We present a visualization system for the analysis of multi-modal segmentation data of brain tumors. Our system is designed to allow researchers and doctors a further investigation of segmented tumor data beyond a qua...
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作者:
Thürmer, GritComputer Graphics
Visualization Man-Machine Communication Group Bauhaus-University Weimar Weimar99421 Germany
A new definition of closed curves in n-dimensional discrete space is proposed. This definition can be viewed as a generalization of closed quasi curves and is intended to overcome the limitations of known definitions ...
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We present a hybrid GPU rendering pipeline for high-resolution textured terrain fields that reduces polygon throughput limitations on the GPU. This pipeline uses rasterization and ray-casting in every frame simultaneo...
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In this paper we present an occlusion culling method that uses hardware-based depth queries on oriented bounding boxes to cull unseen geometric primitives efficiently. An out-of-core design enables this method to inte...
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In this paper we present an occlusion culling method that uses hardware-based depth queries on oriented bounding boxes to cull unseen geometric primitives efficiently. An out-of-core design enables this method to interactively display data sets that are too large to fit into main memory. During a preprocessing phase, a spatial subdivision (such as an octree or BSP tree) of a given data set is constructed where, for each node, an oriented bounding box containing mesh primitives is computed using principal component analysis (PCA). At runtime, the tree indicated by the spatial subdivision is traversed in front-to-back order, and only nodes that are determined to be visible, based on a hardware accelerated depth query, are rendered.
In vector field visualization, integral lines like stream, path, or streak lines are often used to examine the behavior of steady and unsteady flows. In 3D, however, visualizing integral lines is problematic since the...
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In this paper we report on a new system to enhance a 3D block model of a real city with terrestrial measured data of the facades. The terrestrial data consists of photographs taken by a hand-held digital consumer came...
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Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level correction and revision. In contrast, ...
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ISBN:
(纸本)1595933646
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level correction and revision. In contrast, most 3D computer modeling systems are good at generating arbitrary views of precise 3D models and support high-level editing and revision. The SKETCH application described in this paper attempts to combine the advantages of each in order to create an environment for rapidly conceptualizing and editing approximate 3D scenes. To achieve this, SKETCH uses simple non-photorealistic rendering and a purely gestural interface based on simplified line drawings of primitives that allows all operations to be specified within the 3D world.
We present NoiseVis3D a framework for the interactive three dimensional visualization of traffic noise. The framework allows the visualization of noise maps in new ways including multilayer 2D maps, volume rendering o...
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The augmentation of objects by textual annotations provides a powerful means for visual data exploration. Especially in interactive scenarios, where the view on the objects and, thus, the preferred placement of annota...
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