Current game worlds often fall short in providing consistency between the visual representation of the world and the way it feels, behaves, and reacts. This problem partly originates from the goal-oriented and cost-ef...
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ISBN:
(纸本)9781450314473
Current game worlds often fall short in providing consistency between the visual representation of the world and the way it feels, behaves, and reacts. This problem partly originates from the goal-oriented and cost-effective nature of the game development process, which mostly favors ad hoc solutions for one particular game, rather than investing in concepts like reusability and emergent gameplay. In broader terms, we observe that game worlds miss semantics, and we argue that its deployment has the potential to bring about the consistency missing in their content. Therefore, we present a novel approach aimed at enriching virtual entities in game worlds with information about their roles, how they relate to others, and how they can affect and interact with players, NPCs, and with each other. We discuss several requirements to achieve these goals, and introduce a semantic model to represent game worlds. In order to support and validate this model, we have developed Entika, a framework to facilitate the deployment of semantics during game development, as well as its maintenance during run-time. Furthermore, we briefly discuss several applications that demonstrate the power of this semantic model for game worlds. After careful evaluation of our semantic game world model and framework, we conclude that a semantically rich world representation can substantially assist designers in creating much more consistent game worlds.
Modern 3D+T video microscopy techniques enable biologists to acquire data of living organisms with unprecedented resolution in time and space. These datasets contain a wealth of biologically relevant and quantifiable ...
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Modern 3D+T video microscopy techniques enable biologists to acquire data of living organisms with unprecedented resolution in time and space. These datasets contain a wealth of biologically relevant and quantifiable information, e.g. the movements of all individual cells in a complex organism. However, extraction, validation, and analysis of this information are both challenging and time-consuming. In this paper, we present a computational technique that classifies and validates similar patterns of cell movements and cell divisions in organisms that consist of up to thousands of cells. Our algorithm determines tracking paths of traced cells that exhibit similar features and shape structures. These similarity values are assigned to our cluster algorithm that clusters paths into groups of coherent behavior. The data can be interactively explored in 2D projections and a 3D cell movement representation. For the first time, this visualization allows biologists to exhaustively assess similarities and differences in division patterns and cell migration on the scale of an entire organism. For validation, we applied our method on a synthetic dataset and two real datasets including zebrafish periods from blastula stage to early epiboly and growing zebrafish tail. We show that our method succeeds in detecting similarities based on shape and cell-movement based features.
We present an exploratory data analysis approach for finite element (FE) simulations to interactively inspect measured deviations in sheet metals arising in automotive applications. Exterior car body parts consist of ...
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We describe a method for computing an implicit function that represents a surface by its zero level set,given a set of points scattered over the surface and associated with surface normal *** implicit function is defi...
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We describe a method for computing an implicit function that represents a surface by its zero level set,given a set of points scattered over the surface and associated with surface normal *** implicit function is defined as a linear combination of compactly supported radial basis *** method is suitable for testing whether a given point is interior or exterior to the surface,previously only associated with globally supported or globally regularized radial basis *** use a two-level interpolation *** the coarse scale interpolation,we set basis function centers by a grid that covers the enlarged bounding box of the given point set and compute their signed distances to the underlying surface using local quadratic approximations of the nearest surface *** a fitting to the residual errors on the surface points and additional off-surface points is performed with fine scale basis *** final function is the sum of the two intermediate functions and is a good approximation of the signed distance field to the surface in the bounding *** of surface reconstruction and set operations between shapes are provided.
Fast and reliable methods for predicting and monitoring in-vivo bone strength are of great importance for hip joint replacement. To avoid adaptive remodeling with cortical thinning and increased porosity of the bone d...
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The current state of the art in visualization research places a strong emphasis on different techniques to derive insight from disparate types of data. However, little work has investigated the visualization process i...
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The current state of the art in visualization research places a strong emphasis on different techniques to derive insight from disparate types of data. However, little work has investigated the visualization process itself. The information content of the visualization process-the results, history, and relationships between those results-is addressed by this work. A characterization of the visualization process is discussed, leading to a general model of the visualization exploration process. The model, based upon a new parameter derivation calculus, can be used for automated reporting, analysis, or visualized directly. An XML-based language for expressing visualization sessions using the model is also described. These sessions can then be shared and reused by collaborators. The model, along with the XML representation, provides an effective means to utilize the information within the visualization process to further data exploration.
We discuss techniques for the visualization of medical volume data dedicated for their clinical use. We describe the need for rapid dynamic interaction facilities with such visualizations and discuss emphasis techniqu...
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When creating immersive interactive virtual worlds, it is important to not only provide plausible visuals, but also to allow the user to interact with the virtual scene in a natural way. While rigid-body physics simul...
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When creating immersive interactive virtual worlds, it is important to not only provide plausible visuals, but also to allow the user to interact with the virtual scene in a natural way. While rigid-body physics simulations are widely used to provide basic interaction, realistic soft-body deformations of virtual objects are challenging and therefore typically not *** present a client-server architecture for interactive physics-based deformation, which makes it possible to add physically accurate response to interaction to any virtual environment. The architecture is highly flexible, can be used from any web enabled client, and facilitates synchronization of computed deformations across multiple users and devices.
Animations of horses are commonly used for entertainment purposes. A realistic animated model must move with a gait appropriate to its velocity. We present a kinematic animation system in which a horse model moves usi...
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