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检索条件"机构=Computer Science and Human Computer Interaction"
1359 条 记 录,以下是81-90 订阅
排序:
CoLT: Enhancing Collaborative Literature Review Tasks with Synchronous and Asynchronous Awareness Across the Reality-Virtuality Continuum
CoLT: Enhancing Collaborative Literature Review Tasks with S...
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IEEE International Symposium on Mixed and Augmented Reality Workshops (ISMARW)
作者: Ibrahim A. Tahmid Francielly Rodrigues Alexander Giovannelli Lee Lisle Jerald Thomas Doug A. Bowman Department of Computer Science Center for Human-Computer Interaction Virginia Tech Blacksburg VA USA
Collaboration plays a vital role in both academia and industry whenever we need to browse through a big amount of data to extract meaningful insights. These collaborations often involve people living far from each oth...
来源: 评论
Personalization Trade-offs in Designing a Dialogue-based Information System for Support-Seeking of Sexual Violence Survivors  22
Personalization Trade-offs in Designing a Dialogue-based Inf...
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2022 CHI Conference on human Factors in Computing Systems, CHI 2022
作者: Kim, Hyeok Hwang, Youjin Lee, Jieun Kwon, Youngjin Park, Yujin Lee, Joonhwan Computer Science Northwestern University EvanstonIL United States Human-Computer Interaction+Design Lab. Seoul National University Seoul Korea Republic of
The lack of reliable, personalized information often complicates sexual violence survivors' support-seeking. Recently, there is an emerging approach to conversational information systems for support-seeking of sex... 详细信息
来源: 评论
Deep Learning Based Take-Over Performance Prediction and Its Application on Intelligent Vehicles
IEEE Transactions on Intelligent Vehicles
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IEEE Transactions on Intelligent Vehicles 2024年 1-15页
作者: Liu, Weimin Li, Qingkun Wang, Wenjun Wang, Zhenyuan Zeng, Chao Cheng, Bo State Key Laboratory of Automotive Safety and Energy Center for Intelligent Connected Vehicles and Transportation School of Vehicle and Mobility Tsinghua University Beijing China Beijing Key Laboratory of Human-Computer Interaction Institute of Software Chinese Academy of Sciences Beijing China College of Information Science and Engineering Henan University of Technology Zhengzhou China
Take-over performance plays a significant role in evaluating drivers' state, and serves as a crucial reference for enhancing control transitions in the context of conditionally automated driving. In this study, we... 详细信息
来源: 评论
Focus Cat: Designing Idle Games to Promote Intermittent Practice and On-Going Adherence of Breathing Exercise for ADHD  22
Focus Cat: Designing Idle Games to Promote Intermittent Prac...
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9th ACM SIGCHI Annual Symposium on computer-human interaction in Play, CHI PLAY 2022
作者: Sadprasid, Book Tabor, Aaron Scheme, Erik Bateman, Scott Faculty Of Computer Science University Of New Brunswick Canada Human Computer Interaction Lab University Of New Brunswick Canada Institute Of Biomedical Engineering University Of New Brunswick Canada
Adherence and frequency of play are well-established challenges for serious games that target breathing exercises, because exercises are most effective when practiced in short and frequent sessions. Researchers have r... 详细信息
来源: 评论
A Dual-Prompting for Interpretable Mental Health Language Models  9
A Dual-Prompting for Interpretable Mental Health Language Mo...
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9th Workshop on Computational Linguistics and Clinical Psychology, CLPsych 2024
作者: Jeon, Hyolim Yoo, Dongje Lee, Daeun Son, Sejung Kim, Seungbae Han, Jinyoung Department of Applied Artificial Intelligence Sungkyunkwan University Seoul Korea Republic of Department of Human-AI Interaction Sungkyunkwan University Seoul Korea Republic of Department of Computer Engineering Chung-Ang University Seoul Korea Republic of Computer Science & Engineering Department University of South Florida TampaFL United States
Despite the increasing demand for AI-based mental health monitoring tools, their practical utility for clinicians is limited by the lack of interpretability. The CLPsych 2024 Shared Task1 aims to enhance the interpret... 详细信息
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Exploring Digital Misinformation as a Sociotechnical Phenomenon: Insights from a Small-scale Study  23
Exploring Digital Misinformation as a Sociotechnical Phenome...
