Virtual neuron is tool that able to provide an extensive neuron cell visualizing and lab-experimenting experience. Its development requires combination efforts of informatics and neurosciences in order to create data ...
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ISBN:
(纸本)9781424455317;9781424455324
Virtual neuron is tool that able to provide an extensive neuron cell visualizing and lab-experimenting experience. Its development requires combination efforts of informatics and neurosciences in order to create data acquisition, databasing and computational tool. The requirement to reconstruct neuron model towards greater realism still remains as an essential challenge in biological computing and visualization as to provide abroad appearance of neuron knowledge distribution. This paper enlightens on the ability of computational neuronal modeling as a powerful tool for exploring greater understanding in neuron's developmental processes and structure-function relationships. By this finding, we proposed a design consideration that believes can generate a neuron model with successful and equivalent as per available neuron biological form requirement based on validation from existing neuron visualization. In this proposal, we apply the reconstruction model in generating virtual neuronal morphology integrated with Gouraud shading technique to perform smooth lighting on visualization surface presentation.
In this paper, we present a very high-capacity and low-distortion 3D steganography scheme. Our steganography approach is based on a novel multi-layered embedding scheme to hide secret messages in the vertices of 3D po...
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In this paper we propose the Arch-Explore user interface, which supports natural exploration of architectural 3D models at different scales in a real walking virtual reality (VR) environment such as head-mounted displ...
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In this paper we propose the Arch-Explore user interface, which supports natural exploration of architectural 3D models at different scales in a real walking virtual reality (VR) environment such as head-mounted display (HMD) or CAVE setups. We discuss in detail how user movements can be transferred to the virtual world to enable walking through virtual indoor environments. To overcome the limited interaction space in small VR laboratory setups, we have implemented redirected walking techniques to support natural exploration of comparably large-scale virtual models. Furthermore, the concept of virtual portals provides a means to cover long distances intuitively within architectural models. We describe the software and hardware setup and discuss benefits of Arch-Explore.
Texture synthesis and morphing are important techniques for efficiently creating realistic and visually attractive textures. A popular class of synthesis algorithm are pixel-based techniques, which search in a given 2...
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Texture synthesis and morphing are important techniques for efficiently creating realistic and visually attractive textures. A popular class of synthesis algorithm are pixel-based techniques, which search in a given 2D exemplar for a pixel with a similar neighbourhood to the pixel currently being generated. The methods have the advantage that they are fast, they can be easily generalised to higher dimensions, and synthesised textures can be represented as references to the exemplar which allows definition of additional channels, such as displacement maps, at no additional cost. The quality of pixel-based techniques depends on the metric used to compare pixel neighbourhoods. Lefebvre and Hoppe introduced the term appearance space for measures describing pixel neighbourhood similarity. In this paper we introduce new appearance space attributes and evaluate them and existing attributes for texture synthesis and morphing. Our results show that our proposed gradient estimate significantly improves synthesis and morphing quality with little additional cost.
Animated models are essential for simulations and virtual worlds. In many applications approximate models are sufficient and an efficient model creation and animation suitable for untrained users is required. Sketch-b...
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Animated models are essential for simulations and virtual worlds. In many applications approximate models are sufficient and an efficient model creation and animation suitable for untrained users is required. Sketch-based modelling has been shown to be a suitable interface for creating such models because the underlying pen-and-paper metaphor is intuitive and effective. However, there is no similarly easy process for animating these models. In this paper we present an automatic skeletalisation and rigging algorithm for sketch-based models. Our algorithm analyses sketched contours and creates fully automatically a hierarchical skeleton with joints. The surface mesh is bound to the curved skeleton bones using skinning techniques and the resulting model can be animated using skeletal animation techniques. Our analysis and user evaluation suggests that the joints placements are perceived as natural. The models can be animated using traditional skeletal animation techniques such as key-framing and motion capturing, or can be used as input to physically-based animation techniques and evolutionary algorithms.
In this article we evaluate the use of approximate visibility for efficient global illumination. Traditionally, accurate visibility is used in light transport. However, the indirect illumination we perceive on a daily...
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This paper intends to show the importance of haptic vibration to support emotional expression of avatar in virtual reality systems. As we know emotional avatar plays a vital role to improve the degree of realism in vi...
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This paper intends to show the importance of haptic vibration to support emotional expression of avatar in virtual reality systems. As we know emotional avatar plays a vital role to improve the degree of realism in virtual reality. Current practice in virtual reality still lack of interactivity and immersiveness. In this research, we aim to create a realistic avatar based on haptic tactile frequency. The created avatar will be equipped with some intelligence and emotional features in order to support the interactive communication in virtual reality. Using several level of emotion strengths, the created avatar are ask to communicate their emotion through tactile frequency and operated synchronously with the avatar facial expression, acoustic representation and action-reaction between avatars. Several experiments have been conducted based on particular frequencies of haptic tactile to show the visibility of haptic emotional avatar expression. The results proved that the use of several levels of emotion strengths is able to create very realistic avatar expression.
In the near future mobile robots accomplishing such tasks as delivery of goods, assistance for handicapped people and surveillance will become increasingly available. The aim of this paper is to show the disparity tha...
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In composite document image, handwritten and printed text is often found to be overlapped with printed lines. The problem becomes critical for obscure and broken lines at multiple positions. Consequently, line removal...
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ISBN:
(纸本)9781424433131
In composite document image, handwritten and printed text is often found to be overlapped with printed lines. The problem becomes critical for obscure and broken lines at multiple positions. Consequently, line removal is unavoidable pre-processing stage in the development of robust object recognizers. Moreover, the restoration of the handwritten area after removal of lines still persists to be a problem of interest. This paper presents a new approach to detect and remove unwanted printed line inherited in the text image at any position without characters distortion to avoid restoration stage. The proposed technique is based on connected component analysis. Experiment is conducted using single line images that scanned and extracted manually from several documents and forms. It is demonstrated that our approach is equally suitable to deal with line removal in printed and handwritten text written in any language circumvent restoration stage.
Medical images edge detection is one of the most important pre-processing steps in medical image segmentation and 3D reconstruction. In this paper, an edge detection algorithm using an uninorm-based fuzzy morphology i...
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Medical images edge detection is one of the most important pre-processing steps in medical image segmentation and 3D reconstruction. In this paper, an edge detection algorithm using an uninorm-based fuzzy morphology is proposed. It is shown that this algorithm is robust when it is applied to different types of noisy images. It improves the results of other well-known algorithms including classical algorithms of edge detection, as well as fuzzy-morphology based ones using the ¿ukasiewicz t-norm and umbra approach. It detects detailed edge features and thin edges of medical images corrupted by impulse or gaussian noise. Moreover, some different objective measures have been used to evaluate the filtered results obtaining for our approach better values than for other approaches.
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