This paper presents a hierarchical control strategy for a broad class of multi-input multi-output (MIMO) uncertain systems without a nominal identified model. The core idea is to utilize Active Disturbance Rejection C...
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Building a video retrieval system that is robust and reliable, especially for the marine environment, is a challenging task due to several factors such as dealing with massive amounts of dense and repetitive data, occ...
Building a video retrieval system that is robust and reliable, especially for the marine environment, is a challenging task due to several factors such as dealing with massive amounts of dense and repetitive data, occlusion, blurriness, low lighting conditions, and abstract queries. To address these challenges, we present MarineVRS, a novel and flexible video retrieval system designed explicitly for the marine domain. MarineVRS integrates state-of-the-art methods for visual and linguistic object representation to enable efficient and accurate search and analysis of vast volumes of underwater video data. In addition, unlike the conventional video retrieval system, which only permits users to index a collection of images or videos and search using a freeform natural language sentence, our retrieval system includes an additional Explainability module that outputs the segmentation masks of the objects that the input query referred to. This feature allows users to identify and isolate specific objects in the video footage, leading to more detailed analysis and understanding of their behavior and movements. Finally, with its adaptability, explainability, accuracy, and scalability, MarineVRS is a powerful tool for marine researchers and scientists to efficiently and accurately process vast amounts of data and gain deeper insights into the behavior and movements of marine species.
Due to the intricate of real-world road topologies and the inherent complexity of autonomous vehicles, cooperative decision-making for multiple connected autonomous vehicles (CAVs) remains a significant challenge. Cur...
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Train platooning, which allows multiple train units to be virtually coupled into a platoon with very short following distances, has become an emerging technology in railway industry. Our study investigates the energy-...
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The problem of the estimation of the information rate-distortion-perception function (RDPF), which is a relevant information-theoretic quantity in goal-oriented lossy compression and semantic information reconstructio...
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ISBN:
(数字)9798350393187
ISBN:
(纸本)9798350393194
The problem of the estimation of the information rate-distortion-perception function (RDPF), which is a relevant information-theoretic quantity in goal-oriented lossy compression and semantic information reconstruction, is investigated here. Specifically, we study the RDPF tradeoff for Gaussian sources subject to a mean-squared error (MSE) distortion and a perception measure that belongs to the family of α-divergences. Assuming a jointly Gaussian RDPF, which forms a convex optimization problem, we characterize an upper bound for which we find a parametric solution. We show that evaluating the optimal parameters of this parametric solution is equivalent to finding the roots of a reduced exponential polynomial of degree α. Additionally, we determine which disjoint sets contain each root, which enables us to evaluate them numerically using the well-known bisection method. Finally, we validate our analytical findings with numerical results and establish connections with existing results.
This paper studies N-cluster games with secondorder dynamics, wherein the players’ decisions are restricted by local set constraints and nonlinear coupled inequality constraints. The presence of second-order dynamics...
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ISBN:
(数字)9798350316339
ISBN:
(纸本)9798350316346
This paper studies N-cluster games with secondorder dynamics, wherein the players’ decisions are restricted by local set constraints and nonlinear coupled inequality constraints. The presence of second-order dynamics coupled with constraints leads to difficulties in the design and analysis of generalized Nash equilibrium (GNE) seeking algorithms, since it may be impossible to directly determine the decisions of players based on their control inputs. To facilitate the autonomous execution of N-cluster game tasks through secondorder players, by employing state feedback, projection, primaldual, dynamic average consensus, and passivity methods, a distributed algorithm is proposed to find the variational GNE of the studied games, under which the players’ decisions can satisfy the set constraints all the time. Additionally, the algorithm’s convergence is rigorously analyzed, and its efficacy is validated by a simulation example.
In order to support the learning of novice students in Java programming, the web-based Java Programming Learning Assistant System (JPLAS) has been developed. JPLAS offers several types of exercise problems to foster c...
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Cloud computing (CC) is the demonstration of the technology that makes use of the substructure for computing in a proficient fashion. This sort of computing offers great quantity of consequences in augmenting the prod...
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This paper examines the use of deep recurrent neural networks to classify traffic patterns in smart cities. We propose a novel approach to traffic pattern classification based on deep recurrent neural networks, which ...
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Given two positive Boolean functions ∱ : {0, 1}n → {0, 1} and g : {0, 1}n → {0, 1} expressed in their positive irredundant DNF Boolean formulas, the dualization problem consists in determining if g is the dual of ∱,...
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