The European Cultural Heritage Strategy for the 21st century has led to an increased demand for fast, efficient and faithful 3D digitization technologies for cultural heritage artefacts. Yet, unlike the digital acquis...
We propose a new approach for analyzing the central tendency (centrality) of an ensemble of shapes in 2D or 3D space. Our approach provides means to determine the most central shape from a given set of shapes, to quan...
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Multigrid finite-element solvers using the corotational formulation of finite elements provide an attractive means for the simulation of deformable bodies exhibiting linear elastic response. The separation of rigid bo...
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Previous terrain rendering approaches have addressed the aspect of data compression and fast decoding for rendering, but applications where the terrain is repeatedly modified and needs to be buffered on disk have not ...
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Residual stress is the stress which remains in a deformable body in the absence of external forces. Due to the release of residual stress after cutting, soft tissues will shrink and the wound will open. Thus, to reali...
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The extraction of a jet-stream core line in a wind field results in many disconnected line segments of arbitrary topology. In an ensemble of wind fields, these structures show high variation, coincide only partly, and...
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Vessel segmentation is an important prerequisite for many medical applications. While automatic vessel segmentation is an active field of research, interaction and visualization techniques for semi-automatic solutions...
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Simulation techniques for deformable bodies are of major relevance for a broad range of medical applications. In recent decades, a lot of work has been performed to improve simulation methods, allowing interactivity o...
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AR-Campus is an augmented reality application, designed as a guide through university campus. it offers a 3-D map of the campus area, shows routes to various buildings and offices, and recognizes name tags of universi...
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We present a system for real-time animation of large particle sets using GPU computation and memory objects in OpenGL. Our system implements a versatile particle engine, including inter-particle collisions and visibil...
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