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检索条件"机构=Computer Science and Interactive Media and Game Development"
23 条 记 录,以下是1-10 订阅
The Collaborative Sensemaking Play of Jubensha games: A Deconstruction, Taxonomy, and Analysis
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games: Research and Practice 2025年 第1期3卷 1-34页
作者: Shano Liang Max Chen Phoebe O. Toups Dugas Gillian Smith Rose Bohrer Interactive Media and Game Development Worcester Polytechnic Institute Worcester United States Human-Centred Computing / Faculty of Information Technology / Exertion Games Lab Monash University Melbourne Australia Computer Science Worcester Polytechnic Institute Worcester United States
Jubensha games, popular in China, combine storytelling, social deduction, and script-centered group play, sparking widespread interest among gamers and researchers worldwide. However, enthusiasts and researchers have ... 详细信息
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Executive Conference Chair Welcome
2023 IEEE Gaming, Entertainment, and Media Conference, GEM 2...
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2023 IEEE Gaming, Entertainment, and media Conference, GEM 2023 2023年
作者: Hogue, Andrew Cannavo, Alberto Game Development & Interactive Media Ontario Tech University Oshawa Canada Dept. of Control and Computer Engineering Politecnico di Torino Torino Italy
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IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023)
IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital...
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2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
作者: Cannavò, Alberto Kapralos, Bill Seinfeld, Sofia Pratticò, Filippo Gabriele Zhang, Congyi Politecnico di Torino Turin Italy Game Development and Interactive Media Program and MaxSIMhealth Lab Ontario Tech University Oshawa Canada Image Processing and Multimedia Technology Center Universitat Politècnica de Catalunya-Barcelona Tech Terrassa Spain Politecnico di Torino Turin Italy Department of Computer Science The University of Hong Kong Hong Kong Hong Kong
Today, Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) technologies are becoming fundamental across a wide variety of application domains. All these technologies fall under the Extended Reality (X... 详细信息
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Integrating computational thinking practices into early childhood education in culturally responsive ways: Insights from research–practice partnership
Future in Educational Research
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Future in Educational Research 2024年 第4期2卷 359-381页
作者: Jeanne Hubelbank Mia Dubosarsky Shakhnoza Kayumova Tiffany Davis Nea Sann Shawn Fortin Gillian Smith Independent Evaluator Sudbury Massachusetts USA The STEM Education Center Worcester Polytechnic Institute Worcester Massachusetts USA Department of STEM Education and Teacher Development University of Massachusetts Dartmouth Massachusetts USA Ashburnham Westminster Regional School District Ashburnham Massachusetts USA Worcester Child Development Head Start Worcester Massachusetts USA Teaching & Learning Belchertown Public Schools Belchertown Massachusetts USA Interactive Media & Game Development Department of Computer Science Worcester Polytechnic Institute Worcester Massachusetts USA
The study examines the research–practice partnership (RPP) model aimed at co-constructing and integrating computational thinking (CT) in culturally responsive (CR) ways within early childhood and elementary (PreK-5) ... 详细信息
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Towards a critical technical practice of narrative intelligence
Towards a critical technical practice of narrative intellige...
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2020 Joint Artificial Intelligence and interactive Digital Entertainment Workshops, AIIDE-WS 2020
作者: Martens, Chris Smith, Gillian Computer Science Department North Carolina State University United States Interactive Media and Game Development Worcester Polytechnic Institute United States
The practice of building intelligent narrative technologies is implicitly grounded in a sociopolitical context whose values are reflected in the artifacts we build and our narration of their use. This position paper a...
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Player Profile as a Lens to Advocate Designing Compassionate Therapy games for Parkinson’s disease  21
Player Profile as a Lens to Advocate Designing Compassionate...
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Proceedings of the 33rd Australian Conference on Human-computer Interaction
作者: Aslihan Tece Bayrak Burkhard Wuensche Stacey A. Reading Dept. of Game Development Media Design School New Zealand and Dept. of Computer Science University of Auckland New Zealand Computer Science University of Auckland New Zealand Exercise Sciences University of Auckland New Zealand
Therapy games aim to leverage the motivational power of video games towards increasing adherence to therapy, inducing and maintaining motivation, elevating mood, and encouraging physical and/or cognitive activity. Com... 详细信息
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Design of an educational multimedia library to teach Python to non-technical university students  9
Design of an educational multimedia library to teach Python ...
