Learning outcomes are abilities students possess after learning in cognitive, affective, and psychomotor abilities. Learn-ing with an inquiry approach and a scientific approach can be an effort to support student lear...
Learning outcomes are abilities students possess after learning in cognitive, affective, and psychomotor abilities. Learn-ing with an inquiry approach and a scientific approach can be an effort to support student learning outcomes. This study investigated whether there was a difference in the average learning outcomes of junior high school students who re-ceived learning using an inquiry approach with students who received learning using a scientific approach. The research method used is quantitative research. The design used is quasi-experimental with a nonequivalent posttest control group design type. The population in this study were all students in grades VII 1 – VII 4 at SMP Atisa Dipamkara with the research sample being class VII 1 as a class with an inquiry learning approach and class VII 2 as a class with a scien-tific learning approach. Samples were taken by convenience sampling technique. The instrument used is a question of learning outcomes in the cognitive domain C 1 - C 4, which is given at the posttest. Based on the results of the hypothe-sis test (Test the difference between two averages (t-test)) obtained t arithmetic (0.19)
The focus of this research is looking for general factors in digital economy and sharing economy. The methodology is using a systematic literature review approach that is categorized appropriate literature reviews whe...
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ISBN:
(数字)9781728170718
ISBN:
(纸本)9781728170725
The focus of this research is looking for general factors in digital economy and sharing economy. The methodology is using a systematic literature review approach that is categorized appropriate literature reviews where the literature review will focus on research on digital economy and also the concept of sharing economy or research that adopts both methods. From total 119 papers found in accordance with the search keyword, there were 50 papers which were candidates, while 12 papers were selected in this study. Furthermore, there are 9 (nine) factors that are common factors in the digital economy and sharing economy.
The purpose of this paper is to understand the deployment model of MEC with distributed cloud in 4G network before rolling out 5G and make the most successful deployment without creating conflict with NFV as part of d...
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Study results cognitive be one of the indicators you want to be achieved in learning math. reality based on results data 2018 PISA study, 2019 National Examination results in Indonesia, and results from observation at...
Study results cognitive be one of the indicators you want to be achieved in learning math. reality based on results data 2018 PISA study, 2019 National Examination results in Indonesia, and results from observation at SMP Negeri 2 Curug, it is known that achievements results study cognitive students still are in category low. Because of that, the goal of the study is for knowing the description of learning GASING Mathematics online on the material Build Flat Side Spaces (Cube and Blocks) and to know the description enhancement results study cognitive students through learning GASING Mathematics online. Method research used is descriptive quantitative. Subjects used in the study this is 4 students of SMPN 2 Pagedangan who received learning GASING Mathematics online. Instruments used in the study this, that is question test results study given cognitive _ during pretest and posttest. The result of the study is 1) Learning GASING Mathematics online on material Build Flat Side Spaces (Cubes and Blocks) is no different from learning GASING Mathematics _ straight away. Different things are the delivery process and the material conducted using video calls. Learning GASING Math online permanent use stages learning GASING Mathematics, namely Step concrete, stage abstract, and stage look up. 2) There are enhancement results study cognitive students on the material Build Flat Side Spaces (Cubes and Blocks) via learning GASING Mathematics online. In other words, learning GASING Mathematics online for 4 students of SMPN 2 Pagedangan class VIII can increase results study cognitive students. This thing could be seen from the fourth post-test score student the experience enhancement after get learning GASING Mathematics.
Competitive strategy in e-business is critical in attracting consumers and surviving in the long term to achieve a competitive advantage. The purpose of this study is to review the existing literature and competitive ...
Competitive strategy in e-business is critical in attracting consumers and surviving in the long term to achieve a competitive advantage. The purpose of this study is to review the existing literature and competitive research strategy in e-business. Following the PRISMA guidelines for performing and reporting systematic reviews, a literature review was done systematically. Based on a systematic search of the Scopus database, a total of 25 peer-reviewed articles were included. The results show several publications on competitive strategy in e-business from the perspective of Porter’s generic competitive strategies and competitive strategy dynamics. However, the number of publications related to competitive strategy in e-business has been unstable. The continent of Asia has contributed the most to this field.
