Gathering the information pertaining to health evidence occurring on particular days can help understand the progression of a disease over time, and such evidence as symptoms was widely shared by the social media user...
详细信息
The paper presents the results of the study of the process of porous materials impregnation from the point of view of percolation theory. Diffusion front, diffusion front shell, percolation cluster are determined usin...
详细信息
Point cloud registration aligns 3D point clouds using spatial transformations. It is an important task in computer vision, with applications in areas such as augmented reality (AR) and medical imaging. This work explo...
详细信息
The use of polarization while trying to keep the digital color reproduction accuracy at its finest is very challenging due to how polarization is interacting and affecting the light spectrum itself and due to the qual...
详细信息
State-of-the-art Multiple Object Tracking (MOT) approaches have shown remarkable performance when trained and evaluated on current benchmarks. However, these benchmarks primarily consist of clear weather scenarios, ov...
详细信息
Learning motor skills is essential to many different aspects of life, from big movements needed for sports to small and simple movements used in the rehabilitation of stroke patients. In recent years, sonification, i....
详细信息
ISBN:
(数字)9798350350678
ISBN:
(纸本)9798350350685
Learning motor skills is essential to many different aspects of life, from big movements needed for sports to small and simple movements used in the rehabilitation of stroke patients. In recent years, sonification, i.e. using sounds as feedback for actions, has been researched as a promising technique for studying motor behavior. In particular, we explore how to use sonification to make the process of learning motor skills accessible and engaging. We posit that an interactive and gamified environment can increase the engagement in that process. Moreover, an enjoyable setting is more likely to stimulate repetition, an indispensable feature of any learning endeavor. We, therefore, designed and developed Pizzicato, a rhythm-based serious game that leads players to move their arms and hands to actively play music. The game uses a common webcam to track your hand movements: pinching one finger to the thumb at the right position and moment will play musical notes that pleasantly add up to a full musical track. Our player tests have shown that players find Pizzicato accessible and engaging, and report that playing the game gives them a strong sense of agency. Pizzicato was developed in collaboration with neuropsychology colleagues, who are now starting to use it as a flexible tool for motor behavior research, both for diagnostic and rehabilitation purposes.
Stereo estimation has made many advancements in recent years with the introduction of deep-learning. However the traditional supervised approach to deep-learning requires the creation of accurate and plentiful ground-...
详细信息
Estimation of importance for considered features is an important issue for any knowledge exploration process and it can be executed by a variety of approaches. In the research reported in this study, the primary aim w...
详细信息
Virtual reality (VR) is a simulated experience in a three-dimensional (3D) computer-simulated world. The experience could be similar to real life or completely different. Despite the fact that VR has been cited as a f...
详细信息
Due to growing concerns for the disproportionate dangers, artificial intelligence (AI) advances pose to marginalized groups, proposals for procedural solutions to ethics in AI abound. It is time to consider that some ...
详细信息
暂无评论