咨询与建议

限定检索结果

文献类型

  • 306 篇 会议
  • 68 篇 期刊文献
  • 3 册 图书

馆藏范围

  • 377 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 253 篇 工学
    • 207 篇 计算机科学与技术...
    • 192 篇 软件工程
    • 36 篇 光学工程
    • 32 篇 生物医学工程(可授...
    • 31 篇 电子科学与技术(可...
    • 28 篇 机械工程
    • 26 篇 生物工程
    • 20 篇 电气工程
    • 20 篇 控制科学与工程
    • 18 篇 信息与通信工程
    • 17 篇 土木工程
    • 16 篇 力学(可授工学、理...
    • 13 篇 建筑学
    • 10 篇 化学工程与技术
    • 9 篇 材料科学与工程(可...
    • 7 篇 仪器科学与技术
    • 6 篇 测绘科学与技术
  • 153 篇 理学
    • 78 篇 数学
    • 56 篇 物理学
    • 32 篇 生物学
    • 14 篇 化学
    • 14 篇 统计学(可授理学、...
    • 5 篇 地质学
  • 35 篇 管理学
    • 19 篇 图书情报与档案管...
    • 17 篇 管理科学与工程(可...
    • 7 篇 工商管理
  • 15 篇 医学
    • 13 篇 临床医学
    • 11 篇 基础医学(可授医学...
    • 8 篇 药学(可授医学、理...
  • 7 篇 法学
    • 7 篇 社会学
  • 4 篇 农学
  • 3 篇 经济学
  • 3 篇 艺术学
  • 1 篇 教育学
  • 1 篇 历史学

主题

  • 51 篇 visualization
  • 33 篇 virtual reality
  • 28 篇 computer graphic...
  • 26 篇 data visualizati...
  • 18 篇 rendering (compu...
  • 14 篇 shape
  • 13 篇 geometry
  • 12 篇 semantics
  • 10 篇 image reconstruc...
  • 9 篇 hardware
  • 9 篇 solid modeling
  • 9 篇 user interfaces
  • 8 篇 computer science
  • 8 篇 cameras
  • 8 篇 computational mo...
  • 8 篇 augmented realit...
  • 7 篇 three-dimensiona...
  • 7 篇 animation
  • 7 篇 layout
  • 6 篇 image segmentati...

机构

  • 18 篇 computer graphic...
  • 17 篇 graz university ...
  • 6 篇 institute of com...
  • 5 篇 visualization an...
  • 5 篇 computer graphic...
  • 5 篇 fraunhofer igd
  • 4 篇 computer graphic...
  • 4 篇 institute of com...
  • 4 篇 brown university...
  • 4 篇 visualization an...
  • 4 篇 university of gr...
  • 4 篇 institute of com...
  • 4 篇 computer graphic...
  • 4 篇 institute for co...
  • 4 篇 school of comput...
  • 4 篇 computer graphic...
  • 4 篇 psychology depar...
  • 4 篇 computer graphic...
  • 3 篇 visualization an...
  • 3 篇 institute for co...

作者

  • 30 篇 westermann rüdig...
  • 12 篇 schreck tobias
  • 12 篇 hinrichs klaus
  • 10 篇 steinicke frank
  • 9 篇 fellner d.w.
  • 9 篇 fellner dieter w...
  • 8 篇 bruder gerd
  • 8 篇 klaus hinrichs
  • 7 篇 frank steinicke
  • 6 篇 krüger jens
  • 6 篇 preiner reinhold
  • 6 篇 rafael bidarra
  • 6 篇 gumhold stefan
  • 6 篇 gerd bruder
  • 5 篇 dick christian
  • 5 篇 sven havemann
  • 5 篇 hamann bernd
  • 5 篇 wu jun
  • 5 篇 strothoff sven
  • 5 篇 hagen hans

