To develop a data entry application, one may use a general-purpose programming language, a domain-specific programming language for data entry, or end-user tools that offer no programming at all. The first two offer m...
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The purpose of writing this paper is to look at how factors of big data adoption affect the users of social media and brand popularity. The method used in the writing of this paper is by using path analysis and also b...
The purpose of writing this paper is to look at how factors of big data adoption affect the users of social media and brand popularity. The method used in the writing of this paper is by using path analysis and also by doing literature study to find reference material. The results of the analysis indicate that there is influence of big data adoption factors that affect the popularity of the brand. With this research, we get big data model that influence the brand popularity.
Grabb mobile application is a tool that is often used by people to travel. Each will travel then grabb will be ordered and pickup in front of the house and delivered to the destination location according to the addres...
Grabb mobile application is a tool that is often used by people to travel. Each will travel then grabb will be ordered and pickup in front of the house and delivered to the destination location according to the address written on the application. Much knowledge can be disseminated through this Grabb application. Among them Grabbb car when going to go using a car, grabbike, service and others. The method in this study uses the adoption of a knowledge management system life cycle (KMSLC). Where the stages used are consists of Analysis of Existing Infrastructure Evaluation, Knowledge Capture, Implement the KM system, Evaluation. The steps taken are system analysis, knowledge mapping in the application, the results of implementation and evaluation using usability with 10 respondents through the adoption of Software Usability Measurement Inventory (SUMI). The results of SUMI's Usability are effectiveness with a value of 90, efficiency 70 and satisfaction 70. By looking at these results, the mobile grabb application is included in the good category because the value of usabililty is above average. A post-publication change was made to this article on 20 Apr 2020 as the previously published article was a duplicate.
Rodent tuber is a potential plant which can be developed as an anticancer drug. The rodent tuber plant has a low anticancer compound which does not have an economic value to be utilized on an industrial scale, particu...
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In this study we used an architectural research method based on the Open Services Gateway Initiative and Mobile Agent Technology, which is a model for analyzing smart home business platforms for technology governance ...
In this study we used an architectural research method based on the Open Services Gateway Initiative and Mobile Agent Technology, which is a model for analyzing smart home business platforms for technology governance planning tasks that include the recommended decision flow process and as recommendations from established business models and expanded to include a series of additional parameters needed to produce a business platform so that it can analyze the business model offered by the developer and detailed analysis of proposed governance in the service sector. And finally this research produces a Framework that presents a technology governance model for updating strategic plans and governance models for technology and frameworks designed to meet the needs of the elderly population and as recommendations for smart home management that aim to measurably improve the welfare of people in Indonesia. The proposed model and strategy recognizes the diversity of the community with existing providers of household tools and developers to optimize resources to achieve the goals and objectives of elderly smart home residents
COVID-19 makes the community must carry out activities such as school, work, and worship at home. However, the long-running activities from home make people experience boredom which can lead to stress. On the other si...
COVID-19 makes the community must carry out activities such as school, work, and worship at home. However, the long-running activities from home make people experience boredom which can lead to stress. On the other side, the entertainment obtained by the public through smartphones by reading articles by their interests can reduce boredom. This paper proposed a rules-based decision support system to help the people to make choices of their activities from home while COVID-19 e rules-based approach for make an application decision support system. Ruled base used in application to selected process through characteristics following the interests of the community. This decision support system is implemented in mobile web applications. The system can display articles based on interests by questions or statements through the front end system. The results showed that most users of the application in a happy condition while working from home.
ASEAN Entrepreneurship Profiling is one of the initial efforts to bring together profiles among ASEAN countries and to find the most powerful determining factor for entrepreneurs in ASEAN, developed using the Neurores...
ASEAN Entrepreneurship Profiling is one of the initial efforts to bring together profiles among ASEAN countries and to find the most powerful determining factor for entrepreneurs in ASEAN, developed using the Neuroresearch and Waterfall Model research methods. This research aims to identify the design of ASEAN Entrepreneurship Profiling website design to collect data online by using Neuroresearch and Waterfall Model research methods. The result shows that this profiling is expected to be able to contribute to novice entrepreneurs to explore gaps, take advantage of opportunities, prepare for their capacity, and build their potential. It is also easier for business actors when visiting the website as it displays self-profiling and recommendations for themselves.
Breast cancer is one of the deadliest cancer for female nowadays. Despite of the rapid advancement in medical image analysis with the rise of deep learning, development of breast cancer detection system is limited due...
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Breast cancer is one of the deadliest cancer for female nowadays. Despite of the rapid advancement in medical image analysis with the rise of deep learning, development of breast cancer detection system is limited due to relatively small size of the publicly available mammogram dataset. In this paper, we discover an effective configuration for transfer learning from Chest X-Ray pre-trained Convolutional Neural Network to overcome the small-size mammogram dataset problem. We found that the best configuration achieve 90.38% validation accuracy for modified.
This paper aims to create a concept for the UI (User Interface) design for the NTWDR (Nusantara Traditional Wastra Digital Repository) with a touch of Indonesian local wisdom focusing on the implementation of Visual C...
This paper aims to create a concept for the UI (User Interface) design for the NTWDR (Nusantara Traditional Wastra Digital Repository) with a touch of Indonesian local wisdom focusing on the implementation of Visual Communication Design and the implementation of eight golden rules of UI web-based and mobile applications to the NTWDR (Nusantara Traditional Wastra Digital Repository). The research is essential as kick-off research to the UX (User Experience) research that will be conducted after the UI (User Interface) is done. The research adapted the Design Thinking method of IDEO and Stanford ***: Empathize, Interpretation, Ideation, Experimentation, and Test. It was designed with a simple sitemap that easy to follow and directly to the core of data. The uses of Nusantara colors and the interweaving of the intangible culture values of each NTW (Nusantara Traditional Wastra) are visual concepts behind each page of the NTWDR UI (Nusantara Traditional Wastra Digital Repository User Interface) design. The Result is the enchanting visual design representing Nusantara's diversity that attracts to be experienced and surfed.
The research purpose is to create a hypermedia driven API for learning object management. The research focuses on conception, design, implementation and evaluation of the learning object management hypermedia API. The...
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The research purpose is to create a hypermedia driven API for learning object management. The research focuses on conception, design, implementation and evaluation of the learning object management hypermedia API. The hypermedia API was designed based on learning object models, hypermedia concepts, and related studies. Learning object model can be represented and manipulated as a hypermedia resource. It contains page resources with text and links to multimedia elements. The hypermedia API was designed using UML and represented in HTML5 because of its rich affordance. The implementation and evaluation phase were conducted by testing the API using three different client’s software to prove the concept of hypermedia as the engine of application state for managing learning objects. The results show that the hypermedia API for learning object management is accessible, consistent, and discoverable by heterogonous client applications.
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