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检索条件"机构=Computer Graphics and Technology"
2352 条 记 录,以下是2241-2250 订阅
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Interactive viewpoint control and three-dimensional operations  92
Interactive viewpoint control and three-dimensional operatio...
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Proceedings of the 1992 Symposium on Interactive 3D graphics
作者: McKenna, Michael Media Laboratory Computer Graphics and Animation Group Massachusetts Institute of Technology Cambridge 02139 MA United States
Techniques are discussed for creating a rendered view into a 3D scene, interactively based on the locations and orientations of the observer's head and the display surface. Stereoscopic head mounted displays (HMDs... 详细信息
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EXTRACTING CONTOURS BY PERCEPTUAL GROUPING
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IMAGE AND VISION COMPUTING 1992年 第2期10卷 77-88页
作者: KHAN, GN GILLIES, DF Computer Vision and Graphics Group Department of Computing Imperial College of Science Technology and Medicine 180 Queen's Gate London SW7 2BZ UK
A new contour extraction method is described in this paper. It is based on organization of the image data using perceptual grouping rules, and is therefore largely domain independent. The first step is to form an inte... 详细信息
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Geometric manipulation of tensor product surfaces  92
Geometric manipulation of tensor product surfaces
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Proceedings of the 1992 Symposium on Interactive 3D graphics
作者: Fowler, Barry Advanced Computer Graphics Centre Royal Melbourne Institute of Technology 723 Swanston Street Melbourne 3053 VIC Australia
Tensor product surfaces are now widely used in application areas such as industrial design and computer animation and thus the quest for more effective design methods continues. Although several methods exist for appl... 详细信息
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Three-dimensional garment design and animation. A new design tool for the garment industry
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computers in Industry 1992年 第2期19卷 185-200页
作者: Yang, Ying Magnenat Thalmann, Nadia Thalmann, Daniel MIRALab CUI Université de Genève 12 rue du Lac CH 1207 Genève Switzerland Computer Graphics Laboratory Swiss Federal Institute of Technology Lausanne Switzerland
Garment design is traditionally carried out in two dimensions, and some software has been developed and applied in the garment industry in the design of garment panels. In this paper, a new tool for the interactive de... 详细信息
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Pump it up: computer animation of a biomechanically based model of muscle using the finite element method  92
Pump it up: computer animation of a biomechanically based mo...
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Proceedings of the 19th annual conference on computer graphics and interactive techniques
作者: David T. Chen David Zeltzer Computer Graphics and Animation Group The Media Laboratory Massachusetts Institute of Technology Cambridge MA
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Human figure modeling for virtual environment applications
Human figure modeling for virtual environment applications
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IEEE International Workshop on Robot and Human Communication (ROMAN)
作者: D. Zeltzer Computer Graphics and Animation Group The Media Laboratory Massachusetts Institute of Technology Cambridge MA USA
Many applications would benefit from graphical simulation and emerging virtual environment (VE) technologies, and for many of these cases, the VE system must be able to display accurate models of human figures. The au... 详细信息
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Dressing animated synthetic actors with complex deformable clothes  92
Dressing animated synthetic actors with complex deformable c...
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Proceedings of the 19th annual conference on computer graphics and interactive techniques
作者: Michel Carignan Ying Yang Nadia Magnenat Thalmann Daniel Thalmann MIRALab HEC. University of Montreal Canada MIRALab University of Geneva Computer Graphics Lab. Swiss Federal Institute of Technology
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Real virtual environment applications - Now  3
Real virtual environment applications - Now
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3rd Conference on Visualization, VIS 1992
作者: Breen, Paul T. Grinstein, Georges G. Mizell, David W. Satava, Richard M. Smith, Bradford Stephens, Michael M. Zeltzer, David Department Head Applied Technology MITRE Corporation BedfordMA United States Continental C3 MITRE Corporation BedfordMA United States Institute for Visualization and Perception Research Computer Science Department University of Massachusetts Lowell LowellMA United States Computing Systems and Environments Boeing Computer Services SeattleWA United States General Surgery Silas B. Hays Army Hospital Fort OrdCA United States University of San Francisco BerkeleyCA United States System Engineering Division Computer Sciences Corporation VicksburgMS United States Computer Graphics and Animation Group Media Laboratory Massachusetts Institute of Technology CambridgeMA United States
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Visualization, simulation, and computing. New tools for learning, new paradigm for teaching
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computer Applications in Engineering Education 1992年 第1期1卷 65-65页
作者: Cole, R. Brune, C. Physics Department Learning Skills Center University of California Davis California 95616 Rodney W. Cole:is an Adjunct Lecturer for the Physics Department at the University of California Davis and a Senior Learning Skills Counselor for the Learning Skills Center. He received his PhD from the University of Wyoming in 1978 and his BS from the University of Illinois in 1973. His research is in teaching physics methodology and computer animation of time domain solutions in electromagnetism. He has been involved with CAEME computer software development. He is a recipient of the UC Davis Instructional Technology Award and has participated in the Summer Computer Graphics Project at Lawrence Livermore National Laboratory. Curtis M. Brune:is a senior majoring in Physics at the University of California Davis. He is a member of Phi Beta Kappa Phi Kappa Phi and Pi Mu Epsilon a national honorary mathematical society. Recently he has participated in the Instructional Technology Symposium at UC Davis. (Photo not available at this time.)
In this article we explore the role computing can play in an electromagnetics class. Our aim is not to provide answers, but to open a discussion on several topics related to the use of the computer as a learning aid. ...
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Rendering hair using pixel blending and shadow buffers
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The Journal of Visualization and computer Animation 1991年 第3期2卷 92-97页
作者: Leblanc, André M. Turner, Russell Thalmann, Daniel Computer Graphics Laboratory Swiss Federal Institute of Technology Lausanne CH-1015 Switzerland
A technique is described for adding natural‐looking hair to standard rendering algorithms. Using an explicit hair model, in which each individual hair is represented by a three‐dimensional curve, the technique uses ... 详细信息
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