When creating immersive interactive virtual worlds, it is important to not only provide plausible visuals, but also to allow the user to interact with the virtual scene in a natural way. While rigid-body physics simul...
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When creating immersive interactive virtual worlds, it is important to not only provide plausible visuals, but also to allow the user to interact with the virtual scene in a natural way. While rigid-body physics simulations are widely used to provide basic interaction, realistic soft-body deformations of virtual objects are challenging and therefore typically not *** present a client-server architecture for interactive physics-based deformation, which makes it possible to add physically accurate response to interaction to any virtual environment. The architecture is highly flexible, can be used from any web enabled client, and facilitates synchronization of computed deformations across multiple users and devices.
Procedurally-generated virtual urban worlds typically miss plausible signaling objects on the road network, unless they were manually inserted. We present a solution to the problem of procedurally populating a given u...
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Studies have shown that Twitter can be used for health surveillance, and personal experience tweets (PETs) are an important source of information for health surveillance. To mine Twitter data requires a relatively bal...
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In this paper we present a novel method to increase the spatial resolution of depth images. We combine a deep fully convolutional network with a non-local variational method in a deep primal-dual network. The joint ne...
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In order to explore the icon controlled digital interface for brain-computer interaction, we use Event-Related Potential technology, first of all, collect the icons from various digital interfaces, use the image proce...
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Epilepsy is the most common neurological disorder and an accurate forecast of seizures would help to overcome the patient's uncertainty and helplessness. In this contribution, we present and discuss a novel method...
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An empirical study was conducted to examine whether the redesigned version of an online interactive visual analytics platform has a positive effect on perceived usability. 8 participants took part in the experiment, c...
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In this paper, we present a learning based approach to depth fusion, i.e., dense 3D reconstruction from multiple depth images. The most common approach to depth fusion is based on averaging truncated signed distance f...
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The REU Site: Research Experience for Undergraduates in Collaborative Data Visualization Applications (VisREU) is a multi-year, interdisciplinary program that provides research experiences for undergraduates with an i...
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We introduce a continuous global optimization method to the field of surface reconstruction from discrete noisy cloud of points with weak information on orientation. The proposed method uses an energy functional combi...
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