We describe a method for computing an implicit function that represents a surface by its zero level set, given a set of points scattered over the surface and associated with surface normal vectors. This implicit funct...
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In this paper we present a novel LOD based rendering approach that integrates geometry based and image based LOD mechanisms in one system. We assume that every LOD object in the scene is represented by a textured poly...
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In this paper we present a novel LOD based rendering approach that integrates geometry based and image based LOD mechanisms in one system. We assume that every LOD object in the scene is represented by a textured polygonal mesh. In a preprocess we generate a continuous multiresolution model for all LOD objects. During runtime we first check for every LOD object if an appropriate cached approximation generated for former frames is available. If not, we extract a new suitable approximation out of the objects continuous multiresolution model depending on view-dependent criteria. After that, we replace this adaptive geometry-based approximation by an image-based impostor if this is reasonable and efficient. The selected approximations of LOD objects are used for rendering the next frame
Among various ancient cultures it was common practice to adorn pottery artifacts with lavish surface decoration. While the applied painting styles, color schemes and displayed mythological content may vary greatly, th...
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The use of computer-aided methods for the design of parts that must meet functional or stability requirements typically consists of an iterative cycle of design, physical simulation and testing or analysis, followed b...
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Large displays are helpful tools for knowledge discovery applications. The increased screen real estate allows for more data to be shown at once. In some cases using virtual reality visualizations helps in creating mo...
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In this paper we give a survey on topology- and feature-based flow visualization methods. After an introduction into the respective methodologies and a basic classification of techniques, we will focus on practical as...
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Graphical processing units (GPUs) have gained popularity in recent years due to their efficiency in running massively parallel applications. Recent developments have also adapted ray-tracing algorithms to the GPU, whe...
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For most first-person video games it is important that players have a high level of feeling presence in the displayed game environment. Virtual reality (VR) technologies have enormous potential to enhance gameplay sin...
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The ever growing size of data sets resulting from industrial and scientific simulations and measurements have created an enormous need for analysis tools allowing interactive visualization. A promising hierarchical ap...
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