In this work, we propose a novel approach to prioritize the depth map computation of multi-view stereo (MVS) to obtain compact 3D point clouds of high quality and completeness at low computational cost. Our prioritiza...
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Quality assessment of different Magnetic Resonance Fingerprinting (MRF) sequences and their corresponding dictionaries remains an unsolved problem. In this work we present a method in which we approach analysis of MRF...
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We describe how to approximate the Riemann curvature tensor as well as sectional curvatures on possibly infinite-dimensional shape spaces that can be thought of as Riemannian manifolds. To this end, we extend the vari...
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In contrast to the fields of computer vision and photogrammetry, multiple view geometry has not been extensively exploited in the remote sensing domain so far. Therefore, an empirical study is conducted based on multi...
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In contrast to the fields of computer vision and photogrammetry, multiple view geometry has not been extensively exploited in the remote sensing domain so far. Therefore, an empirical study is conducted based on multi view Pleiades data that depicts a scene from multiple orbits and multiple incidence angles. First, an accuracy analysis of the 2D and 3D geo-location performance is elaborated showing that ground control points can be modelled with a root mean square residual error below 30 cm in East, North, and height. Second, digital surface models are reconstructed from all possible stereo pairs and are additionally fused in the multiple view geometry sense. It is shown that employing more data increases the accuracy of the digital surface model while reducing the amount of the non-reconstructed regions.
Human factor is the most common reason for aircraft accident. Therefore, an improvement of pilot–aircraft interaction by vibrotactile feedback is a way of increasing the safety of flight. This study focuses on the ab...
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The labeled data required to learn pose estimation for articulated objects is difficult to provide in the desired quantity, realism, density, and accuracy. To address this issue, we develop a method to learn represent...
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Data labeling for learning 3D hand pose estimation models is a huge effort. Readily available, accurately labeled synthetic data has the potential to reduce the effort. However, to successfully exploit synthetic data,...
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Common approaches for vehicle localization pro-pose to match LiDAR data or 2D features from cameras to a prior 3D LiDAR map. Yet, these methods require both heavy computational power often provided by GPU, and a first...
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ISBN:
(纸本)9781538670255
Common approaches for vehicle localization pro-pose to match LiDAR data or 2D features from cameras to a prior 3D LiDAR map. Yet, these methods require both heavy computational power often provided by GPU, and a first rough localization estimate via GNSS to be performed online. Moreover, storing and accessing 3D dense LiDAR maps can be challenging in case of city-wide *** this paper, we address the problem of camera global relocalization in a prior 3D line-feature map from a single image, in a GNSS denied context and with no prior pose estimation. We propose a dual contribution.(1) We introduce a novel pose estimation method from lines, (i.e. Perspective-n-Line or PnL), with a known vertical direction. Our method benefits a Gauss-Newton optimization scheme to compensate the sensor-induced vertical direction errors, and refine the overall pose. Our algorithm requires at least 3 lines to output a pose (P3L) and requires no reformulation to operate with a higher number of lines.(2) We propose a RANSAC (RANdom SAmple Consensus) 2D-3D line matching and outliers removal algorithm requiring solely one 2D-3D line pair to operate, i.e. RANSAC1. Our method reduces the number of iteration required to match features and can be easily modified to exhaustively test all feature *** evaluate the robustness of our algorithms with a synthetic data, and on a challenging sub-sequence of the KITTI dataset.
Deep Neural Networks have been shown to be beneficial for a variety of tasks, in particular allowing for end-to-end learning and reducing the requirement for manual design decisions. However, still many parameters hav...
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When considering simulation-based verification of processors, the current trend is to generate stimuli using pseudorandom generators (PRGs), apply them to the processor inputs and monitor the achieved coverage of its ...
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