Machine learning based academic performance prediction of students is showing great significance in ensuring the good quality of higher education. However, most methods only focus on predicting academic performance in...
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Within this article, a method of symmetric encryption of information based on a hierarchical residue number system has been developed. The corresponding mathematical and algorithmic framework is presented. The propose...
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Quantum dots (QDs) are very attractive nanostructures from an application point of view due to their unique optical properties. Optical properties and valence band (VB) state character was numerically investigated wit...
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Active Learning approaches have found success in CS1 and CS2 courses, consolidating instructional time on the practical, problem-solving aspects of programming. With the increasing availability of generative Artificia...
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Aspect-based Sentiment Analysis (ABSA) evaluates sentiments toward specific aspects of entities within the text. However, attention mechanisms and neural network models struggle with syntactic constraints. The quadrat...
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This work describes an incremental design of a course that implements the flipped classroom methodology. The last phase of this implementation was to include rewards based on self-evaluation tests that would impact th...
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The article analyzes criminal activity of an economic nature in case of penetration of crime into production and the system of protection against it. It is advisable to find out under what conditions it is unprofitabl...
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The concept of acceptable systems with a limited level of systemic pathologies and dysfunctions is considered. The main provisions of cognitive modeling are given and the tasks of single- and multi-criteria optimizati...
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The availability of educational data, along with technology-enhanced learning platforms, allows for the extraction of students' learning behavior, mitigation of their worries, optimization of the educational envir...
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In this study, we compare the virtual and real gait parameters to investigate the effect of appearances of embodied avatars and virtual reality experience on gait in physical and virtual environments. We developed a v...
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