Laboratory Swiss Federal Institute of Technology Lausanne Switzerland MIRALAB-CUI University of Geneva Switzerland Computer Graphics Laboratory Swiss Federal Institute of Technology CH1015 Lausanne Switzerland
Nonverbal communication is an important aspect of real-life face-to-face interaction and one of the most efficient ways to convey emotions, therefore users should be provided the means to replicate it in the virtual w... 详细信息
来源: 评论
Virtual human life simulation and database: Why and how
Virtual human life simulation and database: Why and how
收藏 引用
1999 International Symposium on Database Applications in Non-Traditional Environments, DANTE 1999
作者: Thalmann, Daniel Parenc, Nathalie Boulic, Ronan Computer Graphics Laboratory Swiss Federal Institute of Technology Lausanne Switzerland
In combination with the rapid technical improvements of computers, building large virtual scenes has become a popular field in computer graphics. Often, within a real reconstructed city, a building that has disappeare... 详细信息
来源: 评论
Building a hybrid tracking system: Integration of optical and magnetic tracking  2
Building a hybrid tracking system: Integration of optical an...
收藏 引用
2nd IEEE and ACM International Workshop on Augmented Reality, IWAR 1999
作者: Auer, T. Pinz, A. Computer Graphics and Vision Graz University of Technology Inffeldgasse 16 Graz8010 Austria
Multi-user augmented reality systems require excellent registration in order to allow cooperation among the users. In order to satisfy this need we have built a hybrid tracking system integrating magnetic and optical ... 详细信息
来源: 评论
Weight-codings in a genetic algorithm for the multi-constraint knapsack problem
Weight-codings in a genetic algorithm for the multi-constrai...
收藏 引用
1999 Congress on Evolutionary Computation, CEC 1999
作者: Raidl, Gunther R. Institute of Computer Graphics Vienna University of Technology Karlsplatz 13/1861 1040 Vienna Austria
This paper presents different variants of weight-coding in a genetic algorithm (GA) for solving the multi-constraint knapsack problem (MKP). In this coding, a chromosome is a vector of weights associated with the item... 详细信息
来源: 评论
A seamless shape for HANIM compliant bodies  4
A seamless shape for HANIM compliant bodies
收藏 引用
4th Symposium on Virtual Reality Modeling Language, VRML 1999
作者: Babski, Christian Thalmann, Daniel Computer Graphics Laboratory Swiss Federal Institute Of Technology LausanneCH1015 Switzerland
A standard for representing avatars in VRML worlds has been specified by the Humanoid Animation (HANIM) working group. Avatars based on these specifications are generally composed of a set of body surfaces, which do n... 详细信息
来源: 评论
Level of autonomy for virtual human agents  5th
收藏 引用
5th European Conference on Artificial Life, ECAL 1999
作者: Musse, Soraia Raupp Kallmann, Marcelo Thalmann, Daniel Computer Graphics Lab Swiss Federal Institute of Technology EPFL DI-LIG LausanneCH 1015 Switzerland
This paper proposes a paradigm for specification of virtual human agents’ level of autonomy. The idea we present in this paper aims at optimi sing the required complexity of agents in order to perform realistic simul... 详细信息
来源: 评论
Adaptive parameterization for reconstruction of 3D freeform objects from laser-scanned data  7
Adaptive parameterization for reconstruction of 3D freeform ...
收藏 引用
7th Pacific Conference on computer graphics and Applications, Pacific graphics 1999
作者: Fischer, A. Manor, A. Barhak, Y. CMSR Laboratory for Computer Graphics and CAD Department of Mechanical Engineering Technion - Israel Institute of Technology Haifa32000 Israel
This paper proposes a new adaptive parametrization method to overcome the problems of using laser scanners in Reverse Engineering. The method is based on the following stages: (a) Detecting a 3D boundary of the parame... 详细信息
来源: 评论
Real-time maximum intensity projection
Real-time maximum intensity projection
收藏 引用
1st Joint Eurographics - IEEE TCVG Symposium on Visualization, VisSym 1999
作者: Mroz, Lukas König, Andreas Gröller, Eduard Vienna University of Technology Institute of Computer Graphics Karlsplatz 13/186/2 ViennaA-1040 Austria
Maximum Intensity Projection (MIP) is a volume rendering technique which is used to extract high-intensity structures from volumetric data. At each pixel the highest data value encountered along the corresponding view... 详细信息
来源: 评论