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9th International Congress on Advanced Applied Informatics, IIAI-AAI 2020
作者: Valente, Andrea Marchetti, Emanuela Wang, Jingyun University of Southern Denmark Game Development and Learning Technology Odense Denmark Media University of Southern Denmark Dept. for the Study of Culture Odense Denmark Durham University Department of Computer Science Durham United Kingdom
Starting from our teaching experience and previous research on programming for non-technical university students in Japan and Denmark, we identify an unarticulated dependency of programming materials from other techni... 详细信息
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Balancing different fitness levels in competitive exergames based on heart rate and performance  17
Balancing different fitness levels in competitive exergames ...
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29th Australian computer-Human Interaction Conference, OzCHI 2017
作者: Bayrak, Aslihan Tece Kumar, Rahul Tan, Jak AhMu, Devon Hohepa, Jordan Shaw, Lindsay A. Lutteroth, Christof Wünsche, Burkhard C. Dept. of Game Development Media Design School Auckland New Zealand Dept. of Software Engineering University of Auckland Auckland New Zealand Dept. of Computer Science University of Auckland Auckland New Zealand Dept. of Computer Science University of Bath Bath United Kingdom
Combining exercises with game elements (exergaming) is a promising approach to increase physical activity of users not intrinsically motivated to exercise. Multiplayer games are particularly promising, since they add ... 详细信息
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Music, Computing, and Health: A Roadmap for the Current and Future Roles of Music Technology for Health Care and Well-Being
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Music and science 2021年 4卷
作者: Agres, Kat R. Schaefer, Rebecca S. Volk, Anja van Hooren, Susan Holzapfel, Andre Dalla Bella, Simone Müller, Meinard de Witte, Martina Herremans, Dorien Ramirez Melendez, Rafael Neerincx, Mark Ruiz, Sebastian Meredith, David Dimitriadis, Theo Magee, Wendy L. Yong Siew Toh Conservatory of Music National University of Singapore Singapore Social and Cognitive Computing Department Institute of High Performance Computing A*STAR Singapore Institute for Psychology Health Medical Neuropsychology Unit Leiden University Leiden Netherlands Leiden Institute for Brain and Cognition Leiden University Leiden Netherlands Academy of Creative and Performing Arts Leiden University Leiden Netherlands Department of Information and Computing Sciences Utrecht University Utrecht Netherlands Faculty of Health care Department of Arts Therapies Zuyd University of Applied Sciences Heerlen Netherlands KenVaK Research Centre for the Arts Therapies and Psychomotricity Heerlen Netherlands Faculty of Psychology Open University of The Netherlands Heerlen Netherlands Division of Media Technology and Interaction Design KTH Royal Institute of Technology Stockholm Sweden International Laboratory for Brain Music and Sound Research (BRAMS) Outremont QC Canada Department of Psychology University of Montreal Montreal QC Canada Centre for Research on Brain Language and Music (CRBLM) Montreal QC Canada University of Economics and Human Sciences in Warsaw Warsaw Poland International Audio Laboratories Erlangen Friedrich-Alexander Universität Erlangen-Nürnberg Erlangen Germany HAN University of Applied Sciences Department of Arts Therapies and Psychological Studies Nijmegen Netherlands University of Amsterdam Research Institute of Child Development and Education Amsterdam Netherlands Treatment Centre for People with Mild Intellectual Disabilities and Psychiatric and Behavioral Disorders Gennep Netherlands Information Systems Technology and Design Singapore University of Technology and Design Singapore Music and Machine Learning Lab Music Technology Group Universitat Pompeu Fabra Barcelona Spain Faculty of EEMCS Interactive Intelligence Group Delft University of Technology Delft Netherlands Centre for Digital Music School of Electronic Engineerin
The fields of music, health, and technology have seen significant interactions in recent years in developing music technology for health care and well-being. In an effort to strengthen the collaboration between the in... 详细信息
来源: 评论
On Models for game Input with Delay — Moving Target Selection with a Mouse
On Models for Game Input with Delay — Moving Target Selecti...
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IEEE International Symposium on Multimedia
作者: Mark Claypool Computer Science and Interactive Media & Game Development Worcester Polytechnic Institute Worcester MA USA
Networks and local systems add delays to user actions in computer games, increasing the time between user input and rendering on the screen. Top-down studies using games have helped understand the impact of delays, bu... 详细信息
来源: 评论