Lexical semantic typology has identified important crosslinguistic generalizations about the variation and commonalities in polysemy patterns—how languages package up meanings into words. Recent computational researc...
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Training machines to understand natural language and interact with humans is one of the major goals of artificial intelligence. Recent years have witnessed an evolution from matching networks to pre-trained language m...
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Many vital bodily functions like stress response, immune response, blood pressure monitoring, etc. are controlled by the hormone cortisol. Variations in this hormone are related to various disorders physiological and ...
Many vital bodily functions like stress response, immune response, blood pressure monitoring, etc. are controlled by the hormone cortisol. Variations in this hormone are related to various disorders physiological and psychological disorders. Therefore, there is a need to understand the impact of daily activities on this hormone. In this work, we designed a neural network-based classifier ensemble model that attempts to identify if the subject engaged in a particular activity in the past 48 hours, when provided with the cortisol levels measured in the same duration. The activities/behavior we focused on in this preliminary study is caffeine, nicotine and other (non calorie rich) food consumption. We were able to obtain f-score of 0.74, 0.71 and 0.68 respectively. The initial study results seem to demonstrate a predictive correlation between various daily habits and cortisol, and a possibility of isolating specific past activities that impacted the measured values of cortisol. This lays the foundation of exploring other such correlations in depth, that can lead to regulation of cortisol and other hormones.
This paper presents the use of natural language processing for the problem of information extraction and sentiment analysis. The dataset is from Twitter that has the information of people mentioning about COVID-19, th...
This paper presents the use of natural language processing for the problem of information extraction and sentiment analysis. The dataset is from Twitter that has the information of people mentioning about COVID-19, this study has two tasks: (i) classification approach for information extraction task and (ii) deep learning approach for sentiment analysis task. In information extraction task, the data was gathered from twitter that related to COVID-19 information, and the sequence labelling method applied to classify text before giving it to classification algorithms (K-NN, Naïve Bayes, Decision Tree, Random Forest, and SVM). In sentiment analysis task, data was classified by convert the word into index and using word embedding, then to process deep learning algorithm (Bi-directional GRU). The accuracy of two tasks are 98% and 79% respectively.
Sasirangan cloth is one of the traditional cloths owned by Indonesia and is a typical cloth originating from the province of South Kalimantan. This Sasirangan cloth has many motifs and is unique. Sasirangan cloth is a...
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ISBN:
(纸本)9781665476652
Sasirangan cloth is one of the traditional cloths owned by Indonesia and is a typical cloth originating from the province of South Kalimantan. This Sasirangan cloth has many motifs and is unique. Sasirangan cloth is also one of the potentials that can attract local and foreign tourists to visit South Kalimantan. However, in recent years, tourist visits to South Kalimantan have decreased due to the impact of the COVID-19 pandemic. Then it also has an impact on the delay in the implementation of the Banjarmasin Sasirangan Festival which is usually held annually. The next impact is a decrease in turnover and interest in shopping for Sasirangan cloth, so that employees who work for Sasirangan cloth craftsmen are dismissed and reduce people's income. So the purpose of this study is to report the results of the development of a Virtual Reality Game application called VR-SasiranganKu by integrating the interaction of Non-Player Character (NPC) behavior with the type of narrative in the simulation genre game. VR-SasiranganKu is recommended to introduce and at the same time promote Sasirangan cloth to users, then justify the reaction to knowledge and shopping experience, and evaluate user experience using the UX Honeycomb method. Respondents involved as many as 100 people who are local and national tourists. The results show that the interaction of NPC behavior can provide good direction to users regarding the introduction of Sasirangan cloth by presenting an appropriate interaction design based on the narrative and the theme of the NPC that has been adopted, the results of justification using VR-SasiranganKu can provide knowledge reaction and very good shopping experience, and based on user experience evaluation that VR-SasiranganKu has adopted a very good UX with an average score of 4.91.
Misinformation or so called ”fake news” has become a pressing issue around the world. This research proposes modeling the spread of misinformation through Q-learning, the game of Nim, and multi-agent simulations. Th...