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Proceedings of the XXII Brazilian Symposium on human Factors in Computing Systems
作者: Alisson Andery Puska Roberto Pereira Human-Computer Interaction Laboratory Universidade Federal do Paraná Brasil Department of Computer Science Universidade Federal do Paraná Brasil
This article addresses the challenge of comprehending digital misinformation as a sociotechnical phenomenon within the field of human-computer interaction, particularly in the context of COVID-19-related misinformatio... 详细信息
来源: 评论
In Time and Space: Towards Usable Adaptive Control for Assistive Robotic Arms
In Time and Space: Towards Usable Adaptive Control for Assis...
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IEEE International Workshop on Robot and human Communication (ROMAN)
作者: Max Pascher Kirill Kronhardt Felix Ferdinand Goldau Udo Frese Jens Gerken Human-Computer Interaction Westphalian University of Applied Sciences Gelsenkirchen Germany Human-Computer Interaction University of Duisburg-Essen Essen Germany Mathematics & Computer Science University of Bremen Bremen Germany
Robotic solutions, in particular robotic arms, are becoming more frequently deployed for close collaboration with humans, for example in manufacturing or domestic care environments. These robotic arms require the user...
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Rethinking (human) Bodies in HRI: Embodied interactions Every Day  6
Rethinking (Human) Bodies in HRI: Embodied Interactions Ever...
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6th Social Robots with AI: Prospects, Risks, and Responsible Methods Robophilosophy, RP 2024
作者: Fantasia, Valentina Winkle, Katie Harrison, Katherine Ziemke, Tom Lisy, Dominika Dobrosovestnova, Anna Department of Philosophy and Cognitive Science Lund University Sweden Department of Information Technology Uppsala University Sweden Department of Thematic Studies Linköping University Sweden Department of Cognitive Science Linköping University Sweden Human Computer Interaction Group TU Wien Austria
Significant amounts of HRI research effort are spent on the design/evaluation of robot bodies. Critical discussion and debates concerning the way bodies are treated and considered within HRI have tended to focus on th... 详细信息
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Exploring Multiscale Navigation of Homogeneous and Dense Objects with Progressive Refinement in Virtual Reality
Exploring Multiscale Navigation of Homogeneous and Dense Obj...
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IEEE Annual International Symposium Virtual Reality
作者: Leonardo Pavanatto Alexander Giovannelli Brian Giera Timo Bremer Haichao Miao Doug A. Bowman Department of Computer Science Center for Human-Computer Interaction Virginia Tech USA Center for Applied Scientific Computing Lawrence Livermore National Laboratory USA
Locating small features in a large, dense object in virtual reality (VR) poses a significant interaction challenge. While existing multiscale techniques support transitions between various levels of scale, they are no... 详细信息
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Tiles to Move: Investigating Tile-Based Locomotion for Virtual Reality
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Proceedings of the ACM on human-computer interaction 2023年 第CHI PLAY期7卷 1044–1067页
作者: Funke, Jana Franceska Schikorr, Anja Karaosmanoglu, Sukran Hirzle, Teresa Steinicke, Frank Rukzio, Enrico Institute of Media Informatics Ulm University James-Franck Ring Ulm Ulm89081 Germany Human-Computer Interaction Universität Hamburg Hamburg Vogt-Kölln-Straße 30 Hamburg22527 Germany Department of Computer Science University of Copenhagen Copenhagen Universitetsparken 1 Copenhagen2100 Denmark Institute of Media Informatics Ulm University Ulm Germany
Tile-based locomotion (TBL) is a popular locomotion technique for computer, console, and board games. However, despite its simplicity and unconventional movement, the transfer of TBL to virtual reality (VR) as a game ... 详细信息
来源: 评论