This article discusses the implementation of the k-NN algorithm in predicting student behavior. The school is a management unit that has data that correlate with students. All student data is stored in an academic inf...
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At one of the most successful applications of image analysis and understanding, face recognition has recently received significant attention, especially during the past few years. Facial recognition technology (FRT) h...
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There is an increasing desire to remain connected when physically distant and computer-mediated communication (CMC) is one means of satisfying this desire. In particular, there is a growing trend for individuals to us...
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In this paper, we describe the design of a highly-available Grid data storage system. Increased availability is ensured by data redundancy and file striping. Redundant data is computed using Reed-Solomon (RS) codes. T...
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Cognitive radio improves the spectrum utilization by permitting the secondary users in accessing the underutilized spectrum band of the primary network in an opportunistic manner. Spectrum handoff is considered as one...
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This paper presents a model for generating 2D cracks in real-time for application in games and cartoon animations. Cracks are generated based on a method previously used for leaf venation patterns. We describe a proce...
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ISBN:
(纸本)9781612843919
This paper presents a model for generating 2D cracks in real-time for application in games and cartoon animations. Cracks are generated based on a method previously used for leaf venation patterns. We describe a procedural model to generate cracks that can be customized for application in games, generating different visual results depending on interactive parameters. Results were visually evaluated by users and indicate that hypothesis to adopt leaf venation patterns to generate cracks is valid and possible for interactive applications.
Dividing movement trajectories according to different movement states of animals has become a challenge in movement ecology, as well as in algorithm development. In this study, we revisit and extend a framework for tr...
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An ongoing project of the Highly Dependable Systems Research programme (PHDS) at the University of the Witwatersrand is the development of a dependable distributed system and its application in supporting Internet ser...
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This paper presents a procedural model for ocean breaking waves in real time. Since the growth of digital games, more ocean, coast and beach scenarios have appeared, but these games rarely use breaking waves. The mode...
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ISBN:
(纸本)9781612843919
This paper presents a procedural model for ocean breaking waves in real time. Since the growth of digital games, more ocean, coast and beach scenarios have appeared, but these games rarely use breaking waves. The model proposed in this paper aims to animate waves with minimal graphic processing unit (GPU) and computer processing unit (CPU) costs. Using a few set of parameters, our procedural model generates an unique ocean-like scenario. This model could be employed in several types of games and applications. Results indicate that our real time breaking waves are visually accepted and have minimal impact on application performance.
作者:
N. N. EdzanMLIS Programme
Faculty of Computer Science & Information Technology University of Malaya
This paper describes the conceptualisation of a model for a collaborative digital library specially tailored for Malaysian secondary schools, which will support classroom teach- ing and learning. The move towards coll...
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This paper describes the conceptualisation of a model for a collaborative digital library specially tailored for Malaysian secondary schools, which will support classroom teach- ing and learning. The move towards collaboratively building the contents of a digital library is a fairly recent trend and it simulates an environment where partners are empowered to participate in building and up keeping the knowledge contents of the system. The conceptualisation of a Malaysian digital library is in line with the govern- ment s efforts in establishing SMART schools. However, various issues such as identify- ing local resources, ascertaining the needs of it users, and establishing a framework to meet these needs, must be addressed before the digital library can be fully implemented. It may be approached through the establishment of test beds in a particular learning institution, before nationwide implementation.
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