One common way to aid coaching and seek to improve athletes’performance is by recording training sessions for posterior *** the case of sailing,coaches record videos from another boat,but usually rely on handheld dev...
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One common way to aid coaching and seek to improve athletes’performance is by recording training sessions for posterior *** the case of sailing,coaches record videos from another boat,but usually rely on handheld devices,which may lead to issues with the footage and missing important *** the other hand,by autonomously recording the entire session with a fixed camera,the analysis becomes challenging owing to the length of the video and possible stabilization *** this work,we aim to facilitate the analysis of such full-session videos by automatically extracting maneuvers and providing a visualization framework to readily locate interesting ***,we address issues related to image ***,an evaluation of the framework points to the benefits of video stabilization in this scenario and an appropriate accuracy of the maneuver detection method.
Stylized tubes are an established visualization primitive for line data as encountered in many scientific fields, ranging from characteristic lines in flow fields, fiber tracks reconstructed from diffusion tensor imag...
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We describe an extension of B-splines to surfaces of arbitrary topology, including arbitrary boundaries. The technique inherits many of the properties of B-splines: local control, a compact representation, and guarant...
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ISBN:
(纸本)9780897917018
We describe an extension of B-splines to surfaces of arbitrary topology, including arbitrary boundaries. The technique inherits many of the properties of B-splines: local control, a compact representation, and guaranteed continuity of arbitrary degree. The surface is specified using a polyhedral control mesh instead of a rectangular one;the resulting surface approximates the polyhedral mesh much as a B-spline approximates its rectangular control mesh. Like a B-spline, the surface is a single, continuous object. This is achieved by modeling the domain of the surface with a manifold whose topology matches that of the polyhedral mesh, then embedding this domain into 3-space using a basis-function/control-point formulation. We provide a constructive approach to building a manifold.
This paper describes a system for investigating molecule data. By means of combined Virtual Environment and Scientific visualization techniques it allows for immersive exploration of individual molecules as well as fo...
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This paper describes a system for investigating molecule data. By means of combined Virtual Environment and Scientific visualization techniques it allows for immersive exploration of individual molecules as well as for investigation of docking behaviour between two molecules. Special emphasis is put on good interaction (simultaneous operation of two input devices with 6 degrees of freedom each, virtual menus), on fast rendering of large molecules in high quality (level of detail, fast rendering of spheres, utilization of multiple rendering pipelines, sorted triangle strips for transparent surfaces), and on other perceptual issues (e.g. judgement of position and size of molecules by shadows). The techniques which were realized for this system may also be used in other applications like assembly tasks, virtual material testing, etc. (C) 1996 Elsevier Science Ltd
Wave Function Collapse (WFC) is a powerful generative algorithm, able to create locally-similar output based on a single example input. One of the inherent limitations of the original WFC is that it often requires use...
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To render complex scenes on tiled displays efficiently modifications to the Chromium framework have been proposed that lead to significant lower processor and memory load on the client and a very effective utilization...
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In this work, the emphasis is on the development of strategies to realize techniques of numerical computing on the graphics chip. In particular, the focus is on the acceleration of techniques for solving sets of algeb...
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There is an increasing demand to improve the procedural generation of game levels. Our approach empowers game designers to author and control level generators, by expressing gameplay-related design constraints. Graph ...
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In this paper we present a compression scheme for large point scans including per-point normals. For the encoding of such scans we introduce a particular type of closest sphere packing grids, the hexagonal close packi...
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Player classification allows for considerable improvements on both game analytics and game adaptivity. With this paper we aim at reversing the ad-hoc tendency in player classification methods, by proposing an approach...
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