Braille text is widely used around the world as a means of communication for the visually impaired. Although Braille is often regarded as a tool for the visually impaired, there are instances where sighted individuals...
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ISBN:
(纸本)9798350373332
Braille text is widely used around the world as a means of communication for the visually impaired. Although Braille is often regarded as a tool for the visually impaired, there are instances where sighted individuals may want to verify Braille documents. For example, teachers at schools for the visually impaired may need to check homeworks or assignments written in Braille, or care workers supporting the daily lives of visually impaired people may need to verify Braille documents. To meet such social demands, optical Braille recognition (OBR) technologies have typically been developed using cameras and scanners. In particular, methods using object detection models based on Deep Learning have achieved high accuracy in recent years. Since Braille is represented by embossed dots on thick paper, the appearance of shadows varies greatly depending on the angle of the lighting. Therefore, the angle and intensity of the light significantly affect the accuracy of Braille recognition. Specifically, in the case of double-sided Braille, where Braille is embossed on both sides, it is necessary to distinguish between raised and recessed dots. Previous studies have mostly imposed constraints on the angle of illumination, such as limiting the imaging method to scanners or requiring the light source to be positioned on the top of the Braille document when using a camera. However, for practical use in daily life, it is preferable to recognize Braille documents regardless of the direction and lighting conditions. In this study, we created a dataset of Braille images captured under various angle of lighting and developed a Braille recognition model that is independent of the lighting angle by fine-tuning the object recognition model. We implemented and compared RetinaNet, which has been used in previous research, and the anchor-free model YOLOX as object detection models. As a result, we achieved a model capable of detecting Braille images with an accuracy of mAP50=O.98 or higher, reg
We propose a new probabilistic model building evolutionary algorithm that uses the same type and size of probabilistic model for any binary optimization problems. The proposed method represents a population as a binar...
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Incidents that threaten lives can occur unexpectedly, highlighting the importance of immediate first aid. Studies show that Virtual Reality (VR)-based Serious Games (SG) are excellent alternatives for learning, especi...
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Incidents that threaten lives can occur unexpectedly, highlighting the importance of immediate first aid. Studies show that Virtual Reality (VR)-based Serious Games (SG) are excellent alternatives for learning, especially for physical training, as they provide immersive and realistic scenarios where users can learn and practice their skills in a safe environment. Therefore, this research proposes the design of a VR-based SG for learning first aid procedures. A total of 31 participants tested the game's usability using both VR controllers and hand tracking, playing the game with both tools in random order, and then completing the XR-GUQ and Interaction Categories questionnaire. The results indicate that controllers offer higher usability than hand tracking. However, the game can still effectively utilize both interaction tools, given their satisfactory usability ratings.
Breast cancer (BC) is a complex disease with multiple histological subtypes that exhibits distinct biological and clinical characteristics. Accurate identification of these subtypes is crucial for the implementation o...
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This study aims to address the gap in the evaluation of driving simulation games by further assessing and developing ProjectStir (a Driving Simulation Game) through its adaptation to two different driving control devi...
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This study aims to address the gap in the evaluation of driving simulation games by further assessing and developing ProjectStir (a Driving Simulation Game) through its adaptation to two different driving control devices: a steering wheel and an arcade stick. Despite the growing popularity of simulation games, limited research has been conducted on how different control devices impact user experience and usability. Usability was evaluated through variables including Easiness of Game Control, Learnability of Gameplay, Remembrance, Challenge, Efficiency, Tension, Familiarity, and Satisfaction. Involving 30 respondents from the computerscienceprogram at BINUS University, the results revealed no significant differences in usability between the two scenarios (p<0.05), as determined by the Wilcoxon signed-rank test and paired t-test. These findings suggest that ProjectStir offers consistent usability, regardless of whether a steering wheel or an arcade stick is used for gameplay, thus providing valuable insights for future development and refinement of driving simulation games.
The popularity of Indonesian traditional food has been declining due to the increasing influence of foreign cuisine. This study presents the development method that combining Game Development Life Cycle (GDLC) with Ex...
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The popularity of Indonesian traditional food has been declining due to the increasing influence of foreign cuisine. This study presents the development method that combining Game Development Life Cycle (GDLC) with Experiential Game Learning Design Framework and evaluation of a serious game "NusaVenturas" using usability, learning outcome, and Game Experience Questionnaire (GEQ) that designed to introduce, promote interest, educate, and preserve knowledge of Indonesian traditional foods. "NusaVenturas" is a unique 2D serious game that integrates puzzle-platformer elements with time-management cooking mechanics. The study involved 37 participants aged 18 to 23. Evaluation results indicate that "NusaVenturas" significantly enhances players' knowledge of Indonesian traditional foods, with statistical analysis confirming the significance of the findings.
Due to the constant reduction of semiconductor feature sizes, the charge sharing effect is getting worse. The occurrence probability of triple-node upset (TNU), which has a significant impact on the circuit’s reliabi...
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Abstract The amount of illegal wildlife trade cases increases every year in Indonesia. This causes some unique Indonesian wildlife to become endangered or even extinct. Therefore, the purpose of this research is to ra...
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Abstract The amount of illegal wildlife trade cases increases every year in Indonesia. This causes some unique Indonesian wildlife to become endangered or even extinct. Therefore, the purpose of this research is to raise public awareness to illegal wildlife trade issue by using a game as its media to reduce the number of cases of illegal wildlife trade in Indonesia. The game made in this research will be developed using the GDLC development method and 2021.3.11f1 version of Unity as its game engine. To evaluate the game that has been developed in this research, a comparation to other related games is conducted and resulted in the game that has been developed in this research is significantly better than other related games in Challenge, Learnability and Concentration aspects (p < 0.001).
Significant gender disparities and a general lack of support systems compound the state of mental health in developing countries. Women, in particular, face unique challenges due to societal norms and expectations tha...
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Current advances in deep learning have brought various breakthroughs in processing medical data. However, dealing with a limited number of medical datasets remains a challenge in deep learning and often leads to overf...
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