Doing development using Smart City approach has become a necessity. The complexity of the problems facing the government requires a smart solution. Implementation problems of smart city still found in Indonesia, until...
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There have been many studies conducted related to Smart City, IT Governance and Big Data. In this study aims to find out how the relationship between the three and how to form a framework to explain it. The methodolog...
There have been many studies conducted related to Smart City, IT Governance and Big Data. In this study aims to find out how the relationship between the three and how to form a framework to explain it. The methodology used is qualitative by looking for some literature on smart city framework, IT Governance framework, and a Big Data framework. From these results, an overall picture of the relationship between the three is concluded, where Big Data has a role in IT Governance. and also the relationship of IT Governance to the realization of Smart City. And the final results of this study produce a framework to explain the relationship between Smart City, IT Governance and Big Data.
The main objective of this research is to explore the success factors of implementation information technology (IT) in supply chain management. The method used is a literature review with meta-analysis approach, meta-...
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Gamification nowadays is being one of techniques that can increase motivation and encourage the involvement of users, particularly in education domain that requires teaching and learning activities to be more fun and ...
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Gamification nowadays is being one of techniques that can increase motivation and encourage the involvement of users, particularly in education domain that requires teaching and learning activities to be more fun and interesting. This paper surveys some analysis of gamification models. MDA framework is used to identify surveyed papers by breaking them down into three categories: mechanics, dynamics and aesthetics. Findings from the survey show there are many gamification models in education domain. However, there are some very representative gamification models could be used as a method to increase motivation, achievement and engagement in learning activities. By knowing the latest gamification models in education domain stated in this paper, it could help gamification practitioners to make new strategies in learning activities to increase students’ motivation, achievement and involvement. We also suggest some gamification strategies, which combine several mechanics in such a way to create dynamics that results in all types of aesthetics outputs.
Facial recognition as of biometric authentication used in the field of security, military, finance and daily use is become a trend or famous, because of its natural and not intrusive nature. Many methods for face reco...
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Foreground segmentation is one of moving object detection techniques of computer vision applications. To date, modern moving object detection methods require complex background modeling and thresholds tuning to confro...
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Information as a service (IAS) allows any applications to access all types of information thru using the application interface. A service based on everything or 'anything as a service' or 'everything as a ...
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An e-Commerce company has been using an Enterprise Resource Planning (ERP) system for several years, but is still constrained in its implementation, this is reflected in the number of issue/change request tickets subm...
An e-Commerce company has been using an Enterprise Resource Planning (ERP) system for several years, but is still constrained in its implementation, this is reflected in the number of issue/change request tickets submitted by users who have not been able to reach ideal conditions. To overcome this problem, we need an appropriate reference model, the ERP system user acceptance model in companies. The study conducted factors that influence the level of acceptance of SAP ERP users in the XYZ group to then determine a model that is able to explain practically the level of ERP system user acceptance, which in turn can produce concrete proposals to increase ERP system user acceptance. Research is quantitative descriptive using factor analysis and regression analysis methods. The research method uses a questionnaire with a total of 107 valid respondents coming from 8 company names under the XYZ group in 6 Southeast Asian countries. The conclusion of the study is that there are 24 indicators and 4 factors that influence user acceptance of the SAP ERP system. These four factors are the low contribution of the ERP system, the quality of ERP systems and data, the development of ERP systems, and also the low quality of ERP system supporters. It is hoped that by optimizing the value of the 4 factors, the XYZ group can increase user acceptance of the SAP ERP system so that the system can provide benefits expected by the company to be competitive advantage.
Backpropagation is one of the famous method for learning, Implementing Backpropagation techniques in games is part of AI in game. This paper aim to analyzed the best team composition in a Moba Game type in learning us...
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Utilization of Information Technology is increasingly high at this time requires the guarantee of any information processed by the system on a company. One of the benchmarks used is to measure the level of maturity of...
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