Automatic essay grader is a program that is designed to grade an essay automatically. Some of automatic essay grader have been made using string kernel, word embedding and reinforced learning method. The objective of ...
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An evaluating process that involves the multi parameters and rules is complex and complicated. Such complexity shows that the problem is a semi-unstructured problem. Thus, the problem faced is possibly solved by propo...
An evaluating process that involves the multi parameters and rules is complex and complicated. Such complexity shows that the problem is a semi-unstructured problem. Thus, the problem faced is possibly solved by proposing a new intelligentdecision model to get the quantitative decision. Here, the experimental research was conducted by methodically operating the conception of multi-stage rule-based fuzzy logic. The experimental research is a Python programming language experiment and it is one implementation of the multi-stage rule-based fuzzy logic in solving the problem of a simple case for evaluating student performance. The evaluation model was designed thru an object-oriented approach and was conclusively able to show the result of100 dummy students’ performance values.
The government has made a regulation on development interventions for the region, the purpose of which is intended to enhance the property of the community. In this case various development fields are targeted by the ...
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ISBN:
(数字)9781728170718
ISBN:
(纸本)9781728170725
The government has made a regulation on development interventions for the region, the purpose of which is intended to enhance the property of the community. In this case various development fields are targeted by the central government which is carried out by the regional government up to the level of government at the village level. The development is to help the community in many sectors, especially for the poor. Many attempts have been conducted by government; however, the results are not optimal and not meeting the right target. This study has the intention to provide a decision support application for village level government based on Geographic Information Systems (GIS), which aims to facilitate development decision making in the region. This application is designed with a GIS approach, observation, discussion, literature studies and analyzing system with UML are conducted in this research. The result is dashboard of business intelligence based on GIS expected to be able to provide data support both geographically and tabularly so that program implementation is more targeted.
Shopping centers are transformed from physical stores to e-commerce with more varied product and service offerings. Since fashion is the most favorite item category in Indonesia, there are lots of fashion e-commerce g...
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ISBN:
(数字)9781728170718
ISBN:
(纸本)9781728170725
Shopping centers are transformed from physical stores to e-commerce with more varied product and service offerings. Since fashion is the most favorite item category in Indonesia, there are lots of fashion e-commerce grown in the country. One of the unsatisfactory conditions that are occurred in fashion e-commerce in Indonesia is user drop off. By using funnel analysis, the product detail page of fashion e-commerce founded as the page with the most user drop off. To tackle this problem, several experiments were prepared. With A/B testing, the experiments that possibly improved the conversion rate were identified. This research discovered experimental version of the User Interface (UI) of the product detail page by manipulating button colors, layout, and delivering comprehensible information to users.
Everyone has a fundamental desire for sleep. By sleeping, humans can conserve energy and replenish their stamina to optimal levels. Lighting is one component that influences the quality of a person's sleep. One of...
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ISBN:
(纸本)9781665453967
Everyone has a fundamental desire for sleep. By sleeping, humans can conserve energy and replenish their stamina to optimal levels. Lighting is one component that influences the quality of a person's sleep. One of them is a person who sleeps with the lights on, suffers from nyctophobia, has poor sleep quality, and may be responsible for several illnesses. This study aims to develop a smart lighting device that will aid in treating youngsters with nyctophobia to get used to sleeping with the lights off to improve their sleep quality. The case study methodology used in this study entails the development of a prototype. This method employs an oximeter as a heart rate detector and a sensor comparison as the measurement device. Arduino Uno circuit and heart rate sensor are the main devices in this research. At the same time, the NRF 24L01 is a communication medium between the two Arduino Uno boards. The experimental measurements in normal conditions indicate that the heart rate sensor was nearly the same as the value displayed by the oximeter. Similarly, after running for 1 minute, both devices produced almost identical results, with an average difference of 1 Beats Per Minute (BPM). According to experiments with a heart rate sensor, the switch-off condition can be activated if the heart rate hits 90 BPM. In this case, the light will switch off once the heart rate hits 70 BPM, which might be used for sleeping individuals.
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