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检索条件"机构=Computer Human Interaction Lab in Learning and Instruction"
39 条 记 录,以下是11-20 订阅
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Questioning Wizard of Oz: Effects of Revealing the Wizard behind the Robot
Questioning Wizard of Oz: Effects of Revealing the Wizard be...
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IEEE International Workshop on Robot and human Communication (ROMAN)
作者: Jauwairia Nasir Pierre Oppliger Barbara Bruno Pierre Dillenbourg Computer-Human Interaction in Learning and Instruction (CHILI) Lab Swiss Federal Institute of Technology in Lausanne (EPFL) Switzerland
Wizard of Oz, a very commonly employed technique in human-robot interaction, faces the criticism of being deceptive as the humans interacting with the robot are told, if at all, only at the end of their interaction th... 详细信息
来源: 评论
Escape the Fake: Development and evaluation of an augmented reality escape room game for fighting fake news  21
Escape the Fake: Development and evaluation of an augmented ...
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8th ACM SIGCHI Annual Symposium on computer-human interaction in Play, CHI PLAY 2021
作者: Paraschivoiu, Irina Buchner, Josef Praxmarer, Robert Layer-Wagner, Thomas Center for Human-Computer Interaction University of Salzburg and Polycular Austria University of Duisburg-Essen Faculty of Educational Sciences Learning Lab Germany Polycular Austria
Today's digital natives easily master new devices, but there is a greater need to provide them with a strong foundation of attitudes, skills and values to interpret the world around them. Moreover, in the context ... 详细信息
来源: 评论
PYROBOTS, a toolset for robot executive control
PYROBOTS, a toolset for robot executive control
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IEEE/RSJ International Conference on Intelligent Robots and Systems
作者: S. Lemaignan A. Hosseini P. Dillenbourg Computer-Human Interaction in Learning and Instruction Ecole Poly technique Federale de Lausanne(EPFL) Lausanne Switzerland
Presented is PYROBOTS, a new open-source software toolkit for the executive control of complex robotic systems. Borrowing ideas from previous tools like URBI [1], it proposes a lightweight Python framework to develop ... 详细信息
来源: 评论
Shifting from "high fidelity" to "low fidelity" algorithm visualization technology
Shifting from "high fidelity" to "low fidelity" algorithm vi...
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Conference on human Factors in Computing Systems, CHI EA 2000
作者: Hundhausen, Christopher Douglas, Sarah Information and Computer Sciences Department Laboratory for Interactive Learning Technologies University of Hawari Honolulu HI 96822 United States Computer and Information Science Department Human-Computer Interaction Lab University of Oregon Eugene OR United States
Traditional algorithm visualization software supports the creation of "high fidelity" visualizations, which depict the target algorithm for arbitrary input, and have the polished look of textbook figures. Dr... 详细信息
来源: 评论
Kids in fairytales: Experiential and interactive storytelling in children's libraries  33
Kids in fairytales: Experiential and interactive storytellin...
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33rd Annual CHI Conference on human Factors in Computing Systems, CHI EA 2015
作者: Kang, Seokbin Lee, Youngwoon Lee, Suwoong Human-Computer Interaction Lab University of Maryland College Park College ParkMD20740 United States Knowledge E-learning Lab Electronics and Telecommunications Research Institute Daejeon Korea Republic of
Mixed Reality (MR) has the potential to improve the quality of users' experience by immersing users in the virtual world, but the limitations of computer vision and 3D graphics techniques have made it difficult to... 详细信息
来源: 评论
Augmented Robotics for Learners: A Case Study on Optics
Augmented Robotics for Learners: A Case Study on Optics
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IEEE International Workshop on Robot and human Communication (ROMAN)
作者: Wafa Johal Olguta Robu Amaury Dame Stephane Magnenat Francesco Mondada Biorobotics Laboratory (BioRob) Computer-Human Interaction in Learning and Instruction (CHILI) Laboratory Game Technology Center ETH Zurich
In recent years, robots have been surfing on a trendy wave as standard devices for teaching programming. The tangibility of robotics platforms allows for collaborative and interactive learning. Moreover, with these ro...
来源: 评论
How a Social Robot’s Vocalization Affects Children’s Speech, learning, and interaction
How a Social Robot’s Vocalization Affects Children’s Speec...
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IEEE International Workshop on Robot and human Communication (ROMAN)
作者: Lauren L. Wright Aditi Kothiyal Kai O. Arras Barbara Bruno Computer-Human Interaction in Learning and Instruction (CHILI) Lab Swiss Federal Institute of Technology in Lausanne (EPFL) Switzerland Bosch Corporate Research Stuttgart
A wider incorporation of robots into classrooms is hampered by current technological limitations on full autonomy in social robots. Automated speech recognition, for example, a key enabler for vocal communication, is ... 详细信息
来源: 评论
Design of Dynamic Tangible Workspaces for Games: Application on Robot-Assisted Upper Limb Rehabilitation
Design of Dynamic Tangible Workspaces for Games: Application...
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IEEE International Workshop on Robot and human Communication (ROMAN)
作者: Arzu Guneysu Ozgur Barbara Bruno Victor Taburet Ayberk Özgür Pierre Dillenbourg Computer Human Interaction in Learning and Instruction Laboratory (CHILI) MOBOTS Swiss Federal Institute of Technology (EPFL) Lausanne Switzerland
A key element for the success of any game is its ability to produce a different experience at each round, thus keeping the player engagement high. This is particularly important for those games that also have a seriou...
来源: 评论
Real-time high-accuracy 2D localization with structured patterns
Real-time high-accuracy 2D localization with structured patt...
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IEEE International Conference on Robotics and Automation (ICRA)
作者: Lukas Hostettler Ayberk Özgür Séverin Lemaignan Pierre Dillenbourg Francesco Mondada EPFL Computer-Human Interaction in Learning and Instruction Laboratory Lausanne Switzerland EPFL Robotic Systems Laboratory Lausanne Switzerland
Building over algorithms previously developed for digital pens, this article introduces a novel 2D localization technique for mobile robots, based on simple printed patterns. This method combines high absolute accurac... 详细信息
来源: 评论
The role of commitment devices and self-shaping in persuasive technology
The role of commitment devices and self-shaping in persuasiv...
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作者: Moraveji, Neema Akasaka, Rio Pea, Roy Fogg, B.J. Learning Sciences and Tech. Design Stanford University United States Human-Computer Interaction Stanford University United States Persuasive Technology Lab. Stanford University United States
We examine the role of self-shaping and commitment devices in persuasive systems. Self-shaping refers to the practice of taking purposeful action in modifying one's environment in order to shape or influence one&#... 详细信息
来源: 评论