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Misinformation or so called ”fake news” has become a pressing issue around the world. This research proposes modeling the spread of misinformation through Q-learning, the game of Nim, and multi-agent simulations. Through analyzing theoretical properties of the model and studying factors in how misinformation affects it, we show how the model reflects the real-life impact of fake news. The scalability of the framework and its emulation of real-human behavior make it versatile and believable. Through further study of this model, our hope is to shed light on effective tactics for combating fake news in the real world.
This study is dedicated to a critical investigation of the existing approaches toward a data visualization management platform based on Fast Health Interoperability Resources (FHIR). Despite the growing popularity of ...
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This study is dedicated to a critical investigation of the existing approaches toward a data visualization management platform based on Fast Health Interoperability Resources (FHIR). Despite the growing popularity of FHIR, the available evidence provides a compelling reason to believe that its use is still accompanied by a significant number of technical challenges. Therefore, the development of tools to ensure its convenient visualization remains a pressing need for a variety of stakeholders operating in the healthcare industry. Results of the systematic literature review that included 26 studies provide valuable information about the most popular instruments in this area, such as the OpenEHR CKM approach. The review offers a critical discussion of the most important advantages and disadvantages of different approaches. It provides valuable recommendations for further research as well as practical recommendations concerning the best ways to utilize data visualization platforms based on FHIR. It defines the tradeoff of functionality versus the ease of dissemination as one of the most important problems facing most platforms and suggests avenues for developing additional tooling support for visualizing FHIR. The results of the research could be useful both for scientists and practitioners.
Affordances - i.e. possibilities for action that an environment or objects in it provide - are important for robots operating in human environments to perceive. Existing approaches train such capabilities on annotated...
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ISBN:
(数字)9798350378931
ISBN:
(纸本)9798350378948
Affordances - i.e. possibilities for action that an environment or objects in it provide - are important for robots operating in human environments to perceive. Existing approaches train such capabilities on annotated static images or shapes. This work presents a novel dataset for affordance learning of common household tasks. Unlike previous approaches, our dataset consists of video sequences demonstrating the tasks from first- and third-person perspectives, along with metadata about the affordances that are manifested in the task, and is aimed towards training perception systems to recognize affordance manifestations. The demonstrations were collected from several participants and in total record about seven hours of human activity. The variety of task performances also allows studying preparatory maneuvers that people may perform for a task, such as how they arrange their task space, which is also relevant for collaborative service robots.
In this paper we demonstrated the UWBG Ga 2 O 3 trigate transistors heterogeneously integrated on silicon substrate. This trigate transistor operates in depletion mode having decent Ion/Ioff ratio (10 5 ) and high tr...
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In this paper we demonstrated the UWBG Ga 2 O 3 trigate transistors heterogeneously integrated on silicon substrate. This trigate transistor operates in depletion mode having decent Ion/Ioff ratio (10 5 ) and high transconductance (1 μS). Followed by the mobility is around 1.2 cm 2 /V. s. This work suggests that the ultrawide bandgap oxide transistors can be fabricated on various heterogenous substrates to achieve highly integrated, low cost, and robust electronics.
The purpose of this study is to find out what makes Generation Z students accept and use Canva as a tool for making presentation materials. The conceptual framework of this study is the combination of "Technology...
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ISBN:
(数字)9798350378573
ISBN:
(纸本)9798350378580
The purpose of this study is to find out what makes Generation Z students accept and use Canva as a tool for making presentation materials. The conceptual framework of this study is the combination of "Technology Acceptance Model (TAM)" and the "Unified Theory of Acceptance and Use of Technology (UTAUT2)". "Structural Equation Modeling (SEM)" used for data analyzation. This research aims to understand the dynamics of Canva acceptance among students. The findings show that enjoyment, fun, and pleasure in using Canva, combined with its creative tools and design-centric approach, significantly resonate with Gen Z's preference for aesthetics. This research highlights that Canva is favored by students for creating engaging presentations.
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