Vehicle sound design is gaining attention in the automotive industry, especially for Electric Vehicles (EV). For EVs, acceleration sound is critical for both user experience (UX) and safety. Despite the abundance of U...
Vehicle sound design is gaining attention in the automotive industry, especially for Electric Vehicles (EV). For EVs, acceleration sound is critical for both user experience (UX) and safety. Despite the abundance of UX-related studies investigating the external presentation of acceleration sound for EVs, internal presentation of acceleration sound seems to be overlooked. Thus, further understanding on what influences the user preferences for internal EV sound is essential for better EV sound design. This study aims to explore and develop a simple theoretical path model to help understand the relationship between pragmatic quality, hedonic quality, novelty, and user preferences for EV internal acceleration sounds. Thirty-two participants evaluated twenty-seven EV acceleration sound samples using a 12-item semantic differential scale with bipolar adjective pairs that describe the measured variables in a controlled experimental setting. The relationship between the modeled variables was analyzed using bias-corrected factor score path analysis (BCFSPA). Results showed that the modified model yielded good model fit indices and partially confirmed the initial hypotheses. It was found that pragmatic and hedonic quality had a positive relationship with user preference, whereas, novelty had a negative relationship with hedonic quality and user preference for EV sounds. This study contributes to the understanding of factors that affects user preference for EV sound and provides initial accounts to different approaches and methods for model testing.
In this article we consider the estimation of static parameters for partially observed diffusion process with discrete-time observations over a fixed time interval. In particular, we assume that one must time-discreti...
详细信息
Dialogue Machine Reading Comprehension requires language models to effectively decouple and model multi-turn dialogue passages. As a dialogue development goes after the intentions of participants, its topic may not re...
Universities can employ information technology as one means of achieving their goals and objectives. Universities can get advantages from information technology, such as effective resource management and information m...
Universities can employ information technology as one means of achieving their goals and objectives. Universities can get advantages from information technology, such as effective resource management and information management for decision-making. However, don't forget that the campus must consider what technology is appropriate to assist them achieve their goals, particularly in the current industrial era 4.0 where technology is available with many different choices. The campus requires an enterprise architecture in order to design, manage, and coordinate information technology infrastructure, applications, and processes strategically and thoroughly. The adoption of enterprise information system architecture (EA) is also intended to improve the quality of services provided to internal and external stakeholders. In this case, Enterprise Architecture can help an organization to match its information technology resources with business processes and strategies to achieve their goals. This research was conducted using TOGAF ADM, also known as the Open Group Architecture Framework Architecture Development Method. This method offers best practices for creating enterprise architecture and emphasizes several steps that include creating an architectural vision, information systems, business architecture modeling to help XYZ campus manage all their information technology.
Training can improve human decision-making performance. After several training sessions, a person can quickly and accurately complete a task. However, decision-making is always a trade-off between accuracy and respons...
详细信息
Due to the high inter-class similarity and subjective annotation of facial expressions, annotation uncertainty has become the key challenge in recent years. In this paper, we propose a Multi-branch Attention Consisten...
Due to the high inter-class similarity and subjective annotation of facial expressions, annotation uncertainty has become the key challenge in recent years. In this paper, we propose a Multi-branch Attention Consistency Network for facial expression recognition by combining latent label distribution learning and attention consistency to alleviate the annotation uncertainty. To be specific, we design three modules, namely multi-branch feature classification (MFC), multi-branch latent distribution learning (MLD) and multi-class attention consistency (MAC). The MFC classifies uncertain expressions through multiple auxiliary branches, which obtains attention maps and the degree of confidence for different facial categories. The MLD guides the target branch to learn latent label distributions from auxiliary branches. The MAC learns attention regions by multi-class attention consistency between auxiliary and target branches. Finally, we demonstrate the effectiveness of our proposed method by conducting experiments on three popular facial expression datasets. Experimental results show that our method achieves the state-of-the-art results of 90.16%, 89.98%, 63.12% accuracy on RAF-DB, FERPlus and AffectNet datasets, respectively.
The human brain can effortlessly imagine a 3D image from only 2D images with a little expertise and imagination, but for machines, this is not a trivial task. Because of this, reconstructing 3D images from 2D ones is ...
The human brain can effortlessly imagine a 3D image from only 2D images with a little expertise and imagination, but for machines, this is not a trivial task. Because of this, reconstructing 3D images from 2D ones is a hot topic and has many applications. In this paper, we propose a Generative Adversarial Network (GAN)-based approach that generates CT-like images using pairs of orthogonal X-ray projections taken from different angles. In this work, a variety of orthogonal pairs from different angles, ranging from 0°&90° to 60°&150°, were considered as input to the 3D image generation model. The effectiveness of the proposed method was assessed by measuring the Structural Similarity Index (SSIM) and Peak Signal-to-Noise Ratio (PSNR), which resulted in values of 0.641 and 29.21, respectively. Furthermore, the model's ability to capture the respiratory motion in the input projections and reflect it in the generated images was also assessed. This work demonstrated the feasibility of generating CT-like images from X-ray projections captured from different orthogonal angles taking into consideration the respiratory motion exhibited in these projections.
Patent intellectual property in social informatics with entrepreneurship support creates greater opportunities to improve human life. It has the potential to open enormous innovation opportunities in various fields, s...
详细信息
Preference-based reinforcement learning (RL) poses as a recent research direction in robot learning, by allowing humans to teach robots through preferences on pairs of desired behaviours. Nonetheless, to obtain realis...
详细信息
ISBN:
(数字)9798350384574
ISBN:
(纸本)9798350384581
Preference-based reinforcement learning (RL) poses as a recent research direction in robot learning, by allowing humans to teach robots through preferences on pairs of desired behaviours. Nonetheless, to obtain realistic robot policies, an arbitrarily large number of queries is required to be answered by humans. In this work, we approach the sample-efficiency challenge by presenting a technique which synthesizes queries, in a semi-supervised learning perspective. To achieve this, we leverage latent variational autoencoder (VAE) representations of trajectory segments (sequences of state-action pairs). Our approach manages to produce queries which are closely aligned with those labeled by humans, while avoiding excessive uncertainty according to the human preference predictions as determined by reward estimations. Additionally, by introducing variation without deviating from the original human’s intents, more robust reward function representations are achieved. We compare our approach to recent state-of-the-art preference-based RL semi-supervised learning techniques. Our experimental findings reveal that we can enhance the generalization of the estimated reward function without requiring additional human intervention. Lastly, to confirm the practical applicability of our approach, we conduct experiments involving actual human users in a simulated social navigation setting. Videos of the experiments can be found at https://***/view/rl-sequel
An increasing number of platforms for Business Process Automation (BPA) have been developed in recent years, including open-source and proprietary solutions. However, there are still some unsolved problems and limitat...
详细信息
暂无评论