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检索条件"机构=Computer Science and Computer Graphics Department"
1179 条 记 录,以下是1011-1020 订阅
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Mechanizing verification of arithmetic circuits: SRT division  17th
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17th Conference on Foundations of Software Technology and Theoretical computer science, FSTTCS 1997
作者: Kapur, Deepak Subramaniam, M. Computer Science Department State University of New York AlbanyNY12222 United States Functional Verification Group Silicon Graphics Inc. Mountain ViewCA94040 United States
The use of a rewrite-based theorem prover for verifying properties of arithmetic circuits is discussed. A prover such as Rewrite Rule Laboratory (RRL) can be used effectively for establishing numbertheoretic propertie... 详细信息
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Virtual hand interactions with 3D world  4
Virtual hand interactions with 3D world
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4th International Conference on Multi-Media Modeling, MMM 1997
作者: Moccozet, L. Huang, Z. Magnenat Thalmann, N. Thalmann, D. MIRALab-CUI University of Geneva 24 Rue Géńral Dufour Geneva 4CH 1211 Switzerland Computer Graphics Laboratory Swiss Federal Institute of Technology LausanneCH 1015 Switzerland Department of Information Systems and Computer Science National University of Singapore Singapore119260 Singapore
Interactions between a virtual actor and its virtual environment involve many aspects. An important one is hands interactions. In a virtual scene depicting everyday life, the actor will need to grasp and hold objects,... 详细信息
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Geodesic Voronoi diagrams on parametric surfaces
Geodesic Voronoi diagrams on parametric surfaces
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computer graphics International
作者: R. Kunze F.-E. Wolter T. Rausch Welfen Laboratory-Division of Computer Graphics and Geometric Modelling Institute of Computer Science Department of Mathematics University of Hannover Hanover Germany
In this paper we extend the concept of Voronoi diagrams to parameterized surfaces where distance between two points is defined as infimum over the lengths of surface paths connecting these points. We present a method ... 详细信息
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Merging of galaxies with central black holes .2. Evolution of the black hole binary and the structure of the core
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ASTROPHYSICAL JOURNAL 1997年 第1期478卷 58-65页
作者: Makino, J Department of Graphics and Computer Science College of Arts and Sciences University of Tokyo 3-8-1 Komaba Meguro-ku Tokyo 153 Japan
We investigated the evolution of the black hole binary formed by the merging of two galaxies, each containing a central massive black hole. Our main goal here is to determine if the black hole binary can merge through... 详细信息
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Building interactive animations using VRML and Java
Building interactive animations using VRML and Java
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Brazilian Symposium on computer graphics and Image Processing (SIBGRAPI)
作者: F.S. Tamiosso A.B. Raposo L.P. Magalhaes I.L.M. Ricarte Department of Computer Engineering and Industrial Automation State University of Campinas Sao Paulo Brazil Department-Computer Graphics Laboratory Computer Science University of Waterloo Waterloo ONT Canada
The paper exploits the combination of VRML (Virtual Reality Modeling Language) and Java for the construction of highly interactive animations, whose behaviour is defined in real time by a user's actions. The anima... 详细信息
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A practitioners' assessment of light reflection models
A practitioners' assessment of light reflection models
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Pacific Conference on computer graphics and Applications
作者: P. Shirley B. Smits H. Hu E. Lafortune Computer Science Department University of Utah Salt Lake UT USA Program of Computer Graphics Cornell University Ithaca NY USA
We discuss the theory and practical issues behind creating reflection models to show the difficulty of the problem. We survey the current approaches towards reflection models for computer graphics to show that even fo... 详细信息
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Working with remote VRML scenes through low-bandwidth connections
Working with remote VRML scenes through low-bandwidth connec...
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Brazilian Symposium on computer graphics and Image Processing (SIBGRAPI)
作者: A.B. Raposo L.P. Magalhaes I.L.M. Ricarte School of Electrical and Computer Engineering FEEC Department of Computer Engineering and Industrial Automation State University of Campinas Sao Paulo Brazil Computer Science Department Computer Graphics Laboratory University of Waterloo Waterloo ONT Canada
We have developed a Web based application to accelerate the visualization of VRML scenes located in a remote server. This application enables the user to extract only the parts of a scene that are of actual interest. ... 详细信息
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Image plane interaction techniques in 3D immersive environments  97
Image plane interaction techniques in 3D immersive environme...
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Proceedings of the 1997 symposium on Interactive 3D graphics
作者: Jeffrey S. Pierce Andrew S. Forsberg Matthew J. Conway Seung Hong Robert C. Zeleznik Mark R. Mine Department of Computer Science University of Virginia Charlottesville VA Brown University site of the NSF Science and Technology Center for Computer Graphics and Scientific Visualization Providence RI Department of Computer Science University of North Carolina Chapel Hill NC
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An adaptive multi-resolution modeling technique based on viewing and animation parameters
An adaptive multi-resolution modeling technique based on vie...
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IEEE Annual International Symposium Virtual Reality
作者: R.W.H. Lau D.S.P. To M. Green Computer Graphics and Media Laboratory Department of Computing Hong Kong Polytechnic University Hong Kong China Department of Computer Science University of Alberta AB Canada
Because most existing multi resolution methods are slow, a common approach is to pregenerate a few key models of the object at different resolutions. During run time, the object's distance from the viewer determin... 详细信息
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Timing-driven placement for regular architectures
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IEEE Transactions on computer-Aided Design of Integrated Circuits and Systems 1997年 第6期16卷 597-608页
作者: A. Mathur C.L. Liu Silicon Graphics Inc. Mountain View CA USA Department of Computer Science University of Illinois Urbana-Champaign Urbana IL USA
We present a new iterative algorithm for timing-driven placement applicable to regular architectures such as field-programmable gate arrays (FPGAs). Our algorithm has two phases in each iteration: a compression phase ... 详细信息
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