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检索条件"机构=Computer Graphics and Technology"
2352 条 记 录,以下是2151-2160 订阅
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Collaborative gaming in augmented reality  98
Collaborative gaming in augmented reality
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Proceedings of the ACM symposium on Virtual reality software and technology
作者: Zsolt Szalavári Erik Eckstein Michael Gervautz Institute of Computer Graphics Vienna University of Technology Karlsplatz 13/186/2 A-1040 Vienna Austria
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3D scan conversion of CSG models into distance volumes
3D scan conversion of CSG models into distance volumes
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1998 IEEE Symposium on Volume Visualization, VVS 1998
作者: Breen, David E. Mauch, Sean Whitaker, Ross T. California Institute of Technology Computer Graphics Laboratory Caltech MS 348-74 PasadenaCA91125 United States 330 Ferris Hall Department of Electrical Engineering University of Tennessee KnoxvilleTN37996-2100 United States
A distance volume is a volume dataset where the value stored at each voxel is the shortest distance to the surface of the object being represented by the volume. Distance volumes are a useful representation in a num-b... 详细信息
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Autonomous actors in networked collaborative virtual environments
Autonomous actors in networked collaborative virtual environ...
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International Conference on Multimedia Modeling (MMM)
作者: I.S. Pandzic T.K. Capin E. Lee N.M. Thalmann D. Thalmann Computer Graphics Laboratory Swiss Federal Institute of Technology Lausanne Switzerland MIRALab-CUI University of Genova Geneva Switzerland
Introducing seemingly autonomous virtual beings into virtual environments to co-habit and collaborate with us is a continuous challenge and source of interest. Latest proof of human excitement for virtual life is the ... 详细信息
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Feature selection in melanoma recognition
Feature selection in melanoma recognition
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International Conference on Pattern Recognition
作者: R. Rohrer H. Ganster A. Pinz M. Binder Institute for Computer Graphics and Vision Technical University of Graz Graz Austria Department of Dermatology University of Technology Vienna Vienna Austria
Melanoma, one of the most aggressive types of cancer, can be healed, if recognized in early stages. In order to automate the early recognition of skin cancer; a system that analyses digital epiluminescence microscopic... 详细信息
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Eye tracking and animation for MPEG-4 coding
Eye tracking and animation for MPEG-4 coding
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International Conference on Pattern Recognition
作者: S. Bernogger Lujun Yin A. Basu A. Pinz Institute for Computer Graphics and Vision Graz University of Technology Graz Austria Department of Computing Science University of Alberta Edmonton AB Canada
Accurate localization and tracking of facial features are crucial for developing high quality model-based coding (MPEG-4) systems. For teleconferencing applications at very low bit rates, it is necessary to track eye ... 详细信息
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Efficient asynchronous evolution of physical simulations
Efficient asynchronous evolution of physical simulations
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Brazilian Symposium on computer graphics and Image Processing (SIBGRAPI)
作者: W. Celes TeCGraf / PUC-Rio-Computer Graphics Technology Group Pontifical Catholic University of Rio de Janeiro Rio de Janeiro Rio de Janeiro Brazil
The paper introduces a new approach to simulate physical systems by asynchronous numerical integration: different bodies are moved with different stepsizes, but the whole system evolves within a single time frame. The... 详细信息
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CyberDesk: a framework for providing self-integrating context-aware services  98
CyberDesk: a framework for providing self-integrating contex...
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Proceedings of the 3rd international conference on Intelligent user interfaces
作者: Anind K. Dey Gregory D. Abowd Andrew Wood Graphics Visualization & Usability Center Georgia Institute of Technology Atlanta GA School of Computer Science The University of Birmingham Edgbaston Birmingham B15 2TT UK
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Cost minimization for animated geometric models in computer graphics
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computer Animation and Virtual Worlds 1998年 第4期8卷
作者: David E. Breen Computer Graphics Lab MS 348-74 California Institute of Technology Pasadena CA 91125 U.S.A.
This paper describes how the concept of imposing geometric constraints by minimizing cost functions may be used and extended to accomplish a variety of animated modelling tasks for computer graphics. In this approach ... 详细信息
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Editorial
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computer Animation and Virtual Worlds 1998年 第1期9卷 129-129页
作者: Nadia Magnenat Thalmann Daniel Thalmann MIRALab‐CUI University of Geneva 24 rue du Général‐Dufour CH 1211 Geneva 4 Switzerland Computer Graphics Lab Swiss Federal Institute of Technology CH‐1015 Lausanne Switzerland
来源: 评论
Two-stage algorithm for determination of the bending sequence in sheet metal products
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JOURNAL OF MECHANICAL DESIGN 1997年 第2期119卷 259-266页
作者: Radin, B Shpitalni, M Hartman, I Laboratory for Computer Graphics and CAD Technion-Israel Institute of Technology Haifa Israel 32000
This paper presents an algorithm for solving the complex and critical problem of bending sequence in sheet metal manufacturing. Finding the bending sequence and required tool assignment presents a large combinatorial ... 详细信息
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