语言

  • 368 篇 英文
  • 5 篇 其他
  • 4 篇 俄文
检索条件"机构=Computer Graphics and Visualization"
377 条 记 录,以下是11-20 订阅
排序:
Stabilization and visual analysis of video-recorded sailing sessions
收藏 引用
Visual Computing for Industry,Biomedicine,and Art 2021年 第1期4卷 258-267页
作者: Gijs M.W.Reichert Marcos Pieras Ricardo Marroquim Anna Vilanova Computer Graphics and Visualization Technical University DelftDelft 2628CDThe Netherlands Visualization Group Technical University EindhovenEindhovenAZ 5612The Netherlands
One common way to aid coaching and seek to improve athletes’performance is by recording training sessions for posterior *** the case of sailing,coaches record videos from another boat,but usually rely on handheld dev... 详细信息
来源: 评论
On-Tube Attribute visualization for Multivariate Trajectory Data
收藏 引用
IEEE Transactions on visualization and computer graphics 2023年 第1期29卷 1288-1298页
作者: Russig, Benjamin Grab, David Dachselt, Raimund Gumhold, Stefan Department of Computer Graphics and Visualization TU Dresden Germany TU Dresden Interactive Media Lab Germany
Stylized tubes are an established visualization primitive for line data as encountered in many scientific fields, ranging from characteristic lines in flow fields, fiber tracks reconstructed from diffusion tensor imag... 详细信息
来源: 评论
Modeling surfaces of arbitrary topology using manifolds  95
Modeling surfaces of arbitrary topology using manifolds
收藏 引用
Proceedings of the 22nd Annual ACM Conference on computer graphics and Interactive Techniques
作者: Grimm, Cindy M. Hughes, John F. The Science and Technology Center for Computer Graphics and Scientific Visualization
We describe an extension of B-splines to surfaces of arbitrary topology, including arbitrary boundaries. The technique inherits many of the properties of B-splines: local control, a compact representation, and guarant... 详细信息
来源: 评论
VR techniques for the investigation of molecule data
收藏 引用
computerS & graphics 1996年 第2期20卷 207-217页
作者: Haase, H Strassner, J Dai, F Department of Visualization and Simulation Fraunhofer Institute for Computer Graphics (Fraunhofer IGD) Wilhelminenstr. 7 D-64283 Darmstadt Germany
This paper describes a system for investigating molecule data. By means of combined Virtual Environment and Scientific visualization techniques it allows for immersive exploration of individual molecules as well as fo... 详细信息
来源: 评论
miWFC - Designer Empowerment through mixed-initiative Wave Function Collapse  22
miWFC - Designer Empowerment through mixed-initiative Wave F...
收藏 引用
17th International Conference on the Foundations of Digital Games, FDG 2022
作者: Langendam, Thijmen Stefanus Leendert Bidarra, Rafael Computer Graphics and Visualization Delft University of Technology Netherlands
Wave Function Collapse (WFC) is a powerful generative algorithm, able to create locally-similar output based on a single example input. One of the inherent limitations of the original WFC is that it often requires use... 详细信息
来源: 评论
Rendering on Tiled Displays using Advanced Stream Caching
Rendering on Tiled Displays using Advanced Stream Caching
收藏 引用
13th Eurographics Symposium on Virtual Environments, EGVE 2007
作者: Lorenz, Mario Brunnett, Guido Heinz, Marcel Computer Graphics and Visualization Chemnitz University of Technology Germany
To render complex scenes on tiled displays efficiently modifications to the Chromium framework have been proposed that lead to significant lower processor and memory load on the client and a very effective utilization... 详细信息
来源: 评论
Linear algebra operators for GPU implementation of numerical algorithms  05
Linear algebra operators for GPU implementation of numerical...
收藏 引用
ACM SIGGRAPH 2005 International Conference on computer graphics and Interactive Techniques, SIGGRAPH 2005
作者: Krüger, Jens Westermann, Rüdiger Computer Graphics and Visualization Group Technical University Munich Germany
In this work, the emphasis is on the development of strategies to realize techniques of numerical computing on the graphics chip. In particular, the focus is on the acceleration of techniques for solving sets of algeb... 详细信息
来源: 评论
Designing procedurally generated levels
Designing procedurally generated levels
收藏 引用
9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013 Workshop
作者: Van Linden, Roland Der Lopes, Ricardo Bidarra, Rafael Computer Graphics and Visualization Group Delft University of Technology Netherlands
There is an increasing demand to improve the procedural generation of game levels. Our approach empowers game designers to author and control level generators, by expressing gameplay-related design constraints. Graph ... 详细信息
来源: 评论
DuoDecim: A structure for point scan compression and rendering
DuoDecim: A structure for point scan compression and renderi...
收藏 引用
Eurographics/IEEE VGTC Symposium on Point-Based graphics, 2005
作者: Krüger, Jens Schneider, Jens Westermann, Rüdiger Computer Graphics and Visualization Group Technical University Munich Germany
In this paper we present a compression scheme for large point scans including per-point normals. For the encoding of such scans we introduce a particular type of closest sphere packing grids, the hexagonal close packi... 详细信息
来源: 评论
A generic method for classification of player behavior
A generic method for classification of player behavior
收藏 引用
9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013 Workshop
作者: Etheredge, Marlon Lopes, Ricardo Bidarra, Rafael Computer Graphics and Visualization Group Delft University of Technology Netherlands
Player classification allows for considerable improvements on both game analytics and game adaptivity. With this paper we aim at reversing the ad-hoc tendency in player classification methods, by proposing an approach... 详细信息
来源